found the changelog for the balance mod, should give a decent idea about what the next official patch will be like.
Changelog (updated 11/16 4:09 PST)
- Reverted back to old Hive healing values (228)
- Doubled ARC rate of fire (halved damage)
- Fixed ARC targeting issues
- Welder research time increased from 10 to 15
- Exo armor changed from to 300/390/480/570 to 400/460/520/580
- Welder rate reduced from 125/sec to 90/sec
- Reduced shadow step cost from 15 to 10
- Increased blink momentum to be close to build 220
- Increase start blink energy cost from 8 to 12
- Increased Lerk health from 125 to 175.
- Increase Lerk carapace from 75 to 100.
- Skulk bite width reduced somewhat.
- Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown).
- Increased trait structure (Shell, Spur, Veil) mature health by ~20%. Also increased their base health to be closer to their previous mature health.
- Reduced spore research time from 90 to 60.
- Hive build time increased from 150 seconds to 180 seconds.
- Reduced Onos gore range by .2 meters
They also released a survey for people who have played around with the patch:
http://www.surveymonkey.com/s/6MBDTR2
It seems to address my main concerns with balance at the moment, namely that going for upgrades before a second hive is more viable, and that fast onos is not as dominant.