Fly Check: 1D20+17 = [9]+17 = 26
With the elementals summoned Viss ponders what to do next as she sees Ciel getting a severe beating from Cecil. Without the possibility to hide and attack from a distance the assassin is having a hard time and is already bleeding from several wounds.
Transforming herself into a slightly larger version of her current form is a simple enough matter. Snatching Ciel from under the paladins nose however...
Beating her wings once, twice she dashes forward, the strong winds only a minor problem now that she is bigger. Her raptor eyes fixed on the assassin she stretches out her claws gripping him by the shoulders while at the same time making a sharp turn to get away from Cecil as far as possible.
Obviously not happy about his favorite victim getting hauled away from him, Cecil raises his sword to get in another blow but he is too slow and his blade only cuts the air where Ciel used to be.
((For some reason I can't select any of the player markers on the current map, only the grid...))
Meanwhile the elementals set to work on what they were called for but their hits proof to be useless against the paladin.
((Rolled a 1 for the first element and a 12 for the second one, not gonna bother with damage rolls.
Edit: Just realized both of them have two attacks... one moment... a 3 lol... but...))
Attack Elemental 2: 1D20+19 = [17]+21 = 38
Damage: 1D8+9 = [5]+11 = 16
With the elementals summoned Viss ponders what to do next as she sees Ciel getting a severe beating from Cecil. Without the possibility to hide and attack from a distance the assassin is having a hard time and is already bleeding from several wounds.
Transforming herself into a slightly larger version of her current form is a simple enough matter. Snatching Ciel from under the paladins nose however...
Beating her wings once, twice she dashes forward, the strong winds only a minor problem now that she is bigger. Her raptor eyes fixed on the assassin she stretches out her claws gripping him by the shoulders while at the same time making a sharp turn to get away from Cecil as far as possible.
Obviously not happy about his favorite victim getting hauled away from him, Cecil raises his sword to get in another blow but he is too slow and his blade only cuts the air where Ciel used to be.
((For some reason I can't select any of the player markers on the current map, only the grid...))
Meanwhile the elementals set to work on what they were called for but their hits proof to be useless against the paladin.
((Rolled a 1 for the first element and a 12 for the second one, not gonna bother with damage rolls.
Edit: Just realized both of them have two attacks... one moment... a 3 lol... but...))
Attack Elemental 2: 1D20+19 = [17]+21 = 38
Damage: 1D8+9 = [5]+11 = 16