Motorstorm Apocalypse Review thread

Ranger X said:
Woaa wait, there's a demo? PSN+ ??

EU Store....no "+" needed.

also JETT, MS2 looks AMAZING...it pulls off so many beautiful settings. One of the few games that looks incredible in various palettes... rent it, if you don't want to shell out $10-$20
 
i am disappoint, just played the demo (wish there was another map at least) but i couldn't get into it. crumbly effects were ok but god damn AI was annoying, trying to get up my bikers ass or something. gonna skip this now
 
/facepalm at some of the rubberbanding complaints. It's a design decision because the Motorstorm series is supposed to be about the rough and tumble and constantly jostling for position. If you don't like that kind of game then Motorstorm isn't for you, get over it. It's not because Evolution are lazy or incompetent devs FFS.

Also I'm pretty surprised at the criticism of the graphics, I thought it looked great.
 
I would probably have less issues with the rubberbanding if the game didn't consistently punish me in the later levels (assuming difficulty is similar to Pacific Rift). The game is fun and the overall graphics usually are impressive but I've always found the game to be a tad bit slow in terms of controls and sense of speed. When you hit your turbo it should be like Burnout where you actually see and feel a difference. Still interested in checking the game out though.
 
Is it me, or is there an odd "auto correct" feeling. I feel like I have more control over the car than I should.

Anyway, the visuals much crisper. Not a lot of motion blur though.
 
You guys that are saying the game is slow in terms of the sense of speed are you playing the game in third person or bumper view? becuase in bumper view the game feels very fast.

-PXG- said:
Not a lot of motion blur though.

Yeah I must of admit I was a bit disappointed in that, I think a bit more motion blur could of done wonders for this game.
 
So I bit the bullet and created a Euro PSN account. I must say after playing the demo that it's damn fun. The one thing about this one is that in the car I without a doubt have to ram a lot to remotely stand a chance of winning. I don't remember it being as required before.
 
No issues with the A.I. I really sucked it up on my first two tries, but somehow came in 2nd both times. The third time I drove a fairly clean race and got 1st easily. Although, it does feel like the final lap has the most impact because of all the falling debris.
 
Rubber banding is one of the worst things to happen to racing games in recent memory. The A.I. shouldn't be able to do things that I cannot do. It drives me crazy when I pull out in the front and stay there for well over half the race only to have some car with an invisible rocket booster just blow through everything leading up to the finish line.
 
I wonder if the reviewers are considering the 3D functionality. I remember playing this at E3 last year and the 3D tech (in alpha mind you) was phenomenal. Also was very fun to play... of course we wont know until they test it out on a 3D TV
 
Coming off playing the demo earlier I must say I'm surprised at how unimpressive it felt. The handling of the cars (Didn't try the bike) didn't feel as sharp as the previous two games. You could respawn and insta-crash, which was pretty annoying. The destruction was fairly simplistic and didn't feel wellplaced or natural at all. There wasn't all that much of it either. The people on the road that you could run over had bad physics and felt like an unnecessary gimmick. Graphically it looked ok, nothing special, about the same as Split Second - although that game felt far slicker. Oh and loading times were pretty long.

Felt like a solid 7/10 game. Could be a fun rent or bargin bin buy possibly.

I'm dissapointed though as I feel the series has decreased ever so slightly in quality from game to game. The first one was so much fun; such a gem of a launch title.

Mylene said:
Just uploaded a gameplay video from the demo.

That's some nice, clean looking HD footage man. What do you use to capture from PS3 if you don't mind me asking - Intensity Pro? What set up do you have? Thanks!
 
Man I really wish I could try a different track. Just wasn't feeling the one in the demo at all. Maybe it's the setting or something. I really loved the PR setting; mud, waterfalls, greenery and all that. The demo track is pretty bland and like I said before, tame.

I want to believe the full game is better.
 
DeadRockstar said:
Man I really wish I could try a different track. Just wasn't feeling the one in the demo at all. Maybe it's the setting or something. I really loved the PR setting; mud, waterfalls, greenery and all that. The demo track is pretty bland and like I said before, tame.

I want to believe the full game is better.
PR used the worst/blandest course in the demo, which turned people off (despite the full game being much better).
 
Looks like this is going to be another under rated MS. It shows by looking at how many people in this thread alone, say the first motorstorm was the best. Pacific Rift bettered it in every possible way and yet people still don't like it. Same thing seems to be happening to Apocalypse.

From playing all of the Motorstorm's it's clear that there is no way to get an accurate representation of the full game through a demo. Both PR and Apocalypse have so much variety in tracks and cars you simply cannot say whether it is good or not based on one track and two vehicles.
 
NullPointer said:
A lot of racers tend to have truly shitty demos.
I really liked this course. Didn't PR also bring out a second demo with the same course, only way different looking?
 
Dibbz said:
Looks like this is going to be another under rated MS. It shows by looking at how many people in this thread alone, say the first motorstorm was the best. Pacific Rift bettered it in every possible way and yet people still don't like it. Same thing seems to be happening to Apocalypse.

From playing all of the Motorstorm's it's clear that there is no way to get an accurate representation of the full game through a demo. Both PR and Apocalypse have so much variety in tracks and cars you simply cannot say whether it is good or not based on one track and two vehicles.

I have played all three games quite extensively now and I love the series. I would rate Pacific Rift as the best and then I guess it's a tie between the first one and Apocalypse. It is actually true that the rubberbanding is more noticable and more annoying in Apocalypse, also because the collision detection is quite bad in this one and track design is worse than the earlier games as well. Graphics are great, some tracks are really spectacular, but the pure core is just a bit worse than Pacific Rift. Deal with it.
 
Mesijs said:
I have played all three games quite extensively now and I love the series. I would rate Pacific Rift as the best and then I guess it's a tie between the first one and Apocalypse. It is actually true that the rubberbanding is more noticable and more annoying in Apocalypse, also because the collision detection is quite bad in this one and track design is worse than the earlier games as well. Graphics are great, some tracks are really spectacular, but the pure core is just a bit worse than Pacific Rift. Deal with it.
I don't think he was trying to say that EVERYONE needs to think Apocalypse is better than Pacific Rift or the original one.
 
Dibbz said:
About the handling it's the best in a motorstorm so far. Moon physics have gone, so if you hit a bump you don't float around for ages now.

Car's are heavy. If you crash into someone it actually feels like the car has the correct weight. In previous motorstorms nearly everything felt light.

People are forgetting you are using a Super Car and Super Bike, both of which have a lot of grip. Plus the fact that there is a lot of tarmac, there is no reason this should feel like the other Motorstorms.

I've played with a buggy in Apocalypse and whilst the controls are tighter than they were in PR they still have that buggy feel.

Sounds about right. There's no sand, volcanic ash, mud or loose jungle topsoil in this one (is there?) so the vehicles should stick a bit better in a concrete and asphalt urban setting.
 
Mesijs said:
I have played all three games quite extensively now and I love the series. I would rate Pacific Rift as the best and then I guess it's a tie between the first one and Apocalypse. It is actually true that the rubberbanding is more noticable and more annoying in Apocalypse, also because the collision detection is quite bad in this one and track design is worse than the earlier games as well. Graphics are great, some tracks are really spectacular, but the pure core is just a bit worse than Pacific Rift. Deal with it.

Hm, could you elaborate on this a bit? I replayed MS1 today and I didn't remember the AI to be THAT annoying. But it is. How much worse is MS:A in compraison?

How is the track design worse? What's with different routes? How would you rate the demo track? Is it any different in the retail version?
 
The first motor storm n it's retarded loading of vehicles on the selection screen made it an okay game.
Acidic is way superior and well apocalypse$ Has the 3d going for it.


I'm sure they can patch out the rubber banding but I'm really looking forward to this
 
Jax said:
The first motor storm n it's retarded loading of vehicles on the selection screen made it an okay game.
Acidic is way superior and well apocalypse$ Has the 3d going for it.


I'm sure they can patch out the rubber banding but I'm really looking forward to this

Tourette's much?
 
Didn't really enjoy the demo. The track destruction didn't do much for me, and something about the game just didn't "feel" like Motorstorm. I hope people still play PR online because I likely will be sticking with it.
 
Jax said:
The first motor storm n it's retarded loading of vehicles on the selection screen made it an okay game.
Acidic is way superior and well apocalypse$ Has the 3d going for it.


I'm sure they can patch out the rubber banding but I'm really looking forward to this

I highly doubt it ( since they didn't do it for PR), but I hope so.

For now I am not buying the game with this rubberband AI bullshit, but if they do that ( patch it)I will jump in immediately.
 
Part of the problem for me is that the courses, hitherto a strength of the Motorstorm series,strike me as uninteresting.The post-apocalyptic vibe has been beaten to death in movies and games over the last few years. I miss the somewhat more realistic levels of MS 1 and PR. I can only see a building crumble or a train crash so many times before I try to suppress a yawn.
 
When playing the demo I can't even tell -- when the environment changes, does that open up additional routes? It's hard to tell visually.

Part of the problem with PR, as much as I loved the diverging tracks, was that it created a HUGE barrier to entry.

Every time I played that game with friends, they would get frustrated because they had no idea where to go. PR was an amazing game if you put time into learning the tracks, but for that 'pick up and play' factor, it was terrible. And it looks like MSA is trying to change that. Good for newbies, bad for PR fans like myself.
 
I have never played a MotorStorm game before and I enjoyed the demo, not enough to buy it straight away, but maybe when the price goes down. The only racing games I have ever liked are Mario Kart and Burnout.
 
Totobeni said:
I highly doubt it ( since they didn't do it for PR), but I hope so.

For now I am not buying the game with this rubberband AI bullshit, but if they do that ( patch it)I will jump in immediately.

They are never EVER going to patch out rubberbanding, it's blatantly a conscious design choice, if you don't like rubber banding then you shouldn't be playing Motorstorm as it is the epitome of rubberbanding ai, and imo works well in this type of game.
 
CartridgeBlower said:
When playing the demo I can't even tell -- when the environment changes, does that open up additional routes? It's hard to tell visually.

Part of the problem with PR, as much as I loved the diverging tracks, was that it created a HUGE barrier to entry.

Every time I played that game with friends, they would get frustrated because they had no idea where to go. PR was an amazing game if you put time into learning the tracks, but for that 'pick up and play' factor, it was terrible. And it looks like MSA is trying to change that. Good for newbies, bad for PR fans like myself.
yeah it does and sometimes it closes off some. when the first tunnel breaks you can take a left out of the broken tunnel, then when the train tunnel roof collapses on the right you can go up to ground level for a bit that way.

MNC said:
I really liked this course. Didn't PR also bring out a second demo with the same course, only way different looking?

yeah pretty much. the first demo's track could have been out of the first motorstorm in the first demo. didn't look remotely different. the second demo made it look more tropical, and then the full game had a bunch of tracks that were very different to the ones from the original motorstorm. still think that first demo was terrible. it put me off the game completely.
 
Dunno, really wasn't feeling the demo.

I loved Monument Valley. It was one of the first titles I had on the PS3 - played it to death (and not just because it was one of only two games I had at the time). Apart from the Buggies on Tenderizer event, it was one of my favourite arcade racing experiences ever.

Pacific Rift was fantastic as well, improved on many areas. The racing was excellent, the visuals were superb and the tweaks to AI made the final tier of events a little more bearable/less rage inducing than Monument Valley. With the exception of the last online level, I played the crap out of everything PR had to offer.


Now, Apocalypse. My biggest problem with it is, it just doesn't feel like Motorstorm. It feels like Split/Second got a sequel, they went bust, handed all their work over to Evolution - and they've released it as MS:A.

I'm sure it'll be fun to some degree, but it won't be a day one like Pacific Rift was. I'll grab it when it's in the bargain bins.

Just can't get a feel for Motorstorm going to the city - and a post-apocalyptic city.. Naa.
 
sillentassasin said:
I wonder if the reviewers are considering the 3D functionality. I remember playing this at E3 last year and the 3D tech (in alpha mind you) was phenomenal. Also was very fun to play... of course we wont know until they test it out on a 3D TV
We talk about it a bit in our review :)
As I mentioned in the introduction to the article, we have tested the game with the cutting edge of 3D technology. Once wearing the 3D glasses, we understood the point of the cutscenes of the game: indeed, there is a very good impression of depth. The game itself also gets a lot immersive and epic, with lots of effects to surprise you and a multiplied sensation of speed. A bit confusing at first, the loading screens and the HUD are not subject to any 3D effects, giving your eyes a hard time focusing from time to time. Again, Evolution has found a way to lessen the effect of the HUD, adding a function to add transparency. The game is obviously great without 3D, but it becomes something else with the glasses on. Something even greater! It is a pity we cannot show you a video of the result, one day maybe ...
 
lowrider007 said:
They are never EVER going to patch out rubberbanding, it's blatantly a conscious design choice, if you don't like rubber banding then you shouldn't be playing Motorstorm as it is the epitome of rubberbanding ai, and imo works well in this type of game.

Yeah I did the same mistake twice, shame because I really enjoyed the driving and online of both Motorstoms games, just that the shit rubberbanding destroy all the fun since it don't reward the player skills.

I will be saving my $60 for a game with no stupid rubberbanding, that for sure.
 
Totobeni said:
Yeah I did the same mistake twice, shame because I really enjoyed the driving and online of both Motorstoms games, just that the shit rubberbanding destroy all the fun since it don't reward the player skills.

I will be saving my $60 for a game with no stupid rubberbanding, that for sure.

Did you ever win a race online?
The single player was piss easy compared to the competition online.
Once you know the tracks like the back of your hand the single player is a breeze.
Rubber banding might be cheap. but so is winning by an unrealistic margin like 99% of racing games.
Winning the f1 championship in a torro rosso is cheap.
crashing on the last lap, have enough time to pick your nose and still win by a healthy margin is cheap.
Let's face the facts. most racing games become a time trial after the first few corners. where is the fun in that ?
 
CartridgeBlower said:
Every time I played that game with friends, they would get frustrated because they had no idea where to go. PR was an amazing game if you put time into learning the tracks, but for that 'pick up and play' factor, it was terrible. And it looks like MSA is trying to change that. Good for newbies, bad for PR fans like myself.

I admit I have not played the demo but after watching that video I feel the same. Track looked like a straight line almost. Plus I like the setting of pacific rift better.
 
Appollowexx said:
The people on the road that you could run over had bad physics and felt like an unnecessary gimmick.
Depending on the definition of gimmick they are not one. (Yoda says "hi".)

In the demo mode they throw Molotov-cocktails at you which make your boost go into red. They also give you a "flame icon" at the boost meter, which seems to make it impossible for your boost to go down for a short amount of time.

There are also some that are shooting at you, but I can't tell what, if anything, it's doing.

Of course you could replace them with yet another static flame source in the case of the molotov guys or a sentry gun in the other case but they do have a gameplay effect.
 
just finished playing the demo. finished second with the car 2 times and won the race my first try on the bike which was surprising because i usually suck with the bike and i still crashed about 8 times in the race and still won. the quicker boost took a little time to get use to and the track in the demo doesnt seem to have very many different routes. will try it out again tomorrow a little more but def be picking this game up because i loved PR and still pop it in and play it every once and awhile.
 
Urg what happened to this franchise? The graphics are atrocious to say the least (3D shoe horn?) and the game play feels so outdated.

The almost instant re spawns from crashes make it feel like there is no consequence to crashing at all. That coupled with the rubber band AI makes for a pretty shallow experience.

The whole "racing during and apocalypse thing" is so utterly lame surely they could have come up with a better theme ffs.

I wish I had four hands so I could give this game four thumbs down.
 
Eeh, watching the Eurogamer video right now. Not sure that I like the whole narrative thing Evolution is trying out. My favorite thing about the first two games is the mystique that the festival brought out, not the
corny voice acting or cel-shaded cutscenes.

Hype dampening.
 
ConradCervantes said:
Eeh, watching the Eurogamer video right now. Not sure that I like the whole narrative thing Evolution is trying out. My favorite thing about the first two games is the mystique that the festival brought out, not the
corny voice acting or cel-shaded cutscenes.

Hype dampening.
After seeing the ugly and stupid cartoon cutscenes from the gamersyde preview, I have decided to skip all of them. There is only so much generic dudebro art that I can put up with. Still incredibly stoked for the game though, the demo was also pretty good albeit chaotic.
 
sun-drop said:
where can we downlaod the demo ..i don't see it on the store at all??

It's not on the New Zealand PlayStation Store because of the Christchurch earthquake last month. You'll have to check the Australian/European PSN if you want to snag it.
 
ConradCervantes said:
Eeh, watching the Eurogamer video right now. Not sure that I like the whole narrative thing Evolution is trying out. My favorite thing about the first two games is the mystique that the festival brought out, not the
corny voice acting or cel-shaded cutscenes.

Hype dampening.

The story is a bit of a mess, the cutscenes poor, but don't let that spoil the game.
 
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