Most impressive game for a console ever ?

Hellraizah

Member
Me and my friends were just talking tonight about which games were the most impressive considering the console they were on.

We couldn't help but think about Adventures of Batman and Robin on Sega Genesis. Technically, that game was amazing. You had lots of sprites at the same time on-screen, parallax paradise, the sprites were well animated, scaling and rotation, etc... And almost no slowdown at all. It was, in my opinion, the apex of "squeezing juice out of a console".

Now, the developpers, Clockwork Tortoise, who were they, and where are they now ? It seems it was the only game they made.
 
Hellraizah said:
Me and my friends were just talking tonight about which games were the most impressive considering the console they were on.

We couldn't help but think about Adventures of Batman and Robin on Sega Genesis. Technically, that game was amazing. You had lots of sprites at the same time on-screen, parallax paradise, the sprites were well animated, scaling and rotation, etc... And almost no slowdown at all. It was, in my opinion, the apex of "squeezing juice out of a console".

Now, the developpers, Clockwork Tortoise, who were they, and where are they now ? It seems it was the only game they made.

I'm with you and you're friend! this game was awesome!!!!
 
yeah, some of the custom graphics effects in that game are unbelievable. a bunch of those late-period genesis games impress me tremendously. batman and robin, certainly, as well as a bunch of treasure and konami games, thunderforce iv, sonic 3, and shinobi III. there's the merit of a fast cpu. the snes, with its rich colors and crisp output, rarely threw many sprites around, and kept showing us the same tired mode 7 effects throughout its life.
 
Even though i never played it, i remember that the commercials for Beyond Oasis for the Genesis just blew my mind.

I cant even remember why i didnt at least rent the game. Oh well
 
I remember that Batman game,it really was something else. There was this section where you flew the bat jet over the city in a top down view that resembled the Snes's mode 7,that wassiply amazing.

Btw-I asked this about a month ago but never got an answer. Wasn't this BatMan game made by Treasure? I want to say yes because I could have sworn GameFan were jumping up and down over the game,that they mentioned Treasure was behind it. Its been so long though,can someone confirm this?

And to stay on topic about the single best looking game ever. I think I'd probably have to say Donkey Kong Country. That game madequite a statement back in the day. I was a massive Sega fan and was ready to jump to the next level withthe 32X but damn Nintendo showed that you really can exploit a piece of hardware if you tap it hard enough. That game releasing in that era where the next gen was coming made one hell of a statement. My friends and I were simply in awe when we saw it. We all owned it and to this day its a piee of software that we will never really forget.

There are others but these haven't made close tothe impact that Donkey Kong Country did.

Games like

EarthWorm Jim
Enclave
Wreckless
GT3
Soul Calibur
FF7

...just to name a few,were pretty damn memorable, graphicaly,in my opinion.
 
Donkey Kong Country is a great answer. Castlevania 3 seemed incredibly impressive at the time (I think it used the MMC3 chip, which was brand new). Clayfighter's sound work also would qualify from me.
 
sonic adventure. the water level specifically with the stone water snake and the HUGE textured water dragon mural at the end of the level. MAN.
 
One game, has far as the rest of the competition in comparision. Only Super Mario 64 truly qualifies.
 
Soul Calibur would actually be my answer. It probably was never topped on the DC & was a launch title in the US.
 
I was just about to say... Donkey Kong Country. When it came out in '94, I mean people were floored by those graphics. I loved the entire game. One of the few games I think I've actually beat (and multiple times at that!)
 
BeOnEdge said:
sonic adventure. the water level specifically with the stone water snake and the HUGE textured water dragon mural at the end of the level. MAN.

The level with the tornado is one of the most beautiful levels in any game ever. I loved that game.
 
Hard for me to choose one, so...

SNES: DKC was hugely impressive. Yoshi's Island's quirky looking effects were appreciated. Mario RPG was very impressive.

Genesis: Vectorman very nice looking. Batman and Robin obviously...

Saturn:
3D: VF2 was astounding considering how shitty VF1 looked. Nights was impressive, as was Burning Rangers.
2D: Rayman and Astal impressed w/ their awesome effects. X-Men vs SF, w/ the aid of the 4MB expansion cart, was impressive w/ it's super moves and large backrounds.

PS1: FFVII forced me to get it. The prerendered backrounds and flashy summon spells did the trick. Crash Bandicoot was pretty impressive as well.

DC: Shen Mue was amazing looking. Pushed the DC to the limit.

The current generation hasn't wowed me, but that's due to being jaded. It takes a lot to wow me these days, like the reveal of the unreal engine 3. I do however recognize that the likes of Jak 3, Riddick and F-zero GX are excellent technically. VF4 arcade was quite nice as well.
 
Soul Calibur and Shenmue. Awe-inspiring. DKC back in the day blew my mind.

I'm like Bauer Action Hour in that the current generation really hasn't wowed me. The ones that impressed me were PDO, Ninja Gaiden, and F-Zero GX.
 
Unison said:
Donkey Kong Country is a great answer.
Actually that's a pretty bad answer. :D So it had glossy pre-rendered sprites. Yay? So did Rise of the Robots. Ten years later, DKC is still overrated.
 
xabre said:
I would also say Donkey Kong Country.



What? The game was a bunch of blocks stuck together in front of some jpegs with a few mpegs in between.

Eh,forget it,I'm so damn tired I spoke about FF7 when you were speaking about DKC.
In short,its your opinion,fine. I'm glad I can stand on my own as well.
 
Mario 64. I remember playing it at the Sears demo kiosks months before launch. There was nothing more impressive than flying around in the first level at the time.
 
xabre said:
What? The game was a bunch of blocks stuck together in front of some jpegs with a few mpegs in between.
IAWTP. Metal Gear Solid. It was just so impressive how much voice they fit in- it was like why can't they do the same to rpg's now? The visuals weren't that bad either :P
 
BenT said:
Actually that's a pretty bad answer. :D So it had glossy pre-rendered sprites. Yay? So did Rise of the Robots. Ten years later, DKC is still overrated.
WRONG. IDIOT.
 
Bat said:
Mario 64. I remember playing it at the Sears demo kiosks months before launch. There was nothing more impressive than flying around in the first level at the time.


I played at Blockbuster everyday. I had a job at Ponderosa across the parking lot. Everyday until I got an N64, I played it there.
 
Donkey Kong Country by far. Although the technique seems simple in retrospect, at the time it made the game look unlike anything seen before. The pre-rendering allowed for lighting and shadows unlike in any hand-drawn sprites.

I recall Atari promoting Jaguar heavily in the fall of 1994 with Rayman. In October 1994 I was promoting Super NES next to a Atari promotor and plugged our recently received DKC EEPROM (that thing was HUGE, with 32 megs worth of chips) into a Super NES hooked to a big 100 Hz TV. The Atari guy just stood still staring it, with an expression that said it all - "Oh shit."

That was the last great moment I had with Nintendo. Then PlayStation happened.
 
Overall, Metal gear solid. Though if we're talking purely tech wise, mgs2. (Not played mgs3 yet, i'm sure that will change my answer)

Final Fantasy 7 was also mind blowing at the time. The star wars of computer games.
 
Shame we're limiting this to consoles, otherwise Exile for the BBC Micro stands head and shoulders over just about everything else. I'm still impressed with how inferior the Amiga port was...
 
I have to throw this one into the mix. Toshinden for the PS1 has to make the list in some kind of way. Graphically it has as much to do with PS1's initial success as FF7 did later on.
 
Iapetus said:
Shame we're limiting this to consoles, otherwise Exile for the BBC Micro stands head and shoulders over just about everything else. I'm still impressed with how inferior the Amiga port was...
What is this, Iapetus not voting for BBC Elite? :P Well at least you did make a mention of BBC Micro regardless :D

Anyway, I beg to differ, on personal computers my vote would go to Lotus Esprit on Spectrum. (actually hard to decide between Lotus and Combat Lynx).
 
Ninja Gaiden
Panzer Dragoon Orta
Otogi 1 & 2
Soul Calibur 1
Resident Evil: Code Veronica (Dreamcast)
Prince of Persia: Sands of Time
Jet Set Radio/Jet Set Radio Future
Zelda: Wind Waker
 
On Saturn: Shenmue, Sonic R, Panzer Dragoon Saga.

On Dreamcast: Shenmue 1+2, Soul Calibur.

On Megadrive: Dynamite Headdy.
 
Fafalada said:
What is this, Iapetus not voting for BBC Elite?

Elite's the better game, but for the sheer milking the hardware for everything it's got, Exile has yet to be bettered. A huge, coherent world with great physics, digitised sound, incredible atmosphere, and some great emergent behaviour - all on an 8-bit home computer. It's like GTA came a couple of generations early. Only with aliens instead of hookers.
 
I'd say Mario 64. It might not have had the visual impact that some of the others listed here had, but for sheer all out impressiveness nothing can touch it. Mario 64, for me, defined the beginning of 3D gaming. Lots of other games had used 3D, but Mario really heralded that 3D had arrived. The freedom and control that Mario 64 allowed had an impact for me that has never been bettered.
 
In my opinion:

- Shenmue- DC
- Super Mario World- SNES
- Super Mario 3- NES
- NiGHTS- SAT
- Sonic 2- GEN
- FF7- PSX
- HALO- XBOX
- F-Zero- GCN
- GT 3- PS2
- Mario 64- N64

DCX
 
Zelda 64, MGS2 - The Tanker, and Halo.

Halo was tops for me, though. Playing that second level in Halo at the canyon at night for the first time with my marine squad backing me up...I can't even find the words to describe the feeling I got from it. I thought I had to be watching a movie, sometimes, the scripted stuff and ai was UNREAL.
 
Iapetus said:
A huge, coherent world with great physics, digitised sound, incredible atmosphere, and some great emergent behaviour - all on an 8-bit home computer. It's like GTA came a couple of generations early. Only with aliens instead of hookers
Ok, I admit you actually got me curious now, where can I emulate this? :)
However, I will point out that I could give a very similar description of the Lotus game I mentioned, albeit with no aliens or hookers, just innocent bystanders that you can run down :D
 
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