((The insight bonus will apply to Fleshbane, and the +5 weapon is enough to overcome the DR. Thanks to the -4 that Menek gave to the Balor's AC, all of those attacks hit for full damage
Nezumi, I'm looking at your character sheet and I can't figure out why there is a +10 in the Temporary Mod box for your ranged attack. Maybe that's a leftover bonus you had put in from a previous battle...? You're getting +8 from all the bonuses floating around right now (Haste, Competence, and Insight).
I've literally never played a fully-decked-out archer, so I'm figuring this out on the fly. It looks like with Manyshot and Rapid Shot, plus Haste, you're getting a total of 6 attacks, made with 5 rolls. After accounting for all bonuses and penalties you're at a net +23/+18/+13 (11 from BAB, 3 from Dex, 8 from bonuses, 3 from magic weapon bonus, and -2 from Manyshot).
First (and Manyshot) attack: 37, will hit. Damage is a d8 + 4 (strength) + 3 (Bard song) + 3 (magic enchantment) = 18 damage. A +3 weapon is enough to overcome Cold Iron DR so it's full damage. Manyshot attack deals an additional 15.
Second attack: 23 doesn't hit.
Third attack: 32 doesn't hit.
Haste attack: 25 doesn't hit.
Ozzan'gac, you attacked the Balor six times with your 'fists', so you take d6 fire damage for each attempt. I'll give you the amounts separately because I don't remember whether you have Fire Resistance: 6, 2, 5, 6, 6, 2))
Boss Theme Part 2
Ciel's solitary arrow strikes true, impaling the Demon Lord through the throat. A cry rings out, muted but nevertheless ear-piercing. Her body erupts in a confined burst of flame, and a pile of ashes flutters onto the deck of the ship... along with some items that were sturdy enough to avoid consumption.
The Balor witnesses the spectacle, and makes a sinister laugh. "You have done me a service by destroying Baphomet's whore," it says, and everyone hears its voice in his or her native language. "I will repay you all by giving you swift deaths."
The party is undeterred by this threat, unloading on the creature with all they have. Ozzan'gac, pummels the Balor with a series of pinpoint watery strikes, maintaining the discipline to follow through even though each strike he attempts causes more of his body to evaporate. The Balor's unholy aura is ineffective against a Neutral creature such as Ozzan'gac.
Fleshbane, silent in the face of a flesh-born enemy far too great for him alone to exterminate, pushes through the severe handicaps he is suffering and strikes the Balor thrice. He feels the demon's unholy aura trying to punish him, but his own malevolent nature renders the magicks inert.
Viss, knowing better than to engage such a foul, flaming beast in melee combat, launches a series of penetrating arrows at the creature; some of them actually manage to puncture its profane flesh.
The beast is not one to take a beating laying down, but it also knows how to prioritize. First it releases Sybil from its grasp and uses the force of its mind to try and wrest the bow from Ciel's hands, having seen how dangerous the assassin can be with it.
It then wills a five-foot-long, black and red sword with jagged edges to appear in its left hand (the right is still holding the whip that entangles Fleshbane). It plunges the cursed weapon into the water elemental's viscous body, attempting to eliminate it as a threat.
((
Sybil is no longer grappled.
Ciel is targeted by a Quickened
Telekinesis; the Combat Maneuver version is being used to attempt a Disarm. He rolled a 39 vs Ciel's CMD. If he succeeded, Ciel drops his weapon and must spend a Move action to pick it back up.
Full Attack on
Ozzan'gac with an Unholy Vorpal Longsword.
First attack: 43 vs AC.
22 damage.
Second attack: 37 vs AC.
20 damage.
Third attack: 39 vs AC.
18 damage.
Fourth attack: 34 vs AC.
19 damage if it hits.
Fleshbane is still considered Grappled.
The Balor no longer has -4 to its AC.
Begin Round 4.
http://beta.ditzie.com/74595/55253f9a0756f Map, but it hasn't changed since the last time))