Pop-O-Matic
Banned
Honestly, if there was gonna be some big East meets West Capcom & Netherealm collab, I'd rather have Marvel vs DC.
I think its irrelevant if Japan is not into the MK games. MKXL has seen sales that SFV could only dream of. And Honestly it would be Street Fighter that would benefit from the cross over more than anything (in terms of sales).
Honestly, if there was gonna be some big East meets West Capcom & Netherealm collab, I'd rather have Marvel vs DC.
Honestly, if there was gonna be some big East meets West Capcom & Netherealm collab, I'd rather have Marvel vs DC.
You weren't a fan of Dengeki Bunko Fighting Climax?After Street Fighter x Tekken I'm not too enthused about crossover fighting games anymore.
What? Why would Capcom be involved in this project? They don't have exclusive rights for a Marvel fighting and WB/DC has it's own fighting game studio. They'd just go to NRS.
What? Why would Capcom be involved in this project? They don't have exclusive rights for a Marvel fighting and WB/DC has it's own fighting game studio. They'd just go to NRS.
I assume because no MvC fan wants to see NRS touch it.
Because Capcom's the only studio to make good Marvel fighting games and is IP is pretty much irrevocably tied to them in the eyes of the gaming community at this point.
Mortal Kombat has been going further and further with their violence, to the point where some people were asking here on GAF last year upon seeing trailers for the latest game if they had taken things too far, and saying that some of the fatalities were stomach-churning. You are correct that they toned things down for the DC crossover game, but you even admitted yourself in your OP that Mortal Kombat vs DC wasn't good. I don't think MK vs DC is anything they should be aspiring to replicate again.C'mon, guys. I address this. The game wouldn't have Chun-li's head ripped off.
When MK fought DC, Scorpion didn't rip off Wonder Woman's head. That's the middle ground, and for all the whining about it, the game was still popular and sold a lot of copies.
It's not like Chun-li is untouchable either.
Chun-li vs Vega is more savage than any fight I've seen in a Mortal Kombat film adaptation.
After Street Fighter x Tekken I'm not too enthused about crossover fighting games anymore.
So next question...
2. How does it play?
Mortal Kombat's combat is defined by hard-uppercuts, "dial-a-combos", and the notorious block button. Street Fighter set the genre rules ages ago with its own timeless combat that is far more about the flow of battle while controlling stage space.
Again, there exists a kid-friendly animated Mortal Kombat universe and multiple bloody Street Fighter adaptations. Heck, I'm old enough to remembers the bloodied, swollen, bruised, cut, and pummeled loser faces from Street Fighter 2. Remember those?Mortal Kombat has been going further and further with their violence, to the point where some people were asking here on GAF last year upon seeing trailers for the latest game if they had taken things too far, and saying that some of the fatalities were stomach-churning. You are correct that they toned things down for the DC crossover game, but you even admitted yourself in your OP that Mortal Kombat vs DC wasn't good. I don't think MK vs DC is anything they should be aspiring to replicate again.
Street Fighter is and has been extremely goofy in-game. The SF animated movie had some violence in it but it doesn't cross over to the games. And I don't know what artwork from Marvel comic books and footage from an Activision game about a Marvel character have to do with how Capcom wants the characters they own portrayed.
They don't mesh and one side would have to compromise quite a bit.
Though I don't want to go down this rabbit hole again, I'll only say that Capcom's model is not NRS' model. They want to grow their game as an esport, sell continuous DLC and support one game for 5-6 years. In which time NRS will likely produce and release 3 games, have them all sell a bunch to casual fans who will stop playing them soon thereafter.
Both games have these elements, but they emphasize different things. No need to be a dick about it. I play all fighting games and all of them have common elements.Fundamentally all the fighting games have that timeless feel with controlling space and having a flow of battle.
Mortal Kombat needs a block button because they use teleport mechanics that would be broken with back to block controls.
I don't know much about fighting games but if you can't see some really obvious design decisions and similarities you shouldn't have bothered making such a sanctimonious post and prove you have no idea what you're talking about when it comes to game design.
Anyway regarding the main idea of your post it would be cool to see happen but we saw what happened with Street Fighter X Tekken.
The mistakes made with that game that also led to the abortion of Tekken X Street Fighter should be avoided.
Considering how differently input controls are treated in both franchises from buffered commands to string inputs, in addition to that block button, it's going to be hard to satisfy fans who will argue a bastard child of both games wouldn't feel right.
Nope. I want them to do digitized characters. Exactly what that MK HD was supposed to be. That's all I ask for. We have 4K now. No crossover with SF.
Kid-friendly Mortal Kombat cartoons from decades ago don't seem to be the direction Netherrealm is currently taking the series. And like I said, they have been getting more violent and more gory with each MK game post-MK vs DC. Pics of Ken with a split lip and black eyes and bruises that are also from decades ago don't compare at all with what Netherrealm is currently doing with their MK games. And Wolverine isn't holding Ryu's body up to helicopter blades so he can be decaptiated in MvC3, so I still don't know what media from other companies featuring characters that don't belong to Capcom have to do with anything. It guess there was a pic of Chris Redfield mixed in there too, but I don't recall his Desert Eagle causing Ken's head to explode when he gets shot with it in MvC. So yeah, Capcom had characters that can get down with violence and gore, but even they were toned down and neutered for games where they mixed it up with SF characters.Again, there exists a kid-friendly animated Mortal Kombat universe and multiple bloody Street Fighter adaptations. Heck, I'm old enough to remembers the bloodied, swollen, bruised, cut, and pummeled loser faces from Street Fighter 2. Remember those?
The point is SF has rubbed elbows with plent of M-rated characters before, not that SF should mimic their violence itself. MK would have to tone it down, but they've done that repeatedly over and over throughout the years.
Not gonna happen. I'd play it if it were entirely designed by Capcom, don't get me wrong. But the game isn't even acknowledged by most Japanese players (I think it's just Gamerbee, and he's Taiwanese) and MKX wasn't even released there. It has no headspace in Japan.
EDIT: It's like a Japanese person asking if there will be a big Western game crossover with Under Night In-Birth. Most people would have no clue wtf that was.
There is a MK fan base in Japan, now it's mainly made up of casuals but it's there.
The recent games aren't released because they're too violent for CERO.
You can buy import NA copies of MKX in Akihabara for example.
LOL i wonder how the story would even go? It would just end up with all the Street Fighter characters dead because they are wimps except Akuma.
Chun Li and Cammy are wimps compared to Sonya Blade and she could easily wipe both of them out.
Why aren't there any digitized games anymore? I would LOVE an HD or 4K, 60+ FPS Pit-Fighter. I just want to see with my own eyes how far that particular technology has come.
This, though specifically gameplay animations.
That said, I feel like Mortal Kombat vs. Darkstalkers would make more sense.
that's even worse.
Call me crazy, but MK x Darkstalkers makes SO MUCH more sense than SF x MK. I can't be the only one who sees this, right?
The worlds just slot so perfectly into each other. Makai is effectively just another realm. Side-by-side, MK and DS characters don't look all that incongruous with each other. Their design concepts mesh really well and would transition well in either direction.
DS already has a little blood and some dark themes, and I imagine Capcom is less protective of the DS cast than the SF characters.
Basically what I'm saying is that THIS is the fighting game crossover I'd most want to see.
Nah, MK v. Darkstalkers is the one that works. MK v. Street Fighter would be awful.
To quote myself from here:
To add to that, NRS already has a game that uses a lifebar system similar to DS.