This is a crudely made comparison of stats
To help make sense of it, the stats are at the top, the first column is how much of the stat you have, the second column is how much that translates into percent (percent chance to crit etc.) and the third column is how many points you have to gain to get 1% of that skills.
There are diminishing returns, meaning eventually you'd need so much base crit on gear to get 1% actual crit, that you're better off stopping at a certain point and getting the next best thing (crit is just an example). Crit stops becoming a good thing to get around 3.1k.
Also credit to Kripparian for the graph.
Obviously this is different than what you're asking, and only is accurate at 80, but it's useful to know.