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Most insane power progression in a game / franchise ?

bitbydeath

Gold Member
Days Gone has that in gameplay.
Deacon starts out with a crappy bike that guzzles fuel and has poor handling, and he is also a poor fighter that requires stealth to survive just about anything.

By the end he is a killing machine able to take on hundreds at once, with a bike that can travel for ages and has some of the best handling ever found in a vehicle game.
 
Xenogears, Fei Fong Wong.

He starts off as a clueless youth in his little village, able to be tossed around by the game's adds. He eventually becomes an effective demigod, able to tage down gears while on foot with his super-powered Fukei combos.

Game was just fucking mint!!
 

BlackTron

Gold Member
Joel was right. there is no way to know if there is an actual cure or whether they could even make it.

Why do you need to know for sure? A 2% shot at saving the future of all humanity isn't good enough?

Not trying to demonize Joel, but saying he was right is sorta fuckin' scary lol.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
As mentioned, WoW, where you start in rags killing wolves and end up fighting multiple gods.

Kinda the same for a lot of RPGs though, it's part of the package.
 

skit_data

Member
Bloodborne - you start off as a sickly scrawny nobody looking for a cure for the sniffles and you end up killing literal gods, eldritch horrors from the other side of the kosmos and deities that defy human comprehension.
And after that you become a slug

Edit: I guess that really puts emphasis on the insanity part in "insane character progression" xD
 
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nkarafo

Member
World of Warcraft.

Even in the Vanilla, a level 60 character was like a god compared to a lvl 1 character. You could 1 shot a lvl 1 with your weakest unarmed punch or AOE tick.

The expansions made the gaps even bigger by not only increasing the lvl cap, but also adding extra gaps in the item levels per expansion. Basically, the difference in power between a capped character from the latest expansion VS a 60 level Vanilla character is probably even bigger than a Vanilla lvl 1 vs Vanilla lvl 60. So imagine a vanilla lvl 1 VS a capped late expansion character. It's like comparing an elephant to an ant.
 

SJRB

Gold Member
And after that you become a slug

Edit: I guess that really puts emphasis on the insanity part in "insane character progression" xD

I just wanted a cure for the sniffles, man. And now I've killed the literal nightmare and I'm a reincarnated Old One.

Look at what they made me do!
 
The Tales games, like most JRPGs, are full of this.

Start as the dumb kid from a village in the boonies, by the end you're a super-human with angelic powers, a pact with the Spirit of Creation, and a sword with mastery over time and space, beat an acient hero of legends, and you reunite two planets that were separated 800 years ago by said hero.
Pretty much the same, but without the angelic powers and even better at using the sword.
Again, starts as a nobody, later on acquires literally divine powers that were used by the god of creation, and rewrites part of reality to avoid the destruction of the world(s). And although not canon (so it doesn't really matter in this discussion), you can also obtain the same sword from the two games above.
 

Boralf

Member
Terraria is just insane
Also alot of roguelites like Risk of Rain 2 or Dead Cells if you get good items/upgrades

Sorry didnt read full op, how do I delete post?

FFXIV is probably a better suggestion.
 
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EverydayBeast

ChatGPT 0.1
nier_replicant_weapons_lily_leaf_sword.png
Nier and its story is essentially about power progression, because the shades
 
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