GraveRobberX
Platinum Trophy: Learned to Shit While Upright Again.
Will be my first Monster Hunter game!
Excited!
Excited!
Tbf, that specific weapon has been in the series for several generations (at least).Machine gun looks ridiculous but I'm liking everything else I've seen about this game
Machine gun looks ridiculous but I'm liking everything else I've seen about this game
So basically it's MH5 and an evolution to the series? Sounds amazing. No complaints with any of the info so far. Easiest day one in a while.
4chan leak did a lot of damage for folks I think. Lots of worrying about it being "dumbed" down when it's seemingly not the case at all.
Machine gun looks ridiculous but I'm liking everything else I've seen about this game
I can only hope the 4chan post is not something that got a lot of play outside of spheres like GAF and other hyper-interested discussion boards. The bulk of information it claims about gameplay is basically wrong, and the rest is unprovable tripe about internal strife at Capcom.
Enjoy a Monster Hunter video from 2009: https://youtu.be/a23HMH0JX-8Machine gun looks ridiculous but I'm liking everything else I've seen about this game
Finally! After 12 years MH will be back at it's origin. Btw., I am still missing one Rathian Plate on PS2 for full Dragon Armor...
Yeah but this also seems to make positioning ind the insect glaive obsolete. Really hated this in Toukiden...
so MH used to be a stealth game? no troll, serious question
4chan leak did a lot of damage for folks I think. Lots of worrying about it being "dumbed" down when it's seemingly not the case at all.
Where's my GAF MH3U and MH4U crew at? Miss those days, man.
MH3U co-op videos with GAF members:
3x Diablos and bombs galore:
https://youtu.be/95WTiJNbpoE
Heavy hitters at the arena:
https://youtu.be/SnTOLfsr8-4
Can't wait to capture moments like this in MH: World.
All those details sound awesome and im still in for the pc release.
I do wonder what is the plan for japan and their love for portable mh.
I still want my mhxx capcom, 3ds still exists you know?
Pretty much. I don't think it did as it seems impressions in Japan are fairly positive and I'm sure impressions that are currently negative will change as we see more gameplay.
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I don't even have issues with stuff like quicker potions on the go. I think of something like Dark Souls > Bloodborne where potions on the go meant more aggressive enemies to balance it out.
MH5 (which is really just MH P5) will probably come out on 3ds/Switch.
3U GAF vet reporting in ^_^7Where's my GAF MH3U and MH4U crew at? Miss those days, man.
MH3U co-op videos with GAF members:
3x Diablos and bombs galore:
https://youtu.be/95WTiJNbpoE
Heavy hitters at the arena:
https://youtu.be/SnTOLfsr8-4
Can't wait to capture moments like this in MH: World.
Enjoy a Monster Hunter video from 2009: https://youtu.be/a23HMH0JX-8
...c'mon man, don't be obtuse. Given MTF was supposedly 'abandoned' at the time, the logical assumptions would be PR (they might have re purposed Deep Down concepts for MH) or UE4. Most (all?) UE4 games have the logo at some point in their trailers, so its absence lead me to believe an in-house engine. What next-gen engine was Capcom working on before RE Engine? PR.
I'm not going to disagree here. Because Capcom always managed later on to make specialist weapons almost obsolete. Why use hammer, when CB does a better job stunning monsters and offers higher dps?Given that you could choose a style that let you jump in MHXX, the insect glaive was already rendered obsolete, if jumping was your reason for using it.
lol frontier.Enjoy a Monster Hunter video from 2009: https://youtu.be/a23HMH0JX-8
The controls on PS2 were garbage. You attacked by moving the right analog stick.Could this fill a From Software void?
I believe I tried this franchise once on PS2 but didn't like it.
World isn't a stealth game. There are some stealth elements present in this entry, but we still don't know how much they're implemented, and I doubt they'll be that crucial, as they seem more like an alternative way to approach some combat situations.
No stop to use potions? So now there's no risk to healing? I need to see what they've actually done to that. I wouldn't mind this change if only it was something similar to estus drinking in Souls, where you move a lot slower and are still penalised for healing during a fight.
yes you're right it isn't. But why were they pushing the stealth elements so much? u know you don't have to answer that because i already know.
The controls on PS2 were garbage. You attacked by moving the right analog stick.
It still might be. They just needed to gut that stupid animation at the end really.
Enjoy a Monster Hunter video from 2009: https://youtu.be/a23HMH0JX-8
The reveal trailer showed one form of co-op: drop in co-op. You can also play co-op with a preset group but that wasn't shown, apparently.Where's mah co-op? I need to see co-op in action.
Auto Regen of health was a bullshit rumor. Confirmed falseIs them fucking with the healing system confirmed or is it just hearsay at this point?
MH is not Dark Souls?Don't get why people are kicking off that you can move and heal, they added that in Dark Souls 2 and onwards and that didn't make the game super casual easy.
I'm fairly certain if you heal at the wrong time, you will still get whacked, being able to move won't save you.
Again, Dark Souls has damage numbers so why is it not shat upon there??? Or are we gonna argue that it's hardcore because the damage indicators show up over the energy bar and not in the air...
Don't get why people are kicking off that you can move and heal, they added that in Dark Souls 2 and onwards and that didn't make the game super casual easy.
I'm fairly certain if you heal at the wrong time, you will still get whacked, being able to move won't save you.
Again, Dark Souls has damage numbers so why is it not shat upon there??? Or are we gonna argue that it's hardcore because the damage indicators show up over the energy bar and not in the air...
The reveal trailer showed one form of co-op: drop in co-op. You can also play co-op with a preset group but that wasn't shown, apparently.
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I think the reason why I was immediately able to see that this game looked great from the reveal trailer (before these impressions in the OP) was that I wasn't pre-fed some bullshit 4chan rumor from a fan that didn't want to see the series advance.
For anyone questioning why Capcom was able to get away with releasing Supers, Ultimates, Turbos, and Extremes for other series like Street Fighter as separate full priced releases for so long instead of working on proper sequels I submit as evidence the last thread on this game. This is the first proper sequel that this franchise is ever seeing.
Edit:
Auto Regen of health was a bullshit rumor. Confirmed false
Shit was dropped with Deep Down and they introduced a new engine with RE7 while using only UE4 for two new titles. Everything else is re-releases of Mt Framework titles.
Them messing up the healing system in future DS games led to a lot of problems with the combat though.
Dark Souls doesn't have damage numbers (or if it does then it's an option in the menus which you have to manually enable since I've never seen them).
Demon's Souls has damage numbers.Them messing up the healing system in future DS games led to a lot of problems with the combat though.
Dark Souls doesn't have damage numbers (or if it does then it's an option in the menus which you have to manually enable since I've never seen them).
Them messing up the healing system in future DS games led to a lot of problems with the combat though.
Dark Souls doesn't have damage numbers (or if it does then it's an option in the menus which you have to manually enable since I've never seen them).
yes you're right it isn't. But why were they pushing the stealth elements so much? u know you don't have to answer that because i already know.
"A lot of problems." What problems?
They never said anything about ditching PR. While DD went into vapourware status, they could've easily still be working on the engine.
Well for one, the over reliance on multiple form and tanky bosses. They were forced into a corner because that's really the only way to make a challenging fight for pure melee builds in DS3.
The game itself is also quite easy when compared to the previous Souls games.
Well for one, the over reliance on multiple form and tanky bosses. They were forced into a corner because that's really the only way to make a challenging fight for pure melee builds in DS3.
The game itself is also quite easy when compared to the previous Souls games.