RetroGamingUK
Member
Looking at the best selling games that generation we get a better idea of what was needed for Saturn to become a success…
Mario 64 - 11.9mm
Impossible on Saturn, too much geometry required
Gran Turismo 10.8m
Daytona CCE is the only example on Saturn of a racer with multiple cars running well, however graphics are incomparable
Final Fantasy VII 10.2m
Saturn would have been fully capible if this
Mario Kart 64 9.8m
Saturn would have been fully capable of this
Tekken 3 8.3m
Saturn should have been capable of this, trading resolution for lighting
Goldeneye 8.0m
A step too far for Saturn, way too much stage geometry, on screen characters and 3D weapons
Ocarina of Time 7.6m
Again, too much geometry with large open stages
Metal Gear Solid 7m
We've seen a tech demo of one of the basic indoor stages, however I think the more complex outdoor stages are out of reach of Saturn's capabilities
Arcade ports aside, Sega just didn't have the talent to match Mario 64, Ocarina, GoldenEye or Metal Gear Solid, nor likely the funds to throw at a Tetsuya Miziguchi Gran Turismo equivalent.
Most of these games push N64 and PS1's polygon capabilities to the limit, rendering them almost entirely impossible on Saturn.
Mario 64 - 11.9mm
Impossible on Saturn, too much geometry required
Gran Turismo 10.8m
Daytona CCE is the only example on Saturn of a racer with multiple cars running well, however graphics are incomparable
Final Fantasy VII 10.2m
Saturn would have been fully capible if this
Mario Kart 64 9.8m
Saturn would have been fully capable of this
Tekken 3 8.3m
Saturn should have been capable of this, trading resolution for lighting
Goldeneye 8.0m
A step too far for Saturn, way too much stage geometry, on screen characters and 3D weapons
Ocarina of Time 7.6m
Again, too much geometry with large open stages
Metal Gear Solid 7m
We've seen a tech demo of one of the basic indoor stages, however I think the more complex outdoor stages are out of reach of Saturn's capabilities
Arcade ports aside, Sega just didn't have the talent to match Mario 64, Ocarina, GoldenEye or Metal Gear Solid, nor likely the funds to throw at a Tetsuya Miziguchi Gran Turismo equivalent.
Most of these games push N64 and PS1's polygon capabilities to the limit, rendering them almost entirely impossible on Saturn.
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