BattleMonkey
Member
It's generic MMO quests stuffed in for xp between enjoyable storyline dungeons. I agree that the open zone stuff is samey, but it isn't completely full of them. If it's a big turn off for this game, I really can't see someone liking most MMOs.
A lot of his list also applies to RPGs.
Most mmos have been getting away from being so grindy and making even the filler material much more interesting to play through or not so much required. Like most Cryptic games, this one is packed with copy and paste design. Cryptic is the king of their generic template feel, they have improved since the old days, but still it shows in Neverwinter. STO was just as bad in that department.
Getting to 30 and really the game is just getting boring. No interesting story or much variety change to keep things interesting.