Victor Omega
Member
I've been trying to articulate why Pokemon hasn't hit for me in recent Installments. Is it the poor or lazy design in Pokemon? That could be looked passed. Continuing to appeal to first time fans when the series is now multi generational? Yeah maybe.
But I feel what really done it for me is the modernization in visual, the need to go fully 3D and the introduction of Online.
I'm not saying these things are bad in any way and that Gamefreak should not have incorporated them. It was in fact Inevitable.
Moving Pokemon into full 3D should have been a bigger concern to both GameFreak and Nintendo giving the magnitude of challenges they never faced. It is one thing to just make Pokemon 3D, but the 3D animation, unique movements, and attacks haven't been fully realized in 3D (While I would argue the Monster Hunter has some of the most unique 3D animations, they too have peaked in that category recycling monsters and movements) we are talking over 1000s of Pokemon now. This isn't even considering Nintendo's hardware philosophy to be able to handle such a fidelity. (We haven't even mention 3D environment and it challenges.)
Online features in the main series, while welcomed, is missing something Pokemon GO recaptures,
ironically, from the older games; physical coop. Not just local coop
Pokemon's creator caught bugs as a child. The older games, with the Gameboy link cable or the DS wireless connection and Pokemon GO, successfully simulate that virtually. Pokemon Go as mentioned uses online to physically move people. You don't really get that in mainline series.
The real charm that has been lost the most is audio. As an audiophile. Some of the best chiptune music have come from GameFreak. All of which has gone now.
But the 2D graphical fidelity from Crystal to Ruby and Sapphire and Diamond and Pearl Mixed 2.5D that followed was peaked visuals and audio and should have stayed as the staple for the series.
What do you think?
But I feel what really done it for me is the modernization in visual, the need to go fully 3D and the introduction of Online.
I'm not saying these things are bad in any way and that Gamefreak should not have incorporated them. It was in fact Inevitable.
Moving Pokemon into full 3D should have been a bigger concern to both GameFreak and Nintendo giving the magnitude of challenges they never faced. It is one thing to just make Pokemon 3D, but the 3D animation, unique movements, and attacks haven't been fully realized in 3D (While I would argue the Monster Hunter has some of the most unique 3D animations, they too have peaked in that category recycling monsters and movements) we are talking over 1000s of Pokemon now. This isn't even considering Nintendo's hardware philosophy to be able to handle such a fidelity. (We haven't even mention 3D environment and it challenges.)
Online features in the main series, while welcomed, is missing something Pokemon GO recaptures,
ironically, from the older games; physical coop. Not just local coop
Pokemon's creator caught bugs as a child. The older games, with the Gameboy link cable or the DS wireless connection and Pokemon GO, successfully simulate that virtually. Pokemon Go as mentioned uses online to physically move people. You don't really get that in mainline series.
The real charm that has been lost the most is audio. As an audiophile. Some of the best chiptune music have come from GameFreak. All of which has gone now.
But the 2D graphical fidelity from Crystal to Ruby and Sapphire and Diamond and Pearl Mixed 2.5D that followed was peaked visuals and audio and should have stayed as the staple for the series.
What do you think?
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