dragonzdogma
Member
No thanks,
This sounds like mixing kempo with football
This sounds like mixing kempo with football
Why would Warner do this when there is no incentive for them?
I don't understand why you find my post funny. Warner fighting games sell much more than capcom. I don't see how teaming with capcom would help them.
Because the vast, vast majority of players who play fighting games aren't competitive and don't care about esports.
So everyone is playing MKX and Injustice, just not online or at tournaments. They're players like me. I haven't even gone online in Injustice 2 yet once, yet I've sunk dozens of hours into the Multiverse.
Nah, MK v. Darkstalkers is the one that works. MK v. Street Fighter would be awful.
To quote myself from here:
To add to that, NRS already has a game that uses a lifebar system similar to DS.
How about a mk v sf:shaolin shotokans? This could work
Then why isn't everyone playing MKX and Injustice this gen? Why are Netherrealms' fighters drawing comparably miniscule numbers of spectators and competitive players?
Have your cake and eat it too. NRS casts a wide net and their games are growing longer and longer legs.Right, then why do games like MK bother to be competitive at all? Why the focus on 60 frames per second gameplay, extensive combos, a high learning curve? etc. If most people looking for games of this genre don't care about esports at all, then why do Netherrealm even try to design their games with competitive audiences in mind?
Looking at these games competitively does not just mean spectating tournaments, going to EVO, etc. but can include just wanting them to feel fair when playing with friends.
I do not deny the appeal of a good story mode, but I would much rather a game whose gameplay had greater, lasting appeal. In the end I will come back and play games like USFIV in several years time, because of the value inherent to its gameplay design, but I am unlikely to do the same for MKX or Injustice 2.
I'm not saying that the way Netherealm build games is wrong, but we were getting a Street Fighter x game then I would want that focus on gameplay value, competitive appeal, not cinematic and single player functor. It's just more important to me in the long term.
I want to see this but I doubt NRS would let them work on a mainline MK, it would have to be a spin-off of some sort. It would be a great way to popularize MK in Japan.The director of GGXrd literally said he wants to make a MK game.
Then why isn't everyone playing MKX and Injustice this gen? Why are Netherrealms' fighters drawing comparably miniscule numbers of spectators and competitive players?
It's partially because the competitive scene is pretty much trained to think Capcom fighters are the definitive fighters.
I think it's more likely that the people who buy and play NRS games are much less likely to enjoy them as eSports or whatever. That's more logical than Capcom brainwashing people.
It's partially because the competitive scene is pretty much trained to think Capcom fighters are the definitive fighters.
KI vs MK would be more thematically in line. K-k-k-k- ***** Breaker
This isn't true?
This isn't true?
The issue is that NRS, as a developer, runs circles around Capcom.
Is Mortal Kombat even a thing in Japan?
That's cute. Capcom is a publisher, they do very little in-house development nowadays. SFIV and SFV were developed by Dimps.
Most of SFV was in-house, & MvCI is being made entirely in-house.Is Mortal Kombat even a thing in Japan?
That's cute. Capcom is a publisher, they do very little in-house development nowadays. SFIV and SFV were developed by Dimps.
The issue is that NRS, as a developer, runs circles around Capcom. People here seem to want SVF-like gameplay but NRS has the talent, the right people, and the marketing chops. Capcom just isn't at their level.
Lmao mk always makes so many nerds on here salty for whatever reason
Maybe not the animation talent outside of cutscenes, but they definitely know how to polish a game in every other regard.The issue is that NRS, as a developer, runs circles around Capcom. People here seem to want SFV-like gameplay but NRS has the talent, the right people, and the marketing chops. Capcom just isn't at their level.
Only in different ways. The main thing Capcom has an issue with is content updates and balancing. Their character animations and tight gameplay has always been their strong suit. NRS is good with content updates and balancing, but their animations are still janky looking to this day and their gameplay has an acquired feel. Capcom has the slight edge here.
Have your cake and eat it too. NRS casts a wide net and their games are growing longer and longer legs.
I mean, yeah. I still easily find players in MKX. It's still popular. But even any fighter outside of Street Fighter (and Smash Melee) is lucky to have longevity beyond a few years at the tournament scene, no matter how good.
No one is going to argue Tekken 5, or Soul Calibur V, or Dead or Alive 5, or Guilty Gear Xrd are bad fighting games, but they tend to last as long as many NRS games do on the competitive level.
But there are PLENTY of great tournament MK players. I follow a lot of them, and they can make magic with the games.
I would love SF style gameplay though married to NRS presentation, story, and content.
I think all of those are "mileage may vary" things. Like, I haven't met anyone who wasn't impressed by Guilty Gear Xrd's anime-style 3D models.I think many would argue that these are bad fighting games. Dead or Alive is incredibly dull and generally unpopular for a myriad of reasons, and they're frequently argued. The MT model that drives the success of that series only requires a small, dedicated userbase to sustain profitability.
Guilty Gear Xrd is fine, but the artstyle lacks appeal for a lot of people, so a lot of people will argue against that, it's a fair reason not to like a game. I mean, I wouldn't play a game I didn't like the look of (I don't play KOFXIV because I think it's ugly). Personally I think it looks great, but I can also see how for new players it appears more inaccessible because it's harder for them to see and understand what's happening due to all of the effects and whatnot.
Tekken is at least popular in Asia, where Tekken tournaments still bring in good numbers, and the game still has prominence both competitively, and in arcades for many years. Tekken survives considerably longer than Netherrealm games do.
Anyway... I feel that there are two core reasons that MK lacks competitive support, and those largely come down to the game lacking depth. Matches are often underpinned by the simplest of strategies, either projectile zoning or high-execution combos initiated by 50/50s, and there's little nuance in-between. There's very little of interest to its neutral game, which is often tedious to watch as players repeat the same cycle of projectiles over and over, or a rock paper scissors style affair.
The second reason is balance, the Injustice characters are just so far apart from each other in their functionality that some matchups can be incredibly painful to watch. Not everyone has all of the options built into their kit that they require. That doesn't mean that the matches lack diversity, at high levels of play there's usually a number of different characters at the upper echelons, but the ones at the bottom are incredibly far down. Characters like The Joker in Injustice 1 are outright useless and none of the balance updates meaningfully addressed that.
Mortal Kombat hasn't been released in Japan in twenty years and WB is content to keep it that way.
They made an effort to push the first Injustice in Japan but it mustn't have worked because they didn't bother this time.
Actually, one of NRS's issues is that they typically patch too quickly before people get to adapt. That said, they've improved a bit in this regard in recent years.Only in different ways. The main thing Capcom has an issue with is content updates and balancing. Their character animations and tight gameplay has always been their strong suit. NRS is good with content updates and balancing, but their animations are still janky looking to this day and their gameplay has an acquired feel. Capcom has the slight edge here.
The success of NRS fighting games are a reminder that the genre will never be genuinely popular. For people who treat fighting games like a lifestyle instead of a simple hobby, it's difficult to admit.
Injustice 2 is coming to Japan by the end of the year. Not sure where you heard otherwise.
But why?The success of NRS fighting games are a reminder that the genre will never be genuinely popular. For people who treat fighting games like a lifestyle instead of a simple hobby, it's difficult to admit.
The director of GGXrd literally said he wants to make a MK game.
We would end up in another situation where the Capcom developed version would be vastly superior to the other one. The only slight misstep they took was with SF X Tekken.