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Or is it just one of Phil's balls in my throat?
You can say they've published 69 games, but if everything is trash, does it really matter?
Yes. Your hypothetical 'if' withstanding.
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You can say they've published 69 games, but if everything is trash, does it really matter?
Yeah I just don't see the problem at all. Mario Galaxy would've been fucking amazing on PS3 instead of Wii. BotW would've been phenomenal on PS4 instead of Switch. I don't care about platform holder's market capitalization and business model, I want to play great games on hardware that isn't compromised. I'm happy for platform agnostification, in general. The last holdout will be Nintendo, but eventually it'll happen to them, too.Yup. They are going multi platform just like Xbox..
Doesn't matter if it's day one or a year later. They are going everywhere.
Lol it's over.
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The tears will be legendary.
If you are fanboy, then yes, i guess. But those games have been just a waste of time and resources. People say that PlayStation makes one-and-done games. But Xbox goes one step beyond; they have One and Done Studios: They release a game (if they are lucky) and then the studio is closed down.Yes.
Microsoft would not have "figured that out" if they sold 60 million Xboxen this gen instead of ~30 million.
If you are fanboy, then yes, i guess. But those games have been just a waste of time and resources. People say that PlayStation makes one-and-done games. But Xbox goes one step beyond; they have One and Done Studios: They release a game (if they are lucky) and then the studio is closed down.
Yup.If those people buying on PC or wherever were never going to buy a PS5 in the first place, it is more profit, given how simple it is to port games to of apparently.
Maybe they have forecasting that indicates it we not be possible to increase the console user base by what they want to to meet growth targets, hence the shift.
their revenue is higher because they bought COD lol. It would be even higher if Xbox was a successful platform.Yet their revenue has never been higher and keeps climbing, hardware doesn't make the money software does. It's what their entire company is founded on.
Sony will take 70% cut on software on other platforms instead of the current 0% they have nothing to loose.
Yea it's almost like Apple sells hardware and uses that hardware and the accompanying software to get and keep people on its platform. It's almost like their goal is to sell as many pieces of hardware as possible because each hardware owner is a locked in consumer of the platform. Sound familiar?Apple has a website lots of people shop at and even Apple stores in big shopping malls. Yet you can still find their stuff in Costco, and just about every chain that sells electronics. Not everyone shops at Apple.com or can set foot into an Apple store. So if it means selling an iPad to a Walmart shopper, that's better than selling nothing.
I knowHilarious.
Not really. Xbox's idea (parroted by your colleagues) was to become the most prolific third-party publisher. All these games that have come out (especially from Xbox Game Studios) have been complete garbage, even by the expectations set by the green army themselves. What we've seen is a publisher struggling so much to make games that the production itself is killing studios.The point about them 'not making anything' is still wrong tho.
I think Sony's seen that consoles as they are have an expiry date now. They're going down Microsoft's route - multiple SKUs to target new demographics in an attempt to grow - but they'll likely have the same result: there's no more growth left in the console business. Without a major technological breakthrough, PS6 is likely gonna be the wall. Everyone who wants a console already has bought in, and newer demographics prefer phone, PC, or handhelds. It's an aging business. We've seen Microsoft's approach to this problem, so now I'm curious as to how Sony will approach the same issue.
Not really. Xbox's idea (parroted by your colleagues) was to become the most prolific third-party publisher.
Yes, MS only publishes trash games...You can say they've published 69 games, but if everything is trash, does it really matter?
Yes, MS only publishes trash games...
But why are these games at the top of the PlayStation Store charts?
And Apple TV and Apple music can be played on PCs and Android. I dont get a sense Apple is desperate trying to convert them to Macs and iPhones. Not everyone wants Apple hardware. I know I dont. But they might use Apple software. And I dont see Apple fans bailing ship like crazy to use dirt cheap PCs and Android phones.Yea it's almost like Apple sells hardware and uses that hardware and the accompanying software to get and keep people on its platform. It's almost like their goal is to sell as many pieces of hardware as possible because each hardware owner is a locked in consumer of the platform. Sound familiar?
Apple TV is a huge money loser. They're losing over a billion dollars a year on it. Of course they can afford it and like the prestige of getting Oscar nominations and shit. But at the same time, it's a luxury item not a core part of their strategy.And Apple TV and Apple music can be played on PCs and Android. I dont get a sense Apple is desperate trying to convert them to Macs and iPhones. Not everyone wants Apple hardware. I know I dont. But they might use Apple software.
And if you think that doing Apple apps on competing platforms is good for Apple to convert. Then all these PC/Xbox/Switch ports should be great news. Sony gets some starting sales and they'll convert to buying a PS5.
i love it tho.They seem to be doing a good job being the most prolific third and first party studio right now.
You may not like it, but it is what it is.![]()
They seem kind of leaderless...It's really weird for me to see Sony news related to them going multiplat. They've done extremely well having exclusives for generations, and now they're randomly going multiplat? Games will sell more if they're available on other systems, but you're guaranteed to sell less systems, less games on PS where the revenue is 100%, less PS+ subs and less peripheral sales. I don't get it.
Why? Novelty. As time goes on, MS's output will decrease, and established IPs like CoD will dwindle.Yes, MS only publishes trash games...
But why are these games at the top of the PlayStation Store charts?
So, in other words: what you're witnessing is PEAK Xbox . the best Xbox it will ever be.... Downhill from here, baby!!!
The handheld is rumoured to basically be the PS6 Series S - same console generation, same games, just at lower fidelity and frame rates. I'd lump them all into "PS6".Multiple SKU ? There will be only 1 SKU with PS6 with an option of disk drive and an handheld. They might release a Pro version after 3-4yrs later
"Unnecessarily" is an odd way to describe what's happened given it's happened to everyone everywhere. AAA games are expensive and take a long time to make. Period. Sony's big budget cinematic games cost exponentially more to create the higher you push the fidelity, but they're not selling exponentially more copies of them. TLOU cost less than USD$60m and sold over 25 million copies. TLOUP2 cost over USD$220m but has sold less than 15 million. And the development times to produce these games has only gotten longer and longer. The hardware didn't deliver a 10x improvement for free - it takes an enormous amount of effort to utilise everything they're offering, which is why we're seeing everyone and their dog shift to Unreal Engine 5: no one except Rockstar can sell enough copies of new AAA games to afford to keep doing this. And games for the PS6 are going to cost more and take longer while the hardware won't have much more to offer despite a big next gen price tag.PlayStation's issue was ... unnecessarily increasing game development budgets and production times... It's not about "consoles are done, capitalism, Gen Z, lack of growth," etc., or any of the other common talking points around this topic. PlayStation's profit margins should be around 20%, but they're closer to 9%...
Yeah man, just like Game Pass was going to be closed before CoD 2024 comes out.
If you think this is the peak of Xbox, we're rest assured it's only gonna go higher from here.![]()
And then as for the Electronics business and TV, compared to output devices, we are now shifting to creation devices that include digital camera. So as a result, we are seeing more stability in profitability and in revenue, and also the productivity of our performance is increasing. And against such backdrop, and for example, in the Music business, Music Streaming and EMI Music Publishing has been acquired, and then we increased the music catalog.
And as I mentioned in the speech, in gaming business and moving away from a hardware-centric business to more to the community- based engagement business, and then that has been increasing. So now as we make more transition to entertainment creation, the stability and the productivity, our performance is increasing. So this upward revision might not have been a direct result of these. However, the Music Publishing and also acquisition of a music catalog and also the acquisition of Crunchyroll, these are the areas where we are seeing growth. And as a portfolio, we have been expanding our businesses and also improving our profitability.
Lmfao, 6 out of the top 10 games on PS are published by Xbox. Their goal of becoming a publisher is working. Fact is, most people don't buy PS because they have more exclusives than Xbox. That's the hardcore market. Most buy it off brand recognition. You know how many Europeans think Fifa only releases on PS?Not really. Xbox's idea (parroted by your colleagues) was to become the most prolific third-party publisher. All these games that have come out (especially from Xbox Game Studios) have been complete garbage, even by the expectations set by the green army themselves. What we've seen is a publisher struggling so much to make games that the production itself is killing studios.
So, you can use your little list of published games now, but we know it's meaningless when we know those studios aren't making another game. (and you should know what i mean)
because has been unnecessary across the board (especially in western development)... why do you think that is?."Unnecessarily" is an odd way to describe what's happened given it's happened to everyone everywhere.
so in other words... It's is unnecessary to spend more if you are not going to sell even more, right?AAA games are expensive and take a long time to make. Period. Sony's big budget cinematic games cost exponentially more to create the higher you push the fidelity, but they're not selling exponentially more copies of them.
all the above is tangently related .TLOU cost less than USD$60m and sold over 25 million copies. TLOUP2 cost over USD$220m but has sold less than 15 million. And the development times to produce these games has only gotten longer and longer. The hardware didn't deliver a 10x improvement for free - it takes an enormous amount of effort to utilise everything they're offering, which is why we're seeing everyone and their dog shift to Unreal Engine 5: no one except Rockstar can sell enough copies of new AAA games to afford to keep doing this. And games for the PS6 are going to cost more and take longer while the hardware won't have much more to offer despite a big next gen price tag.
PS2 hit 150 million, PS4 hit 115 million, and PS5 is currently trailing the PS4. There aren't more console gamers to sell more games to, the games are costing more to make and take longer to deliver, and new gamers aren't flocking to PS5s or Xboxes, they're into PC and mobile. We haven't hit the wall yet, but we can see it screaming towards us. Sony's gotta think two generations ahead. In two generations, if they're stuck trying to sell USD$750m one-and-done cinematic games at USD100.00 a pop to a dwindling PS7 install base, they're cooked.
Saw on the purple forum that not only the context is completely missing, the full transcription is as it follows
This is completely different from what the OP tries to convey.
Maybe I'm old, but the relevant comment doesn't seem all that different to me. Right now, PlayStation is 95% hardware-centric. Moving away from that can only mean more PlayStation not locked to PlayStation hardware.... And as I mentioned in the speech, in gaming business and moving away from a hardware-centric business to more to the community- based engagement business, and then that has been increasing...
is working so welly that they keep canceling and closing studios.Lmfao, 6 out of the top 10 games on PS are published by Xbox. Their goal of becoming a publisher is working. Fact is, most people don't buy PS because they have more exclusives than Xbox. That's the hardcore market. Most buy it off brand recognition. You know how many Europeans think Fifa only releases on PS?
Sony will never lower budgets, because they've built their brand post PS2 into a cinematic AAA console.because has been unnecessary across the board (especially in western development)... why do you think that is?.
so in other words... It's is unnecessary to spend more if you are not going to sell even more, right?
all the above is tangently related .
the core issue is this:
Why do you need twice as big of a narrative team to make a lamer, boring, shit story? (and the same can be applied to every facet of game development).... you don't need to hire fricking people like Alanah Pearce for example.
Marvel is having the same issue, unnecessary, exorbitant budgets for lower-quality products. People in that sphere are shouting the same thing:"Budgets need to go down" It's that simple
The evidence is right there. 6 of the top 10 are Xbox games. Lmfao, what do you want me to say? Refuse reality, doesn't bother me.is working so welly that they keep canceling and closing studios.
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Ahhh PSVR lol Another thing fan boys just couldn't believe Microsoft wasn't going to take part in. I was told by many here that VR was the future. It was nothing more than another gimmick like Move, Kinect etcHow exactly are they going to "kill" Playstation when its already strongly hinted that they are doing both a console and a handheld next gen ?
The whole digital locker strategy also hinges on having a large slate of first party product, so the need for output i.e. games, actually increases.
Xbox is basically dead as a brand, and once they start badging everything as an Xbox its identity will be gone and the coffin-lid firmly hammered down.
For it to make a comeback at this stage, would be the most remarkable turnabout of fortunes in gaming history, and I simply do not see MS being able to do it - they just don't have the creativity to pull that sort of rabbit out of a hat.
Playstation as a hardware brand isn't going anywhere, because frankly there's literally nowhere else better to sell their software and services from. In fact I suspect if anything what this more content focussed approach is going to lead to, is more of their back catalogue being brought back. Will they continue launching stuff on PC, and to a lesser degree other platforms... sure. But here's the thing, what other platforms are actually worth selling on? Nintendo with their solid but extremely loyal and partisan user-base? Or the smouldering remains of Xbox? Neither are particularly appealing,
The only thing I'd say categorically to be on the chopping block is something like PSVR2. That's the sort of hardware that's going away.
The big change is going to be a further emphasis on Transmedia. Movies, TV, Games, Music all drawing in and feeding from their IP pool.
The people chicken-littleing over this are just showing themselves up as fools.
Article: "It's less about user acquisition and more about User monetization. Just to be clear, I think that we're going to continue to cooperate with all of the app stores. They're really important partners," Zelnick said. "And at the same time, the momentum of court rulings is in service of making sure the market is open and fair to all as it ought to be. I've been saying for years that I believe that distribution systems in our business would move from closed and the cost of distribution would decline."
He added, "And we are seeing those two things happen, whether that's driven by financial necessity, whether it's driven by opportunity, whether that's driven by regulation or whether that's driven by litigation. It's kind of unimportant to us. The movement is all in the same direction, and that direction is what's good for the consumer. What's good for the consumer is open distribution."
- Strauss Zelnick, CEO of Take-Two Interactive
So, you believe everyone just needs to produce better graphics, better gameplay, and better stories every new generation without spending a single cent more? So... "Just don't spend more money"?because has been unnecessary across the board (especially in western development)... why do you think that is?.
so in other words... It's is unnecessary to spend more if you are not going to sell even more, right?
You dont.the core issue is this:
Why do you need twice as big of a narrative team to make a lamer, boring, shit story? (and the same can be applied to every facet of game development).... you don't need to hire fricking people like Alanah Pearce for example.
Marvel is having the same issue, unnecessary, exorbitant budgets for lower-quality products. People in that sphere are shouting the same thing:"Budgets need to go down" It's that simple
they will be forced to lower budgets. is inevitableSony will never lower budgets, because they've built their brand post PS2 into a cinematic AAA console.
What Sony's Strategy Shift Means for PlayStation Exclusives
1.
Sony is moving away from a hardware-first model and toward a platform and content-first strategy. This means:
- Some PlayStation exclusives may launch on other platforms, like PC, Xbox, or even Nintendo Switch 2.
- Live service games (like Helldivers 2) are already making the jump to Xbox, and more could follow.
2.
- Sony still values exclusivity—especially for cinematic single-player titles like Spider-Man or God of War.
- These may remain PlayStation-first, with ports to PC or other platforms coming months or years later.
3.
- Sony isn't abandoning exclusives entirely. Instead, it's selectively expanding its reach to boost profitability and engagement.
- A new job listing confirms Sony is hiring leadership to manage multiplatform releases across Steam, Epic, Xbox, Nintendo, and mobile.
4.
- Sony execs have emphasized that flagship exclusives help showcase PlayStation hardware and maintain brand loyalty.
- So while some games will go multiplatform, PS5 and future PS6 consoles will still get premium, tailored experiences first.
Sony is threading the needle: keeping PlayStation consoles relevant with high-end exclusives, while also diversifying its revenue by releasing select titles on other platforms. It's a hybrid model—less rigid than before, but not a full Xbox-style multiplatform free-for-all.
Bottom Line
Or what? You and 50 other fanboys will "Switch to PC" (so much for plug n play, simplicity, right), when they go multiplat, while the hordes of europeans and americans keep buying for fifa, nba2k, madden, cawl of dooty, and fortnite?they will be forced to lower budgets. is inevitable
uh, yeah, the evidence is right there that even with 6/10 games on the PS sales Chart...Xbox HAS cancel and close studiosThe evidence is right there. 6 of the top 10 are Xbox games. Lmfao, what do you want me to say? Refuse reality, doesn't bother me.
They closed studios and games that were announced years ago, and had zero or minimal gameplay.uh, yeah, the evidence is right there that even with 6/10 games on the PS sales Chart...Xbox HAS cancel and close studios
incredible bright, bright future I tell you.
When Xbox does something, Sony is usually a few weeks/months behind.I called this a while ago and so many Sony fanboy idiots argued with me over this. This was so obviously coming.
I should really making an eating crow thread and just repost all those dummies
I dont think anyone thinks Sony is ditching consoles, even Xbox isnt.Even copilot knows this does not mean Sony is abandoning consoles... (yet)
I think they gave up on hardware sales to drive increased profits because it was difficult and unstable profitability with chip shortages, inflation, tarrifs, etc. Where in the past they would cut costs for the console and generate profit on hardware in the later years this really didn't happen this gen so hardware is taking a backseat in generating money. What's worse is that a bunch of media idiots started a FUD campaign for PS5 Pro too and they didn't have that later margin as a reason to support hardware either like they did past midgens. Now they're shifting it to "platform" and "engagement" because they still want the sales and mtx money but not rely on selling "no profit" hardware to get it. It's sad really. I think they're going to be in for a shock when they see the console was why they had those things. You already had/have bad WoM campaigns against Concord, Marathon and Fairgames they're going to see that their plan is going to fall flat with those bad actors while MS has the "too big to fail" games in Minecraft and COD. Notice how there was a sudden shift in the xbox fanbase to try and establish FH too?Someone had to post it.They started putting their games on PC (and GamePass) day one before Series launched, it doesn't help with hardware sales.
Yeah but at least MS is making games people actually want to playWhen Xbox does something, Sony is usually a few weeks/months behind.