You guys need to forget about this game on the switch 2. While an early build, the game is already, demonstrably, bringing bringing the PS5 to its knees. I'm pulling the plug on this hopium.
Let's examine this with the magic of science.
The Switch 2 is largely expected to utilize the Nvidia T239 SoC. This chip has a theoretical maximum performance envelope of is around 4 tflops. Sounds good. Around PS4 Pro/Xbox Series S performance. And hey, Wilds is coming to the Series S*! Done deal! We solved the mystery, gang.
Let's consider that the Switch 2 is - presumably - a handheld. I don't think anyone would dispute that. The Switch has a 16 watt hour battery. That means if the system is drawing a total of 8 watts, it will last 2 hours. If we examine the average play time reported by people on the internet of a game like.. Tears of the Kingdom, it seems to be about 3 hours. Not bad. That means the system is drawing 5.33 watts during gameplay. This ultra low power consumption is achieved by Nintendo lowering the CPU, GPU, and RAM clocks very very low in an effort to save power, and, in turn, extend battery life.
Numerous
enterprising individuals out there have already hacked their Switches to increase those clocks, and they've seen improvements in the performance of their games; though at a massive increase in power consumption, bringing their play time to as little as 1.5 hours.
Assuming that the Switch 2 is around the same size, and unless they have radically reconfigured it internally to improve on battery size/capacity, we can probably expect the same 16-ish watt hour battery as the current model.
The Xbox Series S consumes 74 watts during gameplay.
The PS5 consumes TWO HUNDRED AND NINE (209) watts during gameplay.
Assuming that Wilds will really push these systems to their maximum- and so far from what we've seen, they seem to- How much do you have to strip a game down to fit into a power envelope of 5-7 watts?
Unless it's somehow thought that the game will only be playable docked? Like Nintendo would ever allow that. B-b-b-but DLSS? No.
Digital Foundry already hammered that nail down. Even running an older game like Death Stranding on their simulated Switch 2 hardware, they were only able to achieve 50ish at 720p, and high 20s-low 30s at 4k with DLSS set to Ultra Performance. And to top it all off, this is at docked GPU clock speeds of 750Mhz, with no concern for wattage consumption.
So. Unless the Switch 2 is just flat out
magic, or its massively bigger to accommodate a larger battery, I don't see this happening. I don't mind being proven wrong. I just don't think I will be. You can't achieve this kind of fidelity without consuming power, and you can't consume much power if you have a small battery to operate off of. That's really all it comes down to.
I've said it a thousand times: Yasunori Ichinose's team, that is - the Monster Hunter Portable team - is doubtlessly working on a brand new Switch 2 exclusive** based on the new 6th generation. What the hell else would they have been doing for the last two years?
Notes: *Until it gets cancelled. **Timed exclusive.