Femmeworth
Banned
Yep, would not have kept playing the game if not for the co-op.At least this game's actually got online co-op already going for it, though, which is its saving grace.
Yep, would not have kept playing the game if not for the co-op.At least this game's actually got online co-op already going for it, though, which is its saving grace.
I think I'm fading on this game.
Did a 10 pull on the new gacha and got nothing - literally. All 4 star monsters of no real use.
I feel like I've seen pretty much everything -- at least, I can't really change the experience each time without spending money and hoping to luck out with a new monster to raise.
To grind out another 50 orbs will take weeks and then I might get another set of 10 useless rewards for my trouble.
I'm struggling to see the point of building another, different, team of 3, especially without any 6* possibles to raise.
I was just coming back to add that to my comment, but it seems you've beaten me to it.I feel if they had a one guaranteed 5* for a 10-pull like in a certain other game that comes to mind (LLSIF), it would make it somewhat more justifiable to do a 10-pull. Maybe not all the time and only during certain events?
That would (presumably) go against the philosophy behind the rates being so low. They don't want you to be satisfied or get close to being satisfied. If you are the type of person that is going to give them money, they want to drain you for all you are worth.I feel if they had a one guaranteed 5* for a 10-pull like in a certain other game that comes to mind (LLSIF), it would make it somewhat more justifiable to do a 10-pull. Maybe not all the time and only during certain events?
Yeah, it seems to be an ongoing problem.just had the final boss drop its egg after killing it on the final healthbar....but that egg didn't show up in the final spoils page.
seems other people are experiencing it as well: http://www.reddit.com/r/MonsterStrike/comments/2mn7ah/there_is_a_bug_in_the_game/
Happened to me on Extreme too.just had the final boss drop its egg after killing it on the final healthbar....but that egg didn't show up in the final spoils page.
seems other people are experiencing it as well: http://www.reddit.com/r/MonsterStrike/comments/2mn7ah/there_is_a_bug_in_the_game/
The LINE group for this died quickly.
from Monster Strike Global facebook fan pagePSA: For players that are hosting or joining the bonus stage exploit, I highly recommend that you stop now. JP has released a banwave before banning exploiters. So just a heads up for those have been joining or hosting it.
Faiz - have people been banned?
I kinda expected the bans, and I've mostly stopped joining/hosting those anyway. But if I do get banned for past transgression, I think I'll be fine without it. Drop rates on the gacha and disappearing quest rewards will do that to you.
So thanks for a few fun weeks Mixi, but if you kick me out instead of fixing the actual problems then I won't be the one losing out here.
Faiz - have people been banned?
FWIW, your feedback is being heard (fairly directly, since I have a direct connection to the team and I often pass it on), so while I personally understand your concerns (the Hatcher has burned me too, LOL), keep in mind you guys are among the first of the first players of this game and it's still very new here (well, there). I hope you'll stick it out a little while longer while they iron out the kinks. (But they really do listen and care about what you think, so the feedback is very much appreciated!)
Faiz - have people been banned?
FWIW, your feedback is being heard (fairly directly, since I have a direct connection to the team and I often pass it on), so while I personally understand your concerns (the Hatcher has burned me too, LOL), keep in mind you guys are among the first of the first players of this game and it's still very new here (well, there). I hope you'll stick it out a little while longer while they iron out the kinks. (But they really do listen and care about what you think, so the feedback is very much appreciated!)
Yea...I'm pretty much about to quit due to gatcha rates. I pulled so many times to get a good start with Arthur and Striker but after that the pulls haven't been interesting.
Eh, you get two garunteed divines, there are a lot of ascend monsters to tide you over without needing a divine, and drops aren't that bad tbh.I've pretty much only been logging in daily to work toward the guaranteed divine. Overall, it seems like progress is too heavily gated by the low rates of divine drops and gatcha pulls. Extreme events were fun for a while, but when you have a box full of 5* event monsters waiting for a divine and you know that orbs will only pull trash, it's hard to get excited to play.
How do you control something like that to make sure it's rewarding to players, but without being unfair at the same time?
MS creator Yoshiki Okamoto: We don't really feel it's an unfair system in the way that Monster Strike employs it. We still have a long way to go to really tweak the rates and stuff like that. But for example, every time there's a new event, the drop rate for the monsters will go way up. And there are just certain times where we'll do events where the drop rates are heightened.
MS producer and director Koki Kimura: In a way, it's not unfair between players, because it's just pure luck for everyone.
KK: The way we think about it is: Because this is a game where you get together and you communicate with people, even when you're doing the Hatcher, it's an experience that you get to share with your friends. So if you one of your friends gets a really strong monster, you're happy for them.
And another thing about Monster Strike is that if you don't personally hold super-strong characters, you can get into a game with someone who does have super-strong characters, a friend of yours who happened to have better luck than you, and they can sort of pull your characters up, and level up, and things like that.
I'd compare it to trading card games like Magic: The Gathering. One of the really good things that I think about Monster Strike is that everybody has different characters, so you don't have everybody aiming for the same characters. The more friends you have who are playing the game, the more you can create varied, interesting parties.
Another thing that we do, is that those rotating events -- those drop monsters, right? And, actually, the strongest monsters in the game come from the rotating events. They don't come from the Hatcher.
I constantly tab between the apps so it doesn't restart.My main gripe right now is that (aside from drop rates and Orb prices being insane, blahblahblah whales) tabbing to LINE or a browser just restarts the MS App. Even joining others is a pain as it will restart. Rebooting the phone seems to lower this chance from 4/5 to like 2/5. Hosting makes this a nightmare as you have to spam the link, it restarts, then points to the last stage (wrong).
It's seriously killing my mood to host and play. Maybe it's a temperature issue? It's on Nexus 5. Didn't start happening until 2 weeks ago and seems to just have gotten worse (Others were experiencing this before me)
They have had too much of their own Kool-Aid.
I think I'm fading on this game.
Did a 10 pull on the new gacha and got nothing - literally. All 4 star monsters of no real use.
I feel like I've seen pretty much everything -- at least, I can't really change the experience each time without spending money and hoping to luck out with a new monster to raise.
To grind out another 50 orbs will take weeks and then I might get another set of 10 useless rewards for my trouble.
I'm struggling to see the point of building another, different, team of 3, especially without any 6* possibles to raise.
MS creator Yoshiki Okamoto: We don't really feel it's an unfair system in the way that Monster Strike employs it. We still have a long way to go to really tweak the rates and stuff like that. But for example, every time there's a new event, the drop rate for the monsters will go way up. And there are just certain times where we'll do events where the drop rates are heightened.
Except the rates don't go "way up". At all. People have spent 100+ Magic Orbs during an event, myself included, and not get a single 5* monster, including the "super high drop-rate" ones from the event.
I mean, I know RNG is RNG, but to get 20+ pulls and not a single advertised "rate up!" monster? There have been reports of people going even higher than 100 Magic Orbs and not a single 5* too. Either we're just super unlucky [it's possible], or the "improved" rates aren't nearly as high as they should be.
I still believe that a 10-pull should guarantee you at least one 5* monster from that specific event, with single pulls still giving you a chance at them. It would ensure people save up whatever Magic Orbs they can, or possibly purchase some, to get that 10-pull, while those who are impatient can still try their luck at single pulls. It's not as though having duplicate monsters isn't appealing. I know quite a few would love duplicate Margarite for Inazami, and more people would opt to spend real money if they knew there was a sure-chance of at least getting something out of it. I know with Puzzle & Dragons, and Brave Frontier [it's hard not to reference other similar "gatcha games"], that if I spend some money on in-game currency, I'll get at least one good unit out of it. Even if it's not the one I'm after, it won't be a waste. With Monster Strike, though, and the odds of 5* being so low [even during events] and the capabilities of 4* being so low, it's just too much of a risk.
Seeing as how hard it can be to find people to play with at certain times (let alone with the units you want for your team), this doesn't hold water.I think MS gatcha rates are made in mind that MS has coop.
Definitely not true.Basically all you need is one good monster and in coop mode you can clear all hard content. Other gatcha games don't have the same coop as MS and because of this its hard to compare gatcha rates.
For example PAD is single player only game and team consist of 5 monsters. You need good gatcha drop rates in PAD to create good teams, there is no other way around it.
Japan.Seeing as how hard it can be to find people to play with at certain times (let alone with the units you want for your team), this doesn't hold water.
Hard and not Savage and Extreme sureI think MS gatcha rates are made in mind that MS has coop.
Basically all you need is one good monster and in coop mode you can clear all hard content. Other gatcha games don't have the same coop as MS and because of this its hard to compare gatcha rates.
Hard and not Savage and Extreme sure
Or if you roll Arthur then yeah you can do 95% of the content just fine, sure.
Very nice!free 50 orbs
Its the starter promo from the launch party, it has unlimited uses only can be used once per account
200054319032480
Use at you own risk but I don't think anybody will get in trouble, since its a legit promo code.
free 50 orbs
Its the starter promo from the launch party, it has unlimited uses only can be used once per account
200054319032480
Use at you own risk but I don't think anybody will get in trouble, since its a legit promo code.
The game also needs to rebalance 4 Star units so they're more viable as units overall. If 5 star units from the Gatcha are meant to be rare and powerful, then their lower ones need to be usable until you luck into the buff ones or they need to be situationally strong.
Brave Frontier does this really well and usually keeps more than 50% of their units viable while still introducing new ones with new mechanics. Having that variety is essential to making a good gatcha game, IMO.
I think unlike pad the lack of leader skills and team composition really hurts subs in this game. they really just don't fit any roles as well as five star monsters do and high level content almost requires a five star.
Thats not true, there are very good 4 stars like Lotta and all top Shield breakers so far are 5 stars as well. I dont think they need to be better or stronger, they are supposed to be average and arent a substitute for 5* top tiers. Dont see the problem with high level content requiring the best monster available.