((Yup, he's got a +7 dex modifier too. In retrospect, I should have probably spent some of that gold towards raising his saves instead. XD
Well shit, now I have to root for Ciel failing his opposed charisma check. At least the odds are in my favor now!))
Code:
[url=http://roll.coyotecode.net/lookup.php?rollid=84406]Charisma Check: 1D20 + 8 = [15]+8 = 23
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"WHAT THE SHINING EPHEMERAL FUCK IS THIIIIIIS?!" Ciel shrieks as Fleshbane's sword comes crashing down.
This makes no sense. Fleshbane shouldn't be able to attack when it could hit him. Is there some kind of bug in his settings? There is no good option. He probably can't talk the robot down, and killing him isn't an option.
Or is it? Ciel recalls that he's been seduced, amidst burning feelings of desire to protect Caizel at all costs. Yes, that's right. His mind is not entirely his own right now. He can try and kill Fleshbane and then plead mind control later. This might even be genuine mind control. At this point, he can't tell if the idea is his or a result of Caizel's manipulation. It's probably better that way, it'll make his excuse more persuasive.
Ciel lets go of Caizel, vanishes, and draws his bow. "Fleshbane. In picking this fight, you are destroying our ability to return to the Ivory Citadel. You are not only throwing out a higher body count, you are throwing out a chance to spite our peers. If you won't see reason, I'll have to persuade you by force. Come, Thanatos! Obey our will!"
Ciel opens fire on Fleshbane while calling Thanatos to the field.
((Since I don't have quick draw, I'm pretty sure I only get one shot this turn.))
Code:
[url=http://roll.coyotecode.net/lookup.php?rollid=84407]Sneak Attack: 1D20 + 23 = [3]+23 = 26
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[url=http://roll.coyotecode.net/lookup.php?rollid=84408]Damage: 1D8 + 12 + 6D6 = [3]+12+[2, 5, 1, 6, 5, 6] = 40
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((Not sure if that hits, and not sure if Fleshbane's immune to sneak attacks. Remove numbers as needed
EDIT: I should probably roll initiative for Thanatos too.
Code:
[url=http://roll.coyotecode.net/lookup.php?rollid=84409]Initiative: 1D20 + 3 = [15]+3 = 18
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EDIT 2: I kind of forgot Caizel's supposed to go before me, so if her turn would contradict mine, I understand and will change it if need be))