http://www.gamespot.com/ps2/sports/mvp06ncaabaseball/news.html?sid=6141342
The most interesting change in NCAA Baseball, as compared to previous MVP games, are the controls for both hitting and fielding. Like many EA Sports games over the past few years, some of the essential game controls in NCAA have moved to the right analog stick. Dubbed "load and fire," the new batting system has you pulling back and pushing forward in order to swing your bat--not unlike the backswing and follow-through in the Tiger Woods golf series. The complexity here comes in not only nailing the timing of putting the aluminum on the ball, but also nailing the direction of your swing. By altering the arc and direction of your swing, you can execute an inside or outside swing in order to make contact with the ball.
By mixing in the left or right triggers you can choose to execute power or contact swings, respectively. As the names imply, a power swing is one where you're swinging for the fences. A contact swing, on the other hand, is used to put the ball in play and keep the runners advancing. When using a power swing, you'll have a smaller window to make contact with the ball than when attempting a contact or normal swing, which means you won't want to go for big bomb on every pitch. In addition, the animations for each swing type will be such that it's easier to break into a run after a short contact swing than when swinging for the fences. MVP 06's new swing controls take some getting used to--simply choosing when to come out of your load animation and begin your swing takes some practice. But the end result seems like it will be closer to a real baseball swing (or at least, closer than simply jamming the right analog stick straight up and pressing a button).
Of course, it wouldn't be an MVP game without loads of gameplay and tuning options. In addition to your standard sliders for things like pitch speed, CPU-bunting ability, and throw accuracy, you can also choose between playing traditional NCAA rules, summer rules (which are essentially pro regulations), or a custom hybrid of your choosing. If you're sick of playing multiplayer games against your buddy who throws nothing but balls, you can turn on the "strike zone pitches only" option, and any pitch that's thrown will land somewhere in the strike zone. Furthermore, MVP 06 will include both offline and online co-op multiplayer play for up to four players (with a maximum of two players per team).
Flexibility also comes in the form of a much-improved create-a-ballpark tool, one that will let you shape your outfield walls exactly how you want them--by shape, height, and distance from home plate. Want to create a crazy, snaking outfield wall with individual segments that reach 50 feet high? You'll be able to in MVP 06. You'll also be able to choose from a number of different field surfaces and patterns, and even mix and match traditional grass and turf. Though MVP 06 only includes 29 fields in the game (19 of which are based on real-life college stadiums), you'll be able to create some fairly close approximations to your alma mater's stadium using this tool, or you can simply hit the random button and play in a ballpark unlike any other out there.