Cecil is breathing heavier now, as the stress of facing off against eleven different opponents weighs on him. Ozzan'gac's reckless gambit pays off, as Cecil is too distracted by a rampaging, flying dinosaur to see him coming.
He is ready for Ciel, though. The vulture-riding assassin roars up from the ground as though coming from hell itself, and Cecil meets him head-on. He conjures a wall of force to absorb what would otherwise be lethal arrows, and as the surprised assassin scrambles to change directions and get out of the way, the demigod lays into him with a searing holy blow.
He narrows his eyes. "It is clear to me now that I cannot best you," he announces to the team.
"Yet I will not go quietly into the night!"
Raising both arms, Cecil gathers a critical mass of holy energy. Slightly behind the scene of battle, dozens of enormous, translucent lances manifest, and the entire arsenal peppers the battlefield, searing everything in its path.
((Technically, in game rule terms, he's just casting a Fireball with untyped damage and Quickening another Fireball with untyped damage, centered on G5 and F16. He is casting defensively, and got a 48 on his Concentration check, so there are no AoO's.
Everyone, including animal companions and summoned creatures, must make a DC 24 Reflex save. A failure results in 71 untyped damage; a pass results in 35 damage. Cecil passed the save, so he's taking half damage.
Cecil then moves to M17.
http://beta.ditzie.com/74595/55bbccb824bd6
Begin the next round))
*************************
Fleshbane brushes off Cu's news, but as he strides through his quarters he realizes that they are much emptier than he is accustomed to. His archon servants are nowhere to be found.
Should he venture outside of his quarters, Fleshbane will note that the hallways of the Observatory are eerily quiet, even when factoring in the absence of his colleagues.
Something is going on.