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Moon Studios CEO trashes Alyssa Mercante from Kotaku on X: 'Journalists know nothing about game development'

Luipadre

Member


148287276
 

StreetsofBeige

Gold Member

The games he makes are action oriented with no real plot or grounded human characters where gender and pronouns can take hold. Ori is a bunch animals and creatures in a side scrolling platformer game. It'd be like a game director saying he has no problem being successful fighting against DEI where he makes Space Invaders or Virtua Cop.

He'd face a different situation if he made a game with humans and lots of plot and modern societal situations with bigger budgets and HR/DEI departments spreading their agendas.
 
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thomasmahler

Moon Studios
The games he makes are action oriented with no real plot or grounded human characters where gender and pronouns can take hold. Ori is a bunch animals and creatures in a side scrolling platformer game. It'd be like a game director saying he has no problem being successful fighting against DEI where he makes Space Invaders or Virtua Cop.

He'd face a different situation if he made a game with humans and lots of plot and modern societal situations with bigger budgets and HR/DEI departments spreading their agendas.
Ori was an allegorical tale in case you didn't notice. The reason why so many people got emotionally attached to those characters was because they were written like humans. I got so much hate for ending Will of the Wisps and Ori's story the way we did, but to me it was the kinda message all parents should have for their children: That we'd do whatever it takes for them.

And I'm now working on No Rest for the Wicked where we very much deal with humans and - shock and horror - a female protagonist. It also has a bigger budget and I'd still never let some DEI consultancy group tell me what stories I should be telling.

We only live once.
 

ZehDon

Member
The games he makes are action oriented with no real plot or grounded human characters where gender and pronouns can take hold. Ori is a bunch animals and creatures in a side scrolling platformer game. It'd be like a game director saying he has no problem being successful fighting against DEI where he makes Space Invaders or Virtua Cop.

He'd face a different situation if he made a game with humans and lots of plot and modern societal situations with bigger budgets and HR/DEI departments spreading their agendas.
Actually, this is quite common in children's programming. From non-binary cows to transgender vegetables, having human characters is not a requirement for inserting or projecting human societal issues onto them.
 
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