((I'm guessing my elementals can't profit from that buff next round, can they?))
((Unfortunately no. I think they've got to be out at the time of the act. I'd hold off on it but I fear Ciel and/or Fleshbane might be dead in a round.))
((I'm guessing my elementals can't profit from that buff next round, can they?))
((Unfortunately no. I think they've got to be out at the time of the act. I'd hold off on it but I fear Ciel and/or Fleshbane might be dead in a round.))
Attack v. Cecil: 1d20+16+4+1=37
Reroll attack v.Cecil: 1d20+16+4+1=29
Damage: 1d8+2d6+6=20
[url=http://roll.coyotecode.net/lookup.php?rollid=94495]Manyshot: 1D20 + 34 = [17]+34 = 51
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94496]Damage: 2D8 + 40 + 6D6 = [3, 6]+40+[4, 1, 6, 1, 5, 4] = 70
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94497]Rapid Shot: 1D20 + 32 = [20]+32 = 52 (Auto Confirmed)[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94498]Damage: 3D8 + 60 + 6D6 = [5, 6, 2]+60+[2, 6, 6, 1, 3, 2] = 93
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[url=http://roll.coyotecode.net/lookup.php?rollid=94499]Ki Attack: 1D20 + 34 = [13]+34 = 47
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[url=http://roll.coyotecode.net/lookup.php?rollid=94500]Damage: 1D8 + 20 + 6D6 = [8]+20+[6, 1, 5, 6, 5, 5] = 56
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94501]Haste Attack: 1D20 + 34 = [10]+34 = 44
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94502]Damage: 1D8 + 20 + 6D6 = [8]+20+[3, 6, 6, 6, 2, 2] = 53
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94503]Base Attack 2: 1D20 + 29 = [11]+29 = 40
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94504]Damage: 1D8 + 20 + 6D6 = [8]+20+[1, 1, 2, 4, 1, 5] = 42
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94505]Base Attack 3: 1D20 + 24 = [17]+24 = 41
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94507]Base Attack 3 Reroll (Gotta shoot for 20): 1D20 + 24 = [5]+24 = 29
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94506]Damage: 1D8 + 20 + 6D6 = [8]+20+[2, 3, 2, 1, 6, 1] = 43
[/url]
[url=http://roll.coyotecode.net/lookup.php?rollid=94508]Vital Strike Bite: 1D20 + 12 = [18]+12 = 30
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[url=http://roll.coyotecode.net/lookup.php?rollid=94509]Damage: 6D6 + 9 = [6, 4, 5, 4, 2, 4]+9 = 34
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((Hm. I'm wondering if it is worth it to at least attack directly this round so that Menek's bonus is not wasted. So if I turn Viss into a giant falcon can I use Flyby Attack to get at least some damage in or am I too far away?))
Fly check: 1d20=15
((Nope.))
[code]Fortune reroll Fly check: 1d20=15
((Ciel's at 67, but remember, negative energy for Ciel only. Menek would already know that from the end of the Abyss mission so it shouldn't be an issue if he has it.
Also, is Thanatos/Ciel good for flanking at the current location or do they need to back up five feet? I also have no idea if five-foot steps are a thing in the air.))
You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.
((Did the Dispel Magic do anything?))
Sybil glares at Ozzang'ac as he finally releases her from his watery grip. Before she can speak, a terrible wind buffets the team and pelts the paladin's armor like watery hail. Summoning her strength, Sybil initiates a maneuver to remain abreast of the gale.
Fly Check: 1D20+16 = [18]+16 = 34
Twisting free of the storm, Sybil surges toward Fairhaven, casting Freya's divine judgment upon him in a smite as she closes the distance and swings upon him.
((Smite on Cecil then a single attack))
Attack vs Cecil: 1D20+17+7+4+1 = [3]+17+7+4+1 = 32
((If my movement ability or action economy is wrong let me know and I'll cast blessing of fervor on everyone instead))
((For what it's worth, Ciel nailed the crap out of him. Ozzan'gac also hit, obviously))
>An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the Greater Drag feat.