Firstly, this is a testament to how good devs are at fake lighting and shadows using raster.
Now, is Ray Tracing nicer? Yes, in some cases, but even then not by a whole lot. Certainly not where it’s worth spending an extra $1,000 or more just to be able to run it well. Or to play with a massive performance penalty in turn.
I’ve been far more impressed by ultra high displays (think 480Hz) that handle motion really well.
I feel like Ray Tracing is a lazy add in to help sell video cards and drive marketing initiatives. I wish more effort was put into developing vibrant worlds that you can interact with. Less focus on upscaling and Ray Tracing and more focus on physics and how gameplay changes with the environment. Such as pouring gasoline to increase flammability, or breaking something to combine a piece of it with another, stuff like that. It’s like these aspects of gaming have gotten much dumber over the years, generally speaking. Look at Star Wars Outlaws for example. And that’s a high budget production no less.
Two decades later Half Life 2 is still one of the best example of physics. I expected way more evolution on this front than better shadows and contrasting effects.
Don’t me wrong, Ray Tracing is welcome, it just hasn’t fundamentally changed any game from not fun to fun, or fun to suddenly very fun.
EDIT: Another special thanks to
clarky
for being the best donor a guy could ever have. Thank you for another gold my brother.