TheRedRiders
Member
It's a pleasant visual upgrade, but it's definitely not transformative. I'd prefer increases in triangle count and texture resolution as I tend to notice those more.
And the frame gen is going to make everything worse…Been beating this dead horse for 2 years now but I agree. I really wish this gen focused on pushing pixels and frames than RT crap. Everything renders at like 864p then gets upscale and passed though like 3 layers of post-processing
Everyone went AMD this gen again too. Things Radeon is bad at? RT and upscaling.
Should’ve focused on raster performance and just render everything 1440p (native) and 60+ fps
I have a 4080 and besides the 3 games i pointed out rt is utterly shit.It seems like most of the people who can't see the point with RT is the same folks who don't have good enough hardware to use it properly.
Hmm. Strange, indeed.
I will repeat this ray tracing is a waste besides cp2077, alan wake 2 and witcher 3 path tracing.
other games judt stupid reflections you can't get on gameplay.
Indy is a good example of bad implementation imo.Add outlaws and indiana to the list aswell
What lol. Even the normal RT lighting looks great, but PT is just on another levelIndy is a good example of bad implementation imo.
So having a $2000 PC is the solution for all the problems, is amazing how good the marketing works sometimes… GPUs makers create a problem a we are the ones that have the solution with our wallets, how convenient is that for one side, meanwhile the majority of people are fucked.It seems like most of the people who can't see the point with RT is the same folks who don't have good enough hardware to use it properly.
Hmm. Strange, indeed.
Well for one I’ve been enjoying RT for like 5+ years and upgrades my rig while using RT so if it wasn’t worth it why would I go from a 3090 to a 4090?The other side of that coin is there are shills that inflate the value of something to justify their purchase. Is that what you’re doing? If not, why not?
I have experienced enough RT with a 3070 to not be very impressed with it, certainly not to the point of going out and getting a replacement card for it. I think it’s good and the future for sure, but in so many games it borders on a gimmick.
Ray Tracing is so impressive! No wait, now we have Path Tracing! No wait, now we have Ray Reconstruction Path Tracing DLSS 3.5 Frame Generation Low Latency Ultra Mode!
I remember when frame doubling was considered a gimmick. Now it’s a feature. The truth is a lot of this is trend chasing. Physyx back in the day…
I mean companies exist to make money. Nvidia isn’t a non profit. What exactly do you expect? You’re free to not buy it and you don’t suffer bc you can just turn it off and not experience it. No one cares until people start making false statements about how RT sucks or is a scam then ofcourse those of us that actually know better speak up.So having a $2000 PC is the solution for all the problems, is amazing how good the marketing works sometimes… GPUs makers create a problem a we are the ones that have the solution with our wallets, how convenient is that for one side, meanwhile the majority of people are fucked.
Obvious, but with the whole RT bullshit almost everyone except the ones with expensives pcs are fucked, before it was not like that. And the defense force is, this 5 titles looks better and quake 2 and Minecraft… Really.I mean companies exist to make money. Nvidia isn’t a non profit. What exactly do you expect? You’re free to not buy it and you don’t suffer bc you can just turn it off and not experience it. No one cares until people start making false statements about how RT sucks or is a scam then ofcourse those of us that actually know better speak up.
Ray tracing was never supposed to make video games fun though. its a graphics technique thats biggest use right now is reducing dev time. Like you said, devs got good at faking lighting but it came at a cost.
UE5 games no longer have to bake in lighting.This is not true.
Virtually no game uses RT to the extent that devs don't have to bake lighting and the nature of multiplatform development is such that the lowest common denominator platforms can't handle RT at all and thus still need baked lighting. So even the games making heavy use of RT on top end HW still need a port with fully baked lighting.
It's probably be another two decades before devs can do fully RT lighting in games exclusively across all platforms. But by then some ingenious dev would have worked out some AI model that computes/infers direct and indirect lighting at a fraction of the compute cost of RT and produces results that are "good enough" for most games.
We are complaining about a tech is not ready for the public yet…Is this thread console gamers complaining about something they can't have, or PC gamers complaining about something they can turn off? I'm kind of confused.
Wow. That's harsh.I have a 4080 and besides the 3 games i pointed out rt is utterly shit.
Stuff u can't see during gameplay. Stupid reflections will only pay attention if u stop.
I guess by "public" you mean the consoles or rather AMD hardware in general because even a lowly 3080 can already provide decent fps in something like CP2077's PT mode and the 5xxx line's release is imminent.We are complaining about a tech is not ready for the public yet…
That doesn't really answer the question.We are complaining about a tech is not ready for the public yet…
Well of course.Ray-tracing is one of those things that is nice to look at but at the end of the day, it's not the biggest impact if you don't care that much about graphics.
You are proving my point .I guess by "public" you mean the consoles or rather AMD hardware in general because even a lowly 3080 can already provide decent fps in something like CP2077's PT mode and the 5xxx lines release is imminent.
That RT is not something for low budget 2020 AMD hardware?You are proving my point .
This thread speak for itself…That RT is not something for low budget 2020 AMD hardware?
This thread is a retarded generalisation full of people who have no idea what RT can do if it runs on decent hardware....This thread speak for itself…
Meanwhile the steam stats says that 95% of gamers doesn’t have a capable PC to run RT games well… So, we are the majority. And i agree with you, is the worst marketing ever.This thread is a retarded generalisation full of people who have no idea what RT can do if it runs on decent hardware....
I blame the marketing for that.
What’s well? A 4060 Ti is perfectly capable of running RT in games at 1080p. A 4070 is fine at 1440p. Based on that over 20% of Steam can run RT just fine, assuming they are not hooking up a 4K monitor to a 4060 Ti or 3070. But in that case running at a lower resolution is not impossible.Meanwhile the steam stats says that 95% of gamers doesn’t have a capable PC to run RT games well… So, we are the majority. And i agree with you, is the worst marketing ever.
Around 20% have a 3070 level card or higher according to current steam stats..Meanwhile the steam stats says that 95% of gamers doesn’t have a capable PC to run RT games well… So, we are the majority. And i agree with you, is the worst marketing ever.
I have an 4070 12 Gb and i feel like a poor man blessed by the God DLSS, when i got my 970 and no of this trash was around and i was God.Around 20% have a 3070 level card or higher according to current steam stats..
And with steams user numbers that's easily more RT ready systems than we've got Xboxes around, probably even beats the PS5s install base.....
That's a very, very, decent userbase to provide good RT for....
And what's your point? No tech can just forever progress linearly without putting more and more effort/power/complexity into it, that's just the nature of tech in general.I have an 4070 12 Gb and i feel like a poor man blessed by the God DLSS, when i got my 970 and no of this trash was around and i was God.
Lumin IS a baked lighting solution. They use pre-computed lighting data to do dynamic global illumination.UE5 games no longer have to bake in lighting.
There are other games out there like star wars outlaws and avatar that dont have a non-RT solution to fall back on.
Baked lighting refers to baked in Lightmaps, and that is not what lumen is doing...Lumin IS a baked lighting solution. They use pre-computed lighting data to do dynamic global illumination.
My point is that i feel that we are going backward in terms of performance and image quality due the RT…And what's your point? No tech can just forever progress linearly without putting more and more effort/power/complexity into it, that's just the nature of tech in general.
You're not gonna pretend graphics from that era are comparable to what we can do now, are you? I didn't even dare to dream about an open world with PT like CP2077 back then.
Turn it off?My point is that i feel that we are going backward in terms of performance and image quality due the RT…
There are no light maps texture data included in UE5 games. thats why their sizes are so small compared to other games with baked lighting solutions that have to ship texture data for different light sources.Lumin IS a baked lighting solution. They use pre-computed lighting data to do dynamic global illumination.
970, Witcher 3 1080p High, 60fps.My point is that i feel that we are going backward in terms of performance and image quality due the RT…
That’s the problem, before we had better baked lightning than now, especially for new games.Turn it off?
right now RT is 99% optional so since you can just as well ignore it and turn it off you kinda don't have a point at all.....My point is that i feel that we are going backward in terms of performance and image quality due the RT…
you mean we had generally smaller and even more linear and static games.That’s the problem, before we had better baked lightning than now, especially for new games.
Baked lighting refers to baked in Lightmaps, and that is not what lumen is doing...
Neither Lumen nor SVOGI rely on pre-computed lighting data. Both are a form of voxel based ray traced lighting. Although Lumen mixes in some screen space techniques. Lumen can use pre-calculated data for static parts of the scene to speed up rendering, but it is not a requirement.Not necessarily. When we say "baked lighting" in the context of it being versus RT, we're using it as a catch all term to encompass all raster-based lighting techniques using pre-computed lighting data. So light maps, pre-computed light probes, SVOGI etc etc.
It seems like most of the people who can't see the point with RT is the same folks who don't have good enough hardware to use it properly.
Hmm. Strange, indeed.
Man, come on, i have a 4080 and even that is not capable of decent RT on games that matter with path tracing.What’s well? A 4060 Ti is perfectly capable of running RT in games at 1080p. A 4070 is fine at 1440p. Based on that over 20% of Steam can run RT just fine, assuming they are not hooking up a 4K monitor to a 4060 Ti or 3070. But in that case running at a lower resolution is not impossible.