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Monster Hunter Portable 3rd |OT| Rumble in the Hot Spring Jungle

Akainu

Member
Wazzim said:
Hipchecks are fixed, overall hit detection is alot better than the old ones. Too bad the new MHP3rd monsters are stolen straight from some anime with all those weird attacks they have.
shut up SHUT UP SHUT UP!!!

But that's good to know. Too bad I might never be able to play it. :(
 
I have a charm that gives me heat resistance. It looks like only 10 skill points is needed for what used to cost 15.

I've made a full ian set which I got mostly because it was easier to identify it visually when I was going through the blacksmith armor menu. I haven't a clue what the skills are on any of the armors other than health up ;_;. I canceled out a negative skill, but I have no idea what it was doing. I also activated what I thought was fire resistance and it's grayed out ;_;.

That set probably wasn't the best choice for the jinouga village elder quest, but I (barely) cleared it anyway. I think I'm prepared to go online now. :D
 

JudgeN

Member
Defuser said:
You know you don't have to complete all the quest. Just do the key quests that unlock the next star quest.

Thank god, the most annoy part of Tri was having to grind up guild points to unlock the next set of starts. It's pretty much the reason I stop playing Tri, now I can farm what I want and move to the next set.

Not sure if this is known or not yet but did capcom increase the rare drop rates to decent percentages with this game or we still looking at 5% drop on rathalos plates low level and a 2% drop rate on Divine rubies onhigher level mobs (this is an example btw)? If there was one thing I would change about the monster hunter formula it would be this, lower percentage should be 15%ish but that's just my opinion.
 

Wazzim

Banned
JudgeN said:
Thank god, the most annoy part of Tri was having to grind up guild points to unlock the next set of starts. It's pretty much the reason I stop playing Tri, now I can farm what I want and move to the next set.

Not sure if this is known or not yet but did capcom increase the rare drop rates to decent percentages with this game or we still looking at 5% drop on rathalos plates low level and a 2% drop rate on Divine rubies onhigher level mobs (this is an example btw)? If there was one thing I would change about the monster hunter formula it would be this, lower percentage should be 15%ish but that's just my opinion.
pffff, 1% drop rates FTW!
 
JudgeN said:
Thank god, the most annoy part of Tri was having to grind up guild points to unlock the next set of starts. It's pretty much the reason I stop playing Tri, now I can farm what I want and move to the next set.

Not sure if this is known or not yet but did capcom increase the rare drop rates to decent percentages with this game or we still looking at 5% drop on rathalos plates low level and a 2% drop rate on Divine rubies onhigher level mobs (this is an example btw)? If there was one thing I would change about the monster hunter formula it would be this, lower percentage should be 15%ish but that's just my opinion.


What?

Fighting a monster to the point you can predict and punish all its actions is the charm of this series IMO.

Glad to hear hipchecks are fixed and since i never played Tri all those monsters Defuser mentioned will be a challenge for me :)
 

Ryuuga

Banned
Tenbatsu said:
You can quick release Slash Axe Element Discharge now for lesser damage, yuhoo!

This surprised me the first time I decided to use an SA. I'm glad to know I wasn't imagining things. :D


EDIT: I tried this out last night and you can actually pull it off in Tri, but as mentioned previously a new addition is connecting an overhead swing to the cross swing barrage. I find that very useful for Jhen battles.
 

Proven

Member
JudgeN said:
Thank god, the most annoy part of Tri was having to grind up guild points to unlock the next set of starts. It's pretty much the reason I stop playing Tri, now I can farm what I want and move to the next set.

Not sure if this is known or not yet but did capcom increase the rare drop rates to decent percentages with this game or we still looking at 5% drop on rathalos plates low level and a 2% drop rate on Divine rubies onhigher level mobs (this is an example btw)? If there was one thing I would change about the monster hunter formula it would be this, lower percentage should be 15%ish but that's just my opinion.

Wha? You only had to do that for Tri's online mode. The online here isn't comparable. And the key quest thing was the same for Tri's offline mode.
 
Proven said:
Wha? You only had to do that for Tri's online mode. The online here isn't comparable. And the key quest thing was the same for Tri's offline mode.
MHP3 borrowed some ideas from the online guild hall that Tri has. There's the hot springs public bath that all four players can share. In the previous portable titles, you would go eat elsewhere by yourself.

I was never a fan of the HRP system and I'm glad it's not in MHP3. Why not just make doing every quest necessary to go up a rank? With the HRP system, you could complete all the quests, but you're really just going to get stuck with a group that wants to spam whatever quest that nets the maximum HRP over time. wtf?
 

Proven

Member
Lance Bone Path said:
MHP3 borrowed some ideas from the online guild hall that Tri has. There's the hot springs public bath that all four players can share. In the previous portable titles, you would go eat elsewhere by yourself.

I was never a fan of the HRP system and I'm glad it's not in MHP3. Why not just make doing every quest necessary to go up a rank? With the HRP system, you could complete all the quests, but you're really just going to get stuck with a group that wants to spam whatever quest that nets the maximum HRP over time. wtf?

It was fun for me if only because it encouraged me to go and find random people to play with and help them complete different armor sets. I made a lot of quick friendships this way. Once I got past the first few stars I came upon monsters like Rathalos and Lagicarius had some great armor with low drop materials, and it encouraged everybody to keep playing playing, since most people aren't lucky enough to get the materials until long after they've ranked up to the next stage.
 

JudgeN

Member
Proven said:
Wha? You only had to do that for Tri's online mode. The online here isn't comparable. And the key quest thing was the same for Tri's offline mode.

Got ahead of myself I see he was talking about the single player now, I don't get too deep into the single player normally because you end up fighting them all again during the first 1-3ish stars of the online so I just start with there. Sometimes its is nice having some higher grade weapons and destroying them though.

Lance Bone Path said:
MHP3 borrowed some ideas from the online guild hall that Tri has. There's the hot springs public bath that all four players can share. In the previous portable titles, you would go eat elsewhere by yourself.

I was never a fan of the HRP system and I'm glad it's not in MHP3. Why not just make doing every quest necessary to go up a rank? With the HRP system, you could complete all the quests, but you're really just going to get stuck with a group that wants to spam whatever quest that nets the maximum HRP over time. wtf?

I'm confused now is the online like Tri or is it like MHFU, where you only have to complete the key missions? Of course sometimes to get to the next rank to had to do all the missions.
 
JudgeN said:
I'm confused now is the online like Tri or is it like MHFU, where you only have to complete the key missions? Of course sometimes to get to the next rank to had to do all the missions.
In MHP3rd (and in MHFU/MHP2nd G) there is just the guild hall, which has an online and offline version and there's no HRP requirement for ranking up.

My observation has been there is less reason to stick with a decent group in Tri if you were ready to do an urgent and rank up and the other members lacked thousands of HRP to rank up or do the urgent. So, it's not something that just slows down progress.
 

Proven

Member
Lance Bone Path said:
In MHP3rd (and in MHFU/MHP2nd G) there is just the guild hall, which has an online and offline version and there's no HRP requirement for ranking up.

My observation has been there is less reason to stick with a decent group in Tri if you were ready to do an urgent and rank up and the other members lacked thousands of HRP to rank up or do the urgent. So, it's not something that just slows down progress.

*shrug* Since you have a few levels you can still reach before needing to the urgent to be allowed to get any more points, I would have just stuck with that group for a few more hours and the next time I played I'd form a group around my own rank up.
 
Proven said:
*shrug* Since you have a few levels you can still reach before needing to the urgent to be allowed to get any more points, I would have just stuck with that group for a few more hours and the next time I played I'd form a group around my own rank up.
The polite thing is to stick around, but for hunters with the most HRP the HRP system incentivizes abandoning ship after ranking up, especially when the amount of HRP required between tiers is so large.

There's a still a lot of that in play with urgent quests that are not easy or not fun, but HRP requirements make it worse.
 

ShinNL

Member
At least in Tri people weren't only doing key quests. Wouldn't there be even less reason to stick around of there was no hunter rank system involved? I remember the dreadful days of MHFU where people only wanted to do 3* key quests, urgent, 4* key quests, urgent, 5* key quests... etc.
 
Soneet said:
At least in Tri people weren't only doing key quests. Wouldn't there be even less reason to stick around of there was no hunter rank system involved? I remember the dreadful days of MHFU where people only wanted to do 3* key quests, urgent, 4* key quests, urgent, 5* key quests... etc.
The joy in doing things that [MHFU] way is that the quests slow down only when the skills/teamwork of your group start getting challenged and not because there is an artificial roadblock in the form of either "repeatedly do the easiest quest as fast as possible to rack up HRP" or "farm the hell out of some monster that has rare drops until we accumulate enough HRP for the urgents".

The rank system has the issue of eventually having everyone either be at HR 1 or maxed out HR, but having roadblocks in the form of the HRP system doesn't fix that.
 

Tenbatsu

Member
Some changes made to the weapons from MH3 (am not touching those new ones)

SnS You are able to use items by tapping R + square now (Before you need to block first)
Great Sword Swing a tad bit faster
Lance Unable to counter after the 3rd poke
Hammer Every hit causes KO when you hit on the head of the monster
Slash Axe You can quick release Slash Axe Element Discharge for lesser damage + You can cancel the axe mad swing to a chop and carry on the combo chain
Long Sword The Max Spirit gauge will deplete now if you use the spirit slash
Light Bowgun Allows double stepping after every shot (Back step -> back step, Side Step -> Side Step, Side Step -> Back Step, Back Step -> Side Step)
Heavy Bowgun You can squat down to shoot. The bullets that you are able to use while squatting is dependent on the gun. Squatting down enables you to load 40 (less or more?) bullets at one go.

The weapons branching is also simplified in MHP3rd, no more P / G.
 

JudgeN

Member
Tenbatsu said:
Some changes made to the weapons from MH3 (am not touching those new ones)

SnS You are able to use items by tapping R + square now (Before you need to block first)
Great Sword Swing a tad bit faster
Lance Unable to counter after the 3rd poke
Hammer Every hit drains stamina and causes KO
Slash Axe You can quick release Slash Axe Element Discharge for lesser damage + You can cancel the axe mad swing to a chop and carry on the combo chain
Long Sword The Spirit gauge will deplete now when max unlike in MH3
Light Bowgun Allows double stepping after every shot (Back step -> back step, Side Step -> Side Step, Side Step -> Back Step, Back Step -> Side Step)
Heavy Bowgun You can squat down to shoot. The bullets that you are able to use while squatting is dependent on the gun. Squatting down enables you to load 40 (less or more?) bullets at one go.

The weapons branching is also simplified in MHP3rd, no more P / G.

Did regular bows get anything extra other then whats in OP? How do they compare too MHFU?
 

Tenbatsu

Member
Proven said:
Wait, I thought every hit of the hammer already drained monster stamina in Tri.
Sorry I should just rephrase to every hit causes KO when you hit on the head of the monster.

This too :(
Long Sword The Max Spirit gauge will deplete now <if you use the spirit slash>.

JudgeN said:
Did regular bows get anything extra other then whats in OP? How do they compare too MHFU?
I never play MHFU and its been a while since I played MH2 Dos so I cannot comment much. But they have this new charge raining arrows move.

Bows details here:
http://www.capcom.co.jp/monsterhunter/P3rd/weapon12.html
 

Defuser

Member
Fuuuuuuuck,I just found out that if you press square beside the egg in the village,you get a item most of the time after you come back from a quest.
 

Proven

Member
Tenbatsu said:
Sorry I should just rephrase to every hit causes KO when you hit on the head of the monster.

That was in Tri too. It helped make a few moves in the arsenal a bit more useful, as even if they didn't do a lot of damage, they often did a good amount of extra KO/stamina damage instead, like the side check.
 

john tv

Member
Defuser said:
Fuuuuuuuck,I just found out that if you press square beside the egg in the village,you get a item most of the time after you come back from a quest.
Whaaaaa! Nice! Will have to try this out.

I've been playing for about 20 hours so far but I still don't feel like I have very solid impressions yet. This is one of those games you need to play for like 40-50 hours before it really sets in. :) Should be able to hit HR2 tomorrow tho, it looks like.

Who all is playing on Japanese adhoc party besides me, sprsk, magnus? Let me know - will add you to my friends list.
 

spineduke

Unconfirmed Member
john tv said:
Whaaaaa! Nice! Will have to try this out.

I've been playing for about 20 hours so far but I still don't feel like I have very solid impressions yet. This is one of those games you need to play for like 40-50 hours before it really sets in. :) Should be able to hit HR2 tomorrow tho, it looks like.

Who all is playing on Japanese adhoc party besides me, sprsk, magnus? Let me know - will add you to my friends list.

Don't you think the mere fact that you've willingly put in 20 hours speak for itself? :)
 

deim0s

Member
He caught the bug and enjoying it - I think anyone who started to play any MH likes it. ;)

Since MHF2, our local play group 150+hrs for each game is nothing - and hours are still counting.

I'm waiting capcom! Announce its release to the west and let us add a couple of thousands to that 2M+ sales record. :lol
 

Defuser

Member
More merchandise!!!

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5x4pp.jpg

Drcf3.jpg
enTse.jpg
jlbex.jpg
Klhni.jpg
 

Tenbatsu

Member
Proven said:
That was in Tri too. It helped make a few moves in the arsenal a bit more useful, as even if they didn't do a lot of damage, they often did a good amount of extra KO/stamina damage instead, like the side check.
Not all hammer moves have KO damage in Tri eg. spinning (unless you add in Punishing Draw Skill).

Edit: I think you can abuse Light Bowguns by adding evade +2. Let me go try.
 

john tv

Member
BTW guys, recording a new 8-4 Play tomorrow that's mostly focused on Monster Hunter; if you have any questions or comments or basically anything you want to say about it, tweet us at @84play or leave a comment on the site (8-4.jp) and it might get read on the show.
 

Proven

Member
Tenbatsu said:
Not all hammer moves have KO damage in Tri eg. spinning (unless you add in Punishing Draw Skill).

Edit: I think you can abuse Light Bowguns by adding evade +2. Let me go try.

No way. I use Hammers all the time in Tri, and I've done spin attacks that caused KO on the head before. I'll fire up the game tomorrow and double check.
 
Gah, I really want this game. How is the game for a non Japanese reading hunter.

I really want to triple pound some monsters with a giant hammer in the shape of a cat head.
 

tomegatherion77

Neo Member
Anyone familiar with Adhoc party, that may be able to help me out? I have this peculiar problem when trying to group with the same 3 people...I cant see the whole party, sometimes just 1 or 2, but never the 3 others together at once. Every other group I join I dont seem to have any problems, and it works fine. Never had this issue before with 2ndG or MHFU. I have followed multiple guides to try different setting and after 2 days I have no luck still.
 

Tenbatsu

Member
Proven said:
No way. I use Hammers all the time in Tri, and I've done spin attacks that caused KO on the head before. I'll fire up the game tomorrow and double check.
There are 6 hammer moves that doesn't cause KO in Tri:

1. Draw Attack
2. Side Attack
3. Charge Lvl 1 hit
4. Charge Lvl 3 first Hit
5. Spin ~ 1 round
6. Spin ~ 2 - 5 rounds
 

john tv

Member
tomegatherion77 said:
Anyone familiar with Adhoc party, that may be able to help me out? I have this peculiar problem when trying to group with the same 3 people...I cant see the whole party, sometimes just 1 or 2, but never the 3 others together at once. Every other group I join I dont seem to have any problems, and it works fine. Never had this issue before with 2ndG or MHFU. I have followed multiple guides to try different setting and after 2 days I have no luck still.
It's entirely possible it could be sprks-related; we had the problem once without you. He lives in Dasaitama and says he has a crappy ISP so maybe it's just incompatible with yours or something? We should try playing sometime with just me you and Reno and see if the same thing happens or what.
 

depward

Member
tomegatherion77 said:
Anyone familiar with Adhoc party, that may be able to help me out? I have this peculiar problem when trying to group with the same 3 people...I cant see the whole party, sometimes just 1 or 2, but never the 3 others together at once. Every other group I join I dont seem to have any problems, and it works fine. Never had this issue before with 2ndG or MHFU. I have followed multiple guides to try different setting and after 2 days I have no luck still.

That's wild. Never had any kind of issue like that, sorry...
 

Proven

Member
Tenbatsu said:
There are 6 hammer moves that doesn't cause KO in Tri:

1. Draw Attack
2. Side Attack
3. Charge Lvl 1 hit
4. Charge Lvl 3 first Hit
5. Spin ~ 1 round
6. Spin ~ 2 - 5 rounds

Alright, I just did a quick offline arena. The spin doesn't do KO. I was confused because the last time I did a spin attack on a monster's head on purpose was when I was fighting an Uragan online and felt like using a paralyze hammer. That was months ago though.
 

Tenbatsu

Member
Proven said:
Alright, I just did a quick offline arena. The spin doesn't do KO. I was confused because the last time I did a spin attack on a monster's head on purpose was when I was fighting an Uragan online and felt like using a paralyze hammer. That was months ago though.
You can add KO effect on the spin by having Punishing Draw as your skill set :)
 

spineduke

Unconfirmed Member
The lance is amazing, the counter mechanic is fun and looks very stylish when you get it right. Going back to the MHFU lances is impossible for me now.

What's the side swing (^ + O) good for? Crowd control or is it good at dealing damage?
 

Tenbatsu

Member
spindoc said:
The lance is amazing, the counter mechanic is fun and looks very stylish when you get it right. Going back to the MHFU lances is impossible for me now.

What's the side swing (^ + O) good for? Crowd control or is it good at dealing damage?
Crowd control. Didn't know you skipped MH3.

The shield bash is the best lance (or even MH) move ever.
 

Defuser

Member
Hmmmm...guyz,help me decide what jinouga weapon I should make, the LS,Gunlance or the Axe? All looks good to me :(
 

Ferga

Member
Is there a solid plot in this game?

I played the second portable one and i lost interest after a few hours
 

spineduke

Unconfirmed Member
Ferga said:
Is there a solid plot in this game?

I played the second portable one and i lost interest after a few hours

The day MH has a plotline is the day I quit the franchise.

Tenbatsu said:
Crowd control. Didn't know you skipped MH3.

Ah thanks.

Yes, sadly, I'm on the move all the time so I'm rarely at home to play on the consoles. I made it a point to not enter the MH3 thread so as not to prolong the torture of waiting for MHP3.

Got any good lance skill vids from MH3 to share? I'm still stumbling around with it, but I want to see what the shield bash and counter moves are capable of!
 

Defuser

Member
Ferga said:
Is there a solid plot in this game?

I played the second portable one and i lost interest after a few hours
What plot could you have by slaying several monsters? lol lol lol You're playing the game for the wrong reason.
 
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