Jex
Member
Why would Steam ever reject a game?
I assume they don't want a million games on their store front - that would be confusing to the customer and it would make good titles hard to find.
At least, I assume that's the theory.
Why would Steam ever reject a game?
I bet it got rejected on price. It just got released on the EU ehop for 9 euro. If they were pushing for the same price on steam where's there is many more similar games I could see it getting rejected
The reality that Steam is a for profit business must be crashing down on people normally worshipping Valve 24/7.
I assume they don't want a million games on their store front - that would be confusing to the customer and it would make good titles hard to find.
At least, I assume that's the theory.
Why would Steam ever reject a game?
We have seen good games rejected, and also a lot of garbage accepted.
The reality that Steam is a for profit business must be crashing down on people normally worshipping Valve 24/7.
And yet many would like to have Steam as the only DD option in PC gaming. Yep, good luck guys.
As i stated many times, monopoly is always bad choice.
And there isn't a monopoly so why even bring it up?
I think it'd be funny if we saw a Pokemon game on Steam.I'd much rather have it DRM free on Gog.com, so for me personally, this is a good thing. It would be nice though, if more of the big DD services got with the times and allowed more developers to publish their games. Apple is close to getting that right.
Because plenty of Steam fans are actively seeking one. The "not on Steam, not interested" mindset is fairly widespread amongst PC game enthusiasts.
Steam rejects plenty of games.
That's not seeking monopoly, that's expressing preference.
I think it'd be funny if we saw a Pokemon game on Steam.![]()
I don't know if we're owed anything, but I think Steam owes developers some explanation so that they can maybe fix their problems and resubmit.Sure, there's a few kinks in the system, but the way I see it, it's about barriers and where we want them. If the game isn't even published the barrier to buy is 100%. If it's on an overcrowded store that sometimes makes a mistake and allows IP infringement to occur, the mistakes obviously have to be corrected, but at least there's a chance to buy the game.
More openness and less walled garden approach would be nice among the big DD providers.
Because plenty of Steam fans are actively seeking one. The "not on Steam, not interested" mindset is fairly widespread amongst PC game enthusiasts.
I don't know if we're owed anything
There's also plenty of people who refuse to purchase games that use Steamworks. Stardock commented on SoaSE lost sales due to that in an interview, but I can't seem to find it. Regardless of what Steam fans want, Valve have a long way to go before they become a monopoly.
I think it was a gaffer who talked about his experience with Valve when he tried to submit his game three times. Basically he just stopped because he wasn't sure what else he could do to convince them.It is really weird that if they give no reason why it is rejected? Is this really true? How are you suppose to do any changes etc. to the game that might get it approved on Steam if you have no idea what the reason for the rejection is?
That is a weird policy by Valve. Could make it impossible to submit games without having a clue why it gets rejected.I think it was a gaffer who talked about his experience with Valve when he tried to submit his game three times. Basically he just stopped because he wasn't sure what else he could do to convince them.
I think it was a gaffer who talked about his experience with Valve when he tried to submit his game three times. Basically he just stopped because he wasn't sure what else he could do to convince them.
That is a weird policy by Valve. Could make it impossible to submit games without having a clue why it gets rejected.
Funny enough, I think the game was actually in one of the indie bundles, so it's not like it was an unknown.If you're game is rejected the only thing you can do is release it and build enough interest in it for Valve to notice, I believe that's how To The Moon got accepted on Steam. If this gets on gog it'll get on Steam.
If you're game is rejected the only thing you can do is release it and build enough interest in it for Valve to notice, I believe that's how To The Moon got accepted on Steam. If this gets on gog it'll get on Steam.
How do you think monopolies start? If you don't think that Valve is exploiting their reputation, I have a bridge to sell you.
Seriously, how many posts does NeoGAF have where people go "no company should ever try to compete with Steam"?
I've even seen some posts that go "not even indie companies should try selling over anything but Steam".
If you're game is rejected the only thing you can do is release it and build enough interest in it for Valve to notice, I believe that's how To The Moon got accepted on Steam. If this gets on gog it'll get on Steam.
chubigans game (the oil blue) is on Greenman Gaming, GamersGate, Desura and was part of a Indie Royale bundle, yet his game isn't on Steam. I'm not sure how getting on GoG would make a difference in Mutant Mudds case.
We don't know that they were rejected for the same reasons. Plenty of games are rejected before they are accepted, so he should keep trying. I'm not sure why the oil blue was rejected (great game), but I do know that it has issues with the overlay. That could probably be enough to reject a game when you're receiving a ton of submissions every day.
The only Nintendo related reason I can think of, is that they [developers] didn't want the game to be noticeably cheaper on Steam than eShop to prevent the sales on latter becoming lower and hence the revenue decreasing.I almost think Valve rejected it in deference to Nintendo, or because even if it was released on Steam the superior version would still be on 3DS.
The only Nintendo related reason I can think of, is that they [developers] didn't want the game to be noticeably cheaper on Steam than eShop to prevent the sales on latter becoming lower and hence the revenue decreasing.
Mutant mudds is just a really hard platformer. It's not that fresh or unique, I actually think its a pretty bad product outside of the E-Shop where is a barren desert, and a difficult platformer on the console of mario makes some sense.
So how does that compare to Super Meat Boy, The Binding of Isaac and/or VVVVVV?
So how does that compare to Super Meat Boy, The Binding of Isaac and/or VVVVVV?
Why would Steam ever reject a game?
I can't think of any examples right now--PC-exclusive retro RPGs like the Spiderweb stuff would be a good place to start--but hadn't we heard in the past that Steam generally rejected games with prices Valve feels are too high? Mutant Mudds was astronomically expensive on 3DS relative to most stuff on Steam of a similar size, scope, or fidelity.
We've also heard the networking is a thing. I know the programmer for Mutant Mudds is or was friends with Guilherme Tows, who did Eversion, which is on Steam. Maybe they could try to leverage their connections there?
Why would Steam ever reject a game?
Steam needs to host an open marketplace. Period.
Steam needs to host an open marketplace. Period.
Steam also rejected Gemini Rue and Offspring Fling at first, but later both were accepted after developer pressure and press exposure.
Here's an article from PA about the Offspring Fling process with quotes from the creator himself.
article said:Steam may not own 100 percent of the digital distribution market, but for a huge number of gamers it’s the only way to buy and play games. Games that aren’t sold through the platform are at a massive disadvantage. “There are just so many players out there that only look to Steam for their games these days, and that was pretty clear when Offspring Fling first came out,” Pulver explained. “There were countless comments and tweets about how if the game was on Steam then they would pick it up without a second thought. If the game isn’t on Steam, it just doesn’t exist to them.”
Last thing we need is an Apple or Android Marketplace filed with clones and broken stuff.