yet_another_alt
Member
Blasphemy! Clutch counter is one of the most satisfying things to do.- no counter claw garbage.
Blasphemy! Clutch counter is one of the most satisfying things to do.- no counter claw garbage.
Yep, i don't know why people hated the clutch, the lance integration alone was super fun to use and cool AF.Blasphemy! Clutch counter is one of the most satisfying things to do.
Be careful, someone might react with a lol emoji because you dared to say something good about the clutch clawYep, i don't know why people hated the clutch, the lance integration alone was super fun to use and cool AF.
People laughing at me, people laughing with me, the important thing is that they laugh.Be careful, someone might react with a lol emoji because you dared to say something good about the clutch claw
Clutch + hammer is amazing. Rise killed hammer for me.Yep, i don't know why people hated the clutch, the lance integration alone was super fun to use and cool AF.
Blasphemy! Clutch counter is one of the most satisfying things to do.
It was fun to do in the beginning but I started to hate it because it would mess up your positioning and was only worth the time lost on a couple monsters (most monsters attack with limbs, so you’d weaken a part you don’t really want to attack anyway). It was a cool idea but I wouldn’t trade it for the things Rise brought.Yep, i don't know why people hated the clutch, the lance integration alone was super fun to use and cool AF.
People know that i don't like wirebugs that much but the 2 wb moves in rise for the hammer are delightful (although a bit OP)Clutch + hammer is amazing. Rise killed hammer for me.
that's why you equip guard up to guard against those moves or just stay under the ass of the monster to avoid them, you can do that with the lance, and when they fly away, you have the fastest run in the entire game to chase them.It was fun to do in the beginning but I started to hate it because it would mess up your positioning and was only worth the time lost on a couple monsters (most monsters attack with limbs, so you’d weaken a part you don’t really want to attack anyway). It was a cool idea but I wouldn’t trade it for the things Rise brought.
Also both flagship monsters in IB were absolutely miserable to fight with lance between the laser spam, mobility and ice blocks of Velkhana and the laser spam and sand traps of Shara Isvalda. It was worth switching to LBG / HBG just for those fights.
I don’t hate MHW but Rise is just more fun imo.
PM'd you my Steam ID.Give me your steam tag so i can add you.
No promises tho, i want to do all the menial stuff in the village to collect all the important shit before even starting hunting.
Is mh rise like world where you have to unlock a fuckload of stuff between palicos instruments, food, camps, etc.
Do you have a link with a guide to unlock everything?
I liked it at first too, but the implication after seeing how it works was that you HAD to use it and monster weakspots were rendered completely obsolete. I'm glad it's gone. It was just an extra busywork you had to do on each hunt before you could actually start fighting.It was fun to do in the beginning but I started to hate it because it would mess up your positioning and was only worth the time lost on a couple monsters (most monsters attack with limbs, so you’d weaken a part you don’t really want to attack anyway). It was a cool idea but I wouldn’t trade it for the things Rise brought.
Also both flagship monsters in IB were absolutely miserable to fight with lance between the laser spam, mobility and ice blocks of Velkhana and the laser spam and sand traps of Shara Isvalda. It was worth switching to LBG / HBG just for those fights.
I don’t hate MHW but Rise is just more fun imo.
Fuck, i'm gonna waste 20 hours just to do thatPM'd you my Steam ID.
Yea no worries. I still have quite a bit of "housekeeping" items to do myself. I have most of the camps done but still need to finish the great wirebug shortcuts. They're handy once you give up on Palamutes for Palicos to snipe extra materials.
There are a lot of unlocks yes, including 3 switch skills per weapon, but you don't really need most of the town stuff for actual hunts. Focusing on shortcuts and travel options for the maps are the priority. I'm actually not sure how the game handles the shortcuts if the host has them unlocked but you don't.
Wirebug shortcuts are spots around the map you can unlock so you can bypass routes. Super helpful if you remember to use them.Fuck, i'm gonna waste 20 hours just to do that
What do you mean with wirebug shortcuts??
Do palicos and dogs have stuff to unlock like in world? or you just chose the type of palico like healer or assist etc.?!
Together with vaal hazak and nergigante, velkhana is one of the best designed encounters in all of MH, unlike the bullshit that is lunastra.Also both flagship monsters in IB were absolutely miserable to fight with lance between the laser spam, mobility and ice blocks of Velkhana and the laser spam and sand traps of Shara Isvalda
So if you happen across these glowy flowers called Jewel Lillies in the maps, you can permanently attach Great Wirebugs to them (from the guy to the right of your house in town). They are essentially shortcuts that shoot you to a different (usually somewhat remote) section of the map. They're usually arranged so that you can quickly travel from one area to another when a monster runs away. Once you memorize their whereabouts and unlocked them all, it's faster or as fast as chasing on Palamutes.Fuck, i'm gonna waste 20 hours just to do that
What do you mean with wirebug shortcuts??
Do palicos and dogs have stuff to unlock like in world? or you just chose the type of palico like healer or assist etc.?!
Yea I loved Velkhana, my personal favorite from the IB newbies. Fun but fair fight.Together with vaal hazak and nergigante, velkhana is one of the best designed encounters in all of MH, unlike the bullshit that is lunastra.
Guard up will block all its attacks just fine except for the ground freeze, which it telegraphs with unique animation beforehand anyway; I had no issues beating both with lance/gunlance.
How do i unlock the switch moves for the weapons? story progression or specific quests?So if you happen across these glowy flowers called Jewel Lillies in the maps, you can permanently attach Great Wirebugs to them (from the guy to the right of your house in town). They are essentially shortcuts that shoot you to a different (usually somewhat remote) section of the map. They're usually arranged so that you can quickly travel from one area to another when a monster runs away. Once you memorize their whereabouts and unlocked them all, it's faster or as fast as chasing on Palamutes.
Palamutes and Palicos both have gear you can forge per standard crafting from the cat next to the blacksmith. Additionally, Palamutes have up to 2 gear slots that kinda change their behavior that you get from quests from the guy next to Hinoa. You have attack focused equipment, tank focused equipment, a healer scroll (that sucks), etc. Palicoes on the other hand are a certain type when you create/hire them, which leads to their "class". There's like Healer cats, attack cats, trap cats, and my favorite - the white icon type that grab extra materials from monsters while you're fighting them. They can actually snag quite a few materials per fight once leveled up enough.
Yea I loved Velkhana, my personal favorite from the IB newbies. Fun but fair fight.
Yea progress through story and keep an eye out for a quest from Master Utsushi.How do i unlock the switch moves for the weapons? story progression or specific quests?
Thanks guys.
First Set | Reach Village Quest ★3 or Hub Quest ★2 then talk to Master Utsushi. |
---|---|
Second Set | Create or upgrade a total of 8 unique weapons of the same weapon type. |
Third Set | Set of quests unlocked from Hub ★4 and higher. |
They are specific quests that unlocks switch skill for different weapon.How do i unlock the switch moves for the weapons? story progression or specific quests?
Thanks guys.
Holy shit do i have to create 8 hammers to unlock the second tier? i don't really like to waste materials on something that i'm not gonna use, those are some bullshit requirementsYea progress through story and keep an eye out for a quest from Master Utsushi.
First Set Reach Village Quest ★3 or Hub Quest ★2 then talk to Master Utsushi. Second Set Create or upgrade a total of 8 unique weapons of the same weapon type. Third Set Set of quests unlocked from Hub ★4 and higher.
Yep, these are the ones. And yep, you have to create (or upgrade into) 8 hammers.Holy shit do i have to create 8 hammers to unlock the second tier? i don't really like to waste materials on something that i'm not gonna use.
Just to be clear, with switch skills i meant the ones that you can switch instead of another move, like the point guard on the hammer.
Wait, does it count if i upgrade an hammer and it became another hammer with another name\shape instead of an incremental nameoftheweapon 1-2-3??Yep, these are the ones. And yep, you have to create (or upgrade into) 8 hammers.
To my understanding it's 8 "boxes" on the weapon tree. So if you have Bone Hammer 1 and upgrade it into Bone Hammer 2, it should count. Don't quote me on that though, I usually make every weapon eventually anyways as a completionist thing.Wait, does it count if i upgrade an hammer and it become another hammer with another name\shape instead of an incremental 1-2-3?!
Not sure if i'm clear enough.
Yeah but if you upgrade enough they usually change monster tree and name\shape, does that count as new hammer??To my understanding it's 8 "boxes" on the weapon tree. So if you have Bone Hammer 1 and upgrade it into Bone Hammer 2, it should count. Don't quote me on that though, I usually make every weapon eventually anyways as a completionist thing.
Yes, those definitely count.Yeah but if you upgrade enough they usually change monster tree and name\shape, does that count as new hammer??
Never say never, but I will say it's unlikely.Noob question:
Any chance for a PS5/SeriesS/X release?
Yea the framerate alone is reason enough to get this even if you enjoyed the Switch version. I don't think I can go back to sub 30fps ever again, especially for MH. I do wish they'd have done a little more with the visuals on the port, but while shadows are distracting, it doesn't ruin the improvements that they did make.Got up to HR 29 last night - almost caught up to my Switch save (stopped at HR30), in less than 1/4 of the time lol.
Obviously, I've been having a blast with the game again, but I do have complaints... mainly about the shadows because they look HORRIBLE and are extremely distracting. These dithering shadows were appropriate for the low-spec Switch hardware, but this is a high-end PC... it could and should look better - the RE Engine is capable of better than this.
That said, it's nice to finally play the game at a stable framerate because the game frequently dipped below 30fps on Switch, especially in the Flooded Forest. Fighting a Mizu in the watery caves was literally like 20fps on Switch lol
Edit: Also, these Event quests are absolutely terrible. Is this really all they added to the Switch version over the past year, aside from the ending?? (Remember when Capcom launched the game without a satisfying story ending, but had the gall to release $100+ of Day One DLC? Good times...)
But yeah, looking at these Event quests remind me of why I stopped playing the Switch version lol. I remember MH World had the awesome Witcher questline a year after release as well as some other elaborate Event quests. All the Event quests in Rise are blatant time-wasters as far as I can tell (minimum of two runs per Event item because RNG hates you) and the rewards are also a joke (fucking Sonic skins... really???).
The Amaterasu skin looks really good though, I'll admit.
Keep in mind the Village quests are the "tutorial" and the real meat comes in at HR in the hub. Magna is probably on the harder end of the spectrum for village quests.What is supposed to be the first problematic monster? because i still have to die or even getting close to die once, also i heard that rise monsters were more diversified compared to world and i'm here killing the big rabbit and big bear, and like 3 variation of a raptor?!
The gathering palico is stupidly good but during multy i miss the chance of running with the palamute and i always arrive late to the party...
Aknosom’s armor set is very medieval style.I hope there are more standard armors, not all ninja themed.
You also get a free character edit voucher on the Steam store. In case you get to the endgame and realize you want to change your character. Also, you can change some things at any time from the equipment box as many times as you want, such as hairstyles, eyebrows, makeup, etc.Apparently I already have 15 hours. 10 of that is probably from restarting over and over to get my hunter's appearance just right.
Longsword looks like so much fun in Rise, but I think I've been soured on it because of how popular it is, and being tripped by them all the time in multi. I know it's my fault for not running flinch free, but I'm not bothering until at least HRI use Hammer and Lance time to time but always go back to Longsword, mostly because I love parry in any game, I can get enough of it.
I always been exclusively solo player in MH games so tripping issue doesn't apply to me and also doesn't matter how popular or unpopular a weapon is, if its fun to use then I'm gonna use it.Longsword looks like so much fun in Rise, but I think I've been soured on it because of how popular it is, and being tripped by them all the time in multi. I know it's my fault for not running flinch free, but I'm not bothering until at least HR
And why is that important??Maining HH this time. Feels ok.
I finally rolled a Palamute with the skills I want. I got a Palico with the moveset I want but it had absolute shit for skills. The grind continues.
The subs are the replacement for the tree/plant guy in World. Palico expeditions are still in the game, the Meowcenaries. The palico skills (at least that I've found) don't effect these two things, but giving them a Lagniapple will. Also with the subs, you can do 1 of 2 skills to increase the returns that cost points. This is entirely determined by the level of the palico/palamute (levels 5 and 15 respectively). Skills are just different battle related skills from what I've seen. Then again, I don't try to min/max my deliveries and expeditions, so I can't definitively say that there aren't skills for them.Do i have palico\palamute with special skill to get more items from the mercenary\submarine thing?
Is it safe to say that this stuff substitute the plant lab\palico expeditions in world right?!
It's so hard to say. A lot of it is going to be finding which weapon "clicks" with you. Longsword seems the obvious pick because it's so strong and versatile, but there's something for everyone. What kind of gameplay are you looking for? Mobile? Hard hitter? Fast? Ranged? Melee?Any recommendation for a good beginner weapon?
That's hard to say, they are all good essentially, it's not like one supplants another as you progress through the game; you could pick one and spend 500 hours just using that one.Any recommendation for a good beginner weapon?