For the record, I'm being a bad person right now and haven't sent a PM yet. I'm trying to decide what characters I want to use, based on a set of hypotheticals involving how far I could make it, how possible it might be to avoid using any character more than twice (while surely avoiding repeating a character in the same matchup), and how, even if I were to avoid using characters more than twice, I could save some of the characters I consider my best for matches later in the tournament.
Anyway, the point is that I haven't decided on my characters yet, and I can't decide on my counterpick stage until I decide on my characters, and that prevents me from sending a PM. Actually, I still have to decide on my character for the Castle Siege match in the first place, based on who might perform better or more poorly in its three environments (plus the transition environment)--while also factoring in all that above stuff, of course. If (just as an example) I ultimately decided that Mr. Game & Watch was my greatest character for Castle Siege, I still might not pick him. After all, I don't want to repeat characters more than twice, but I already used him against OliveJuice. So I probably might not use him out of the worry that I might end up against a later opponent or on a later stage that Mr. Game & Watch would be even more well-suited for, but then due to the self-imposed restriction I wouldn't be using him and that could cost me.
Alternatively, I might use him in Castle Siege if I adopted the thought process that I was going to lose within another set of two matches. In such a case, repeating characters more than twice would never become a significant problem and I would have free reign to go ahead and pick him a second time even though it was only one matchup after the first time.
Life is so complicated when you're me. (Either that or I'm just inventing long-winded made-up excuses in order to develop character. Even I can't write off that possibility!)
I'll definitely be ready at least by tomorrow, though. >_> Even if I end up, like, throwing dice or something.