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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


  • Total voters
    138
  • Poll closed .

Lokaum D+

Member
Speaking of turf wars, in over 50 hours of play time I think I have actually seen one happen. Every other time it's just been the monster clipping into each other "fighting" and then doing basic attacks.

In World I remember them happening all the time, like almost every hunt.
Wilds "turf war"


World turf war


You just want to get out the way XD
 
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FoxMcChief

Gold Member
I really wish there was a way to turn off buff glowing effect.

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Danjin44

The nicest person on this forum
really ? you can do him at 10 to 15 minutes Solo if you are a casual like me, if you are a pro, you ll do him at 5 or less


I'm not talking about normal tempered one, there are one 5 red star tempered Gore Magala which has much higher HP and hits harder and you only have 30-35 minutes time limit.

 
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Lokaum D+

Member
I'm not talking about normal tempered one, there are one 5 red star tempered Gore Magala which has much higher HP and hits harder and you only have 30-35 minutes time limit.


any tempered on this game is doable under 15 min for any casual, you just need to think, it dosnt matter how many more damage monster do when you have things like perfect block any day of the week and the game give you the tool to trivialize the "difficult" as much as you want.

 

Danjin44

The nicest person on this forum
any tempered on this game is doable under 15 min for any casual, you just need to think, it dosnt matter how many more damage monster do when you have things like perfect block any day of the week and the game give you the tool to trivialize the "difficult" as much as you want.
Well I’m using LS and Hammer which none of them can block and yes even in both World and Wilds if you have decorations you can make very OP build.

Currently my build is no where near optimized.
 

Lokaum D+

Member
Well I’m using LS and Hammer which none of them can block and yes even in both World and Wilds if you have decorations you can make very OP build.

Currently my build is no where near optimized.
Hammer has a great offset attack that ll act like a amazing parry and LS has all the tools If you have Monsters timing.

I m HR 160 130 hours into the game, already have "meta" builds for all my weapons, have this imortal build too and work wonders, i understand that some Monsters hit harder, but at the end of the day they have the same moveset and this ll cut the difficult since you are already accostumed to it.

Thats why game need more Monsters asap
 
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Danjin44

The nicest person on this forum
Hammer has a great offset attack that ll act like a amazing parry and LS has all the tools If you have Monsters timing.

I m HR 160 130 hours into the game, already have "meta" builds for all my weapons, have this imortal build too and work wonders, i understand that some Monsters hit harder, but at the end of the day they have the same moveset and this ll cut the difficult since you are already accostumed to it.
I just reach HR 60 so I still long way to go to have “meta” build.
i understand that some Monsters hit harder, but at the end of the day they have the same moveset and this ll cut the difficult since you are already accostumed to it.
That’s true with all Monster Hunter games, that’s whole point is you leaned movements then so the hunt becomes easier.
 
HR 42 and the game is done for me officially.

I’m surprised how MH longtime fans all post the same shit about difficulty and content drought. “Oh they fix it in time everytime just wait.”

Bro are you retarded? Why would an issue that hits every title be excused every time? The developer needs to stop repeating the problem and learn/adapt to make a better product.

If anything people should be far more livid and less willing to swallow shit from devs but such is the state of consumerism.
I don't think this franchise is for you

Before DLC was invented, Capcpom used to sell the game again with the upgrades as the G/Ultimate variant. This goes back roughly 15 years in this 21 years old franchise

If you can't stand the idea of a game improving and gaining additional content during it's lifetime then you should probably never play Monster Hunter ever again because that's how this franchise works and has for decades
 

Danjin44

The nicest person on this forum
Weird, I've seen a turf war pretty much every time two monsters meet, the only time they don't happen is if the specific pair doesn't have a turf war.
In World monsters dont fight each other at all unless Hunter is close by, once aggro is triggered they start fighting each other.

In Wilds monsters will fight each even Hunters are not present.
 

Lokaum D+

Member
I just reach HR 60 so I still long way to go to have “meta” build.

That’s true with all Monster Hunter games, that’s whole point is you leaned movements then so the hunt becomes easier.
Yes, but not here, while is true that we have to learn Monsters moviments to become better Hunters, here in Wilds we have a lot of tools to mitigate that need, perfect guard is one If not the most OP new skills in the game... For exemple as a GS player in World, If u fucked something i was done, here i can just guard cancel and perfect guard the attack or throw an offeset attack that ll parry the attack, all of this already make the game so much easy, now thrown in builds and we have an even easier game.

My point is that Wilds dosnt punish mistakes as other MH games cause it have a lot of tools that trivialize difficult.
 

Danjin44

The nicest person on this forum
My point is that Wilds dosnt punish mistakes as other MH games cause it have a lot of tools that trivialize difficult.
In World you literally had temporal mantel which automatically dodge every attack for you.

I dont know why you guys exaggerate the difficulty base World, before any of free title update and expansion, base World was pretty damn easy too.
 

Arsic

Loves his juicy stink trail scent
I don't think this franchise is for you

Before DLC was invented, Capcpom used to sell the game again with the upgrades as the G/Ultimate variant. This goes back roughly 15 years in this 21 years old franchise

If you can't stand the idea of a game improving and gaining additional content during it's lifetime then you should probably never play Monster Hunter ever again because that's how this franchise works and has for decades
Idk I played Rise on PC release and was very happy with the game start to finish, and with the expansion as well. No issues.

I think the world/wilds formula isn’t for me.

I also played one back on PSP (forget which) and had a blast with that one too.

I’m also of the mind developers shouldn’t repeat mistakes in sequels or at least attempt to improve on them until it’s eradicated.

I assume Rise is a different team than the wilds one, yes? If so, then sounds like Rise is the A team.
 

Lokaum D+

Member
In World you literally had temporal mantel which automatically dodge every attack for you.

I dont know why you guys exaggerate the difficulty base World, before any of free title update and expansion, base World was pretty damn easy too.
that was greatly nerfed in Iceborne, but yeah, i forgot about mantles, in Wilds you have everything i said + the mantle that ll regen your health full at least 3 times, also you didnt have +50health + 100 stamina on your first meal, in World first meal is like +10 health + 20 stamani and you say that world is "pretty damn easy too " ? cmon man, even keeping shapness in world was a pain, in Wilds a barely needed to sharpen mid combat, but the proof that World wasn't "pretty damn easy" is the number of players that ragequitted the game cause Anjanath, there were plenty of reddits post back in the day talking about how unfair Anjanath was, now there is the same amount talking about how easy Wilds is.

Even Asmongold that is the pinnacle of the "average casual gamer" steamrolled Wilds using GL and almost ragequited World on Anjanath that took more than 1 hours to beat, the avarage monster in Wilds ll took you 10 minutes, even Rurikhan says in his react video that Anjanath is considered by de community as the first wall in MHWorld and he is a early fight.

its Ok for you to think that World is easy as Wilds since you are a veteran hunter, but cmon, for a newcomer World is way more challenging than Wilds ll ever be.
 
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Danjin44

The nicest person on this forum
that was greatly nerfed in Iceborne, but yeah, i forgot about mantles, in Wilds you have everything i said + the mantle that ll regen your health full at least 3 times, also you didnt have +50health + 100 stamina on your first meal, in World first meal is like +10 health + 20 stamani and you say that world is "pretty damn easy too " ? cmon man, even keeping shapness in world was a pain, in Wilds a barely needed to sharpen mid combat, but the proof that World wasn't "pretty damn easy" is the number of players that ragequitted the game cause Anjanath, there were plenty of reddits post back in the day talking about how unfair Anjanath was, now there is the same amount talking about how easy Wilds is.

Even Asmongold that is the pinnacle of the "average casual gamer" steamrolled Wilds using GL and almost ragequited World on Anjanath that took more than 1 hours to beat, the avarage monster in Wilds ll took you 10 minutes, even Rurikhan says in his react video that Anjanath is considered by de community as the first wall in MHWorld and he is a early fight.
How the fuck Anjanath was wall for people is beyond me unless World was their very first MH.

I liked him but at same time he was basic ass brute wyvern, I can understand monster like Kirin or Lunastra but Anjanath? Come fuck on.
 

Lokaum D+

Member
How the fuck Anjanath was wall for people is beyond me unless World was their very first MH.

I liked him but at same time he was basic ass brute wyvern, I can understand monster like Kirin or Lunastra but Anjanath? Come fuck on.
are we living in the same planet ? World was the first MH for 80% of the Wilds player base, MH just got mainstream after World, so yeah, a lot of ppl started hunting on world, just a quick google search.

gD8HyWH.png
 
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Danjin44

The nicest person on this forum
are we living in the same planet ? World was the first MH for 80% of the wilds player base, MH just got mainstream after World
That’s my point, your first Monster Hunter was always going to be the most difficult because people getting used to controls and combat and trying find right weapon for them not because World’s high rank was actually difficult….it wasn’t.
 
I assume Rise is a different team than the wilds one, yes? If so, then sounds like Rise is the A team.
this doesn't make any sense. Rise used ~15 monsters from MHW to fill out the roster, severely stripped out the number of turf wars, stripped out every single instance of tracking, stripped out endemic life capturing with the net, and the multiplayer was and still is a complete and absolute joke, it actually makes me sad how awful it is.
The event quests are also not nearly as good as MHW's, the only real good thing that came out of them were the okami and sonic layered armours.
 

Arsic

Loves his juicy stink trail scent
this doesn't make any sense. Rise used ~15 monsters from MHW to fill out the roster, severely stripped out the number of turf wars, stripped out every single instance of tracking, stripped out endemic life capturing with the net, and the multiplayer was and still is a complete and absolute joke, it actually makes me sad how awful it is.
The event quests are also not nearly as good as MHW's, the only real good thing that came out of them were the okami and sonic layered armours.
*shrug* game was fun start to finish and presented challenges along the way.

Felt like it respected my time more. Also, no Nata.
 

Danjin44

The nicest person on this forum
Idk I played Rise on PC release and was very happy with the game start to finish, and with the expansion as well. No issues.
Because PC version came out after Swich version. When Rise first released there only LR and HR until Sunbreak.

This was always case with all Monster Hunter games including the first one.

monsterhunterg-1648661189038.jpg
 

Lokaum D+

Member
That’s my point, your first Monster Hunter was always going to be the most difficult because people getting used to controls and combat and trying find right weapon for them not because World’s high rank was actually difficult….it wasn’t.
but it is, we ll not agree here, i have hundred of hours in World and a good chunk in Wilds, Gore Magala fight is the only fight in the entire game that ll have some challenge and half of the challenge is you fighting the camera cause you have to fight him in a corridor.

Tempered Nergigante and Vaal are way more challenging than Gore and Arkveld, ask any player that tried to kill Vaal without a build, you can kill any Wilds monster without any build.
 
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Felt like it respected my time more.
This is a phrase that never makes any sense as some kind of "pro", because everyone's "time" is different, but also because the time limit for hunts is the same across games.
But sure, since it was made for a portable system to play on the go there are more restrictions in place, which is no doubt why the multiplayer got botched so badly.
 

Danjin44

The nicest person on this forum
but it is, we ll not agree here, i have hundred of hours in World and a good chunk in Wilds, Gore Magala fight is the only fight in the entire game that ll have some challenge and half of the challenge is you fighting the camera cause you have to fight him in the smallest place possible
Same with World the only challenging fight I found in base World was title update like Lunastra, the rest was pretty damn easy.

I said this before HR never ever going to be challenging if you played MH game before.

Tempered Nergigante and Vaal are way more challenging than Gore and Arkveld, ask any player that tried to kill Vaal without a build, you can kill any Wilds monster without any build.
I don’t know about that Vaal it super easy once you put miasma resistance deco on and Nergigante is punching bag once you know it’s fatal weakness.

Now Lunastra was monster that was difficult to deal with, both her heat damage and wind pressure is pain in the ass to deal with.
 
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I’m HR161 and I think I’ve basically exhausted the games content , including artian weapons.

It’s a lot of Ark and Gore, over and over.

And people complained that World was just fighting tempered Elders, at least there were more then 2 relevant hunts to do. SMH.

I was working on finishing my guild card, but I don’t know if I will even bother.

Right now I’m waiting for Rise to go on sale again on PSN. I have the base game on switch, but the switch version is absolute garbage, and when the PC version dropped I picked that and sunbreak up and made started over on steam. But I really don’t like playing on my laptop with the shitty Xbox controller, so because i still have a MH itch, I will triple dip and play rise again on PS5 lol. And I’ll play that in between title updates for Wilds.

It’s too bad, I figured after the breakout success of World that Capcom would throw everything and the kitchen sink at Wilds, bring back most of the old roster and just add to it, but no. Instead they wanted to reinvent the wheel.
Asset re-use was one of the reasons the older games were able to achieve such high monster counts. I think people would have been more than happy with Wilds if it was World 2 (more or less) and looked more or less the same but had double the starting roster. Could you imagine 60 monsters? What a huge missed opportunity.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
wait till you start doing fishing and you ll see how much of a cancer Seikret is



Wilds play a lot like Rise, choose your hunt, mount on your mount, go straight to Monster, the world is just there for the sake of it, it has absolutely no purpose and thats why "The pit" ( Wounded Hollow ) is the best area of the game
To be fair to Rise, it at least had secrets hidden all over you could look for. But in Wilds, at least you don’t have to collect those stupid fucking birds.
 
ask any player that tried to kill Vaal without a build
🙋‍♂️, vaal hunter here, he's one of my fav hunts, not really that hard, he's pretty fair in everything he does and there's always plenty of nulberries around, it's just the aura damage you have to look out for, but it's completely possible even without effluvia resistance thanks to the nulberries and astera jerky.
Nergigante is a joke difficulty wise in every form, tempered, ruiner whatever doesn't matter, because he too is very fair, he's even kind of enough to signal when he does the dive attack with a big roar, so just sheath and superman dive 🤷‍♂️; fighting nergigante is like being on auto-pilot, I always enjoyed him appearing on an elder investigation, since he'd just swoop in and do 1000+ damage and I'd barely have to worry about him being dangerous at all. Fun to fight though.
 

Lokaum D+

Member
To be fair to Rise, it at least had secrets hidden all over you could look for. But in Wilds, at least you don’t have to collect those stupid fucking birds.
but you have to fish 30 stupid whoopers while Seikret is blocking your view.
 
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Lokaum D+

Member
Same with World the only challenging fight I found in base World was title update like Lunastra, the rest was pretty damn easy.

I said this before HR never ever going to be challenging if you played MH game before.


I don’t know about that Vaal it super easy once you put miasma resistance deco on and Nergigante is punching bag once you know it’s fatal weakness.

Now Lunastra was monster that was difficult to deal with, both her heat damage and wind pressure is pain in the ass to deal with.
you see, that what i m talking about, you have to think, you have to overcome their strength with planning,

Vaal : you need to mitigate Vaal miasma with gear or decos and bring some nullberry too.

Kirin: make your thunder res high as possible, thunder proof mantle and dont miss his head or you ll bounce a lot.

Nergigante: I dont know what is this fatal weakness you talk about, but once i get my Lance he is done, also his dive bomb ll wipe a lot of players.

Lunastra: you have to gear up fire resistence, bring fire proof mantle, buff fire resistence with decos and pray to not die on her supernova.

There is 0 planning on Wilds at the moment, u just go there and kill the monster, if you feel like doing things faster you ll pop some mighty seed or demon drug, but that's it, no specific gear to face Ark, no planning to face Gore, no nothing and yet you wanna tell me that World is easy as Wilds.
 
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Danjin44

The nicest person on this forum
I dont know what is this fatal weakness you talk about, but once i get my Lance he is done, also his dive bomb ll wipe a lot of players.
when you break his spikes the guy falls off and you can do this multiple times and this guys keep falling down and every time he does dive bomb he does big roar warning you when his about do it which easily superman jump.

Lunastra: you have to gear up fire resistence, bring fire proof mantle, buff fire resistence with decos and pray to not die on her supernova.
Fire resistance will not help you when comes to her heat damage, it different than fire damage.

There is 0 planning on Wilds at the moment, u just go there and kill the monster, if you feel like doing things faster you ll pop some mighty seed or demon drug, but that's it, no specific gear to face Ark, no planning to face Gore, no nothing and yet you wanna tell me that World is easy as Wilds.
I would 5 red star tempted Gore was much harder than most Elden dragon on based World other than Lunastra.
 
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That’s my point, your first Monster Hunter was always going to be the most difficult because people getting used to controls and combat and trying find right weapon for them not because World’s high rank was actually difficult….it wasn’t.
Yeah as I'm playing more I am beginning to understand this. Like, they could have made the tutorial monster of Wilds the equivalent difficulty of an Iceborne tempered monster, something that would objectively be an insane thing to do, and you know what, it would still be "easy." Why? Because I already beat a few dozen of them probably in Iceborne.

There is literally nothing they can reasonably do to bridge the difficulty curve from Worlds to Wild - nothing would make sense short of making Wilds a second expansion to World and forcing players to play through World and Iceborne first.
 

FoxMcChief

Gold Member
The lack of difficulty in Wilds is on another level.
Yeah, I think I’m done with it already. I got my 3 builds for different weapons done. I finished the terrible story, beat all the assignments, optional quests and side missions. Even the bad fishing one.

I fainted once in this game, and it was more or less because I wasn’t really paying attention to my health.
 
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