StuBurns said:Call my cynical but I don't think this being a hit would send a message to publishers people want more cyberpunk, it'd send bring back more old franchises.
Let's hope for achieving both scenarios
StuBurns said:Call my cynical but I don't think this being a hit would send a message to publishers people want more cyberpunk, it'd send bring back more old franchises.
Of course it would. Publishers are the ultimate sheeps. If an an RPG/shooter Cyperpunk game is Assassins Creed-style it would send a powerful message.StuBurns said:Call my cynical but I don't think this being a hit would send a message to publishers people want more cyberpunk, it'd send bring back more old franchises.
Truant said:I'd love a full remake of the DX1.
I played until the start of the second mission last night. It's amazing at how much fun I managed to have playing it compared to others in the last decade. There's so much variety and thinking to the game that it is ridiculous. I have strayed away from the campaigns in FPSs in the last few years because I feel, for the most part, they have been the same thing over and over. No variety, just run in and shoot. Even hybrids like Fallout 3 feel lifeless and mindnumbing.Amir0x said:it really is an astonishing accomplishment. There are so many ways to play through the game, and it doesn't have that 'empty, uninteresting' mission scenario that a lot of modern open ended western games can have as a result of their nonlinear structure.
The best western games understand that the way to make nonlinear gameplay interesting is to have profound gameplay and narrative consequences for all your actions, which is completely the case in Deus Ex. It's also supremely fun to play as a general rule, and has aged fairly well in all.
ThoseDeafMutes said:PST is an anomaly, but most modern games we say have "bad dialogue" typically still had professional writers, and it is exceedingly rare for it to be legitimately terrible when you contrast it to the unprofessional rubbish we got in the early 3d era.
Draft said:Maybe RPG purists should take a step back from their character sheets and realize that bullets not going where you are aiming in a first person game is frustrating and dumb.
Deus Ex is not gospel. Not every aspect of its decade old design needs to be replicated in this game.
whalleywhat said:The problem is (and I'm not saying I have a solution) that this removes gunplay from the consequential choices in how you develop your character. If how well I shoot is tied to what I invest in the skill, then that choice is highly relevant to how I deal with any given situation. If I'm always able to shoot my way out of any situation, then the rest of the choices might seem more like window-dressing.
I don't even think I can pronounce that right. :lolEatChildren said:Oh my god.
I just realised that over all this years, since the very first game, I have pronounced it as "dyews ex", and not "dayus ex".
EatChildren said:Oh my god.
I just realised that over all this years, since the very first game, I have pronounced it as "dyews ex", and not "dayus ex".
glaurung said:You crazy americans, you cannot even speak properly. Allow me to help you: http://youtu.be/dVlcbTPOu-E?hd=1
That's all encounter design. Later levels should have combat scenarios only survivable by characters that have heavily invested in combat skills. Stealth characters need to sneak past or get plastered.whalleywhat said:The problem is (and I'm not saying I have a solution) that this removes gunplay from the consequential choices in how you develop your character. If how well I shoot is tied to what I invest in the skill, then that choice is highly relevant to how I deal with any given situation. If I'm always able to shoot my way out of any situation, then the rest of the choices might seem more like window-dressing.
Draft said:That's all encounter design. Later levels should have combat scenarios only survivable by characters that have heavily invested in combat skills. Stealth characters need to sneak past or get plastered.
Thank god.User33 said:-Adam will have "interesting reactions" to female characters, but you can't choose your own romances like in say...Mass Effect or Fable
Snuggler said:I love all the little details in Deus Ex, like the emails and the funny conversations you can stumble across (like Hermann and the soda machine or getting scolded for going in the ladies room). Just small touches, but it's always fun to come across stuff like that. Hopefully they don't go super serious with HR.
tiff said:Thank god.
This is the only track from HR I've seen floating around, but it seems pretty good to me: http://www.youtube.com/watch?v=A5e213eU40Y&feature=relatedFunky Papa said:Am I the only one concerned about the lack of details regarding HE's music? Cyberpunk is nothing without a good techie-chill soundtrack, and Deus Ex set the bar quite high in that regard. I've heard that Michael McCann is apparently pretty skilled, but I'm not familiar with his work...
Ed Harrison is incredible. I'm listening to his Neotokyo soundtrack on recommendation of a fellow gaffot and it's amazing.DennisK4 said:Is Vangelis still alive?
I want that for a Cyberpunk game.
Funky Papa said:Am I the only one concerned about the lack of details regarding HE's music? Cyberpunk is nothing without a good techie-chill soundtrack, and Deus Ex set the bar quite high in that regard. I've heard that Michael McCann is apparently pretty skilled, but I'm not familiar with his work...
It's also important to adjust the AI, because you know, with the mouse you're more precise and quick, compared to the console controls.
Chairman Yang said:This is the only track from HR I've seen floating around, but it seems pretty good to me: http://www.youtube.com/watch?v=A5e213eU40Y&feature=related
Hoping for a version of the Deus Ex main theme, though.
I'm sure you can, though be prepared to get some reality thrown in your face.Ickman3400 said:So does that mean the game won't have 360 controller support? I hope so, I really want to play it on PC
There's a 20 minute live demo at PAXEast tomorrow. I'm sure some shaky-cam footage will pop up on youtube.ThoseDeafMutes said:I need something. A new CGI trailer. A new preview, anything.
It runs on a modified version of Crystal Dynamics' CDC engine.Appollowexx said:Quick question - What engine does this sex run on?