PlayofSparta
Member
I played Gaiden, LAD and LAD: IW. Despite hating the combat (less so in Gaiden), the point here is my perception that the main series should have ended long ago. Spoilers for 0-6:
In Yakuza 1, a criminal goes through hell to change his life with an adopted daughter and cut ties with the Japanese mafia.
In Yakuza 2, Kiryu kinda of goes back to this mafia temporarily but the tone always remains like in crime books (apart from the side-quests).
In Yakuza 3, Kiryu leaves the Japanese mafia for good and decides to take care of several children, like in the orphanage where he grew up. The story is very good, as is the transition to the PS3 graphics.
In Yakuza 4, three new characters are introduced, where the story focuses a little more on Majima, who now has a more serious tone. The mental growth that Kiryu's character has had so far is evident, despite him appearing little.
In Yakuza 5, the game is crazy, meaningless in many things and situations, but the finale is one of the best, if not the best, in the franchise. The same for the soundtrack.
In Yakuza 0, the franchise was revitalized for the West, which was really cool, and the game's origin story is one of the best, if not the best.
Yakuza 6... well. This was supposed to be the end of the games. And it really closes with a flourish. What's the point of making more games, with completely atypical combat, a crude protagonist (even though it's Nishiki's voice), if it was supposed to be over?
In Yakuza 2, Kiryu kinda of goes back to this mafia temporarily but the tone always remains like in crime books (apart from the side-quests).
In Yakuza 3, Kiryu leaves the Japanese mafia for good and decides to take care of several children, like in the orphanage where he grew up. The story is very good, as is the transition to the PS3 graphics.
In Yakuza 4, three new characters are introduced, where the story focuses a little more on Majima, who now has a more serious tone. The mental growth that Kiryu's character has had so far is evident, despite him appearing little.
In Yakuza 5, the game is crazy, meaningless in many things and situations, but the finale is one of the best, if not the best, in the franchise. The same for the soundtrack.
In Yakuza 0, the franchise was revitalized for the West, which was really cool, and the game's origin story is one of the best, if not the best.
Yakuza 6... well. This was supposed to be the end of the games. And it really closes with a flourish. What's the point of making more games, with completely atypical combat, a crude protagonist (even though it's Nishiki's voice), if it was supposed to be over?