Oh dear, what is it with PR people nowadays, have they no idea how to handle any negative feedback whatsoever?
Just so you know I have bought every NFS game (Pro Street doesn't exist) since NFS:U, all on PC, and frankly, am a little sick and tired of publishers and their pets trying to call PC gamers pirates by stealth.
As I said, treat the customer base properly, and they'll treat you properly back. Shift was pirated to hell and back because EA wanted to stick to the usual NFS release timing, rather than letting SMS actually finish the game. If the game was released as patch 1.2, the situation would have been markedly different. Again though, that wasn't the developers fault, that was purely EA. Before you ask, I pre-ordered Shift from the EA store and played through the bugs, as the game was worth it.
On to HP and it is clear that resource management, not developer talent caused this situation. Burnout Paradise received an excellent PC port, yet the same devs somehow made a rather average port when it came to HP, and it certainly wasn't their fault. If EA is "committed" to PC as you imply, how about some actions to back up the rhetoric? Putting out low budget PC Ports with little after-thoughts will not cut it.
I love Hot Pursuit, but why is it you're implying that I should be grateful for receiving a PC version at all? Is this how major publishers outside of Valve/Blizzard think of the PC gaming community? As the dregs of gaming that should be grateful of what gruel we receive? Guess what, I'm not buying it.