Spread HBG damage is great but chasing after weakpoints can be a real pain in multiplayer. Depending on your build, rolling around to move faster is actually a bad idea since it means your shield isn't up. But when that shield is up, you're near invincible. Really, really slow but really, really tough. Three shield mods give the equivalent of the base lance shield, then you can bump that up with Guard 5 and Guard Up. And you really don't need much in terms of damage skills to get a workable build either, the only ones I have are Weakness Exploit 3, Crit Eye 7 and Crit Boost 3. The build I have now even has Divine Blessing 5 though I plan to ditch it once Rajang hits to make a more flexible build that can use the charm slot for utility such as Effluvial Resist for Vaal or relevant elemental resists or just the Spare Shot charm for general use. I did have a build that also ran Offensive Guard but I had to use Glider/Elemental mantles to keep Weakness Exploit up and it was annoying needing to constantly micromanage mantles so I dropped it. I'd much rather have Rocksteady/Temporal for easy clutch claw tenderizing anyway.
Here's a pic for damage reference for one shot of Spread 3. The previous combo was from using all 8 rounds. Without the Demon Powder and Might Seed but with the Mega Demon Drug, it's 39 per pellet which is still respectable. No food buffs too. Putting on Special Scope bumps the damage way up but I hate using it.
Though honestly I probably play pierce more cause all the range is a nice quality of life boost. I made a sticky/cluster build but I made the mistake of testing it out on Barioth and I got traumatized, haha.