New Final Fantasy XV Episode Duscae screenshots

GOW3 demo -> retail, anyone recall?

And I'm pretty sure they've been stating how they've been cutting back on things just to get the demo out. I wouldn't take this to be indicative of final product quality in any way.

Why not?

It looks pretty similar to lots of games this gen, especially among those that focus a lot on character models.
 
Remember when you went to the mechanic and it was a hot girl wearing a bikini top and booty shorts instead of some fat balding guy?
 
lol its a demo guys, from a game that is still more than year off...

What did you expect? mindblowing beautiful graphcis that makes you speechless??


Just enjoy the demo and judge the graphics after the next E3 Trailer or TGS
 
Downgrade talk + Cid talk. I love it, I hope every thread from now on becomes this.

20th is right around the corner, I guess there will be SOME sort of actual commentaries there.
 
Speaking of XIII, what exactly were the big problems when it came to making/implementing the white engine/Crystal Tools? All I've heard is a lot of general "it sucked"
From a management standpoint, the development of the engine was all over the place.
Different groups were working on implementing different parts of the engine for specific projects with little or no contact to the other groups who were also working on the engine.

Software documentation for the engine was lacking, therefore limiting the useability of the engine.
This got so bad that Square Enix had to scrap their original plans to license out the engine to third parties.
 
Why not?

It looks pretty similar to lots of games this gen, especially among those that focus a lot on character models.
Because of their prior statements regarding cutting things back to get the demo out. I'll try to find them. In any case, I struggle to believe there will be zero changes/additions/improvements between this demo build and a final product release potentially 12-18+ months out.
 
PSY・S;152299331 said:
Mods. I just want to be sure. Are we not allowed to talk about a game's graphics?

Of course you are. You can talk about the soles of the main character's shoes until your eyes bleed.
 
This thread.... I have no words.


To keep it somewhat relevant, I will get type - 0 and play both that game and this demo for a long time.
 
So you are basing you judgement from screens that don't even show the same area. Ok.

Have you seen the launch trailer in HQ? Please use your superior judging skills to point to the flaws in the launch trailer, which was posted a while back BTW. These screens are basically the launch trailer but in 1080p.

Here are some GIFs from the launch trailer.
4PpJOAf.gif

QLeyaQs.gif

You don't need to watch the trailer (I watched the trailer) to point out the obvious lack of grass shadows, density, piss-poor texture filtering, and aliasing. Lighting and motion blur are definitely debatable, though.
 
Because of their prior statements regarding cutting things back to get the demo out. I'll try to find them. In any case, I struggle to believe there will be zero changes/additions/improvements between this demo build and a final product release potentially 12-18+ months out.

Preach this. Considering there's a lot riding on this game for S.E
 
Of course you are. You can talk about the soles of the main character's shoes until your eyes bleed.

Oh ok, awesome. I was worried I did something wrong.

Because of their prior statements regarding cutting things back to get the demo out. I'll try to find them. In any case, I struggle to believe there will be zero changes/additions/improvements between this demo build and a final product release potentially 12-18+ months out.

I remember hearing about cuts for the demo but I thought it was just gameplay specific stuff like magic and summons.
 
Huh? You're comparing 2 differents areas and two differents angles for the boots. Please, guys, stahp.

You don't think it's actually incredibly more jarring that different areas would have varying degrees of visual fidelity?

Genuinely don't understand what people see in those screenshots. It's the same behemoth and barren enviroment we've seen a dozen times already.

Well there's your problem. The point is that it's the same location, just not the same visuals.
 
Speaking of XIII, what exactly were the big problems when it came to making/implementing the white engine/Crystal Tools? All I've heard is a lot of general "it sucked"
For development of the engine itself, the 13 team failed to produce, for years, a clear design for their game, and as a result was unable to convey what kinds of features they wanted in the engine to the engine team (lack of specifications). Ultimately they put out an engine, but it was still more reminiscent of their old style of development where they made an engine tailored for each game rather than a universal engine that could flexibly handle multiple types of games. Hence why 14 was a technical disaster and Crystal Tools was altogether abandoned by the 15 team.
 
For development of the engine itself, the 13 team failed to produce, for years, a clear design for their game, and as a result was unable to convey what kinds of features they wanted in the engine to the engine team (lack of specifications). Ultimately they put out an engine, but it was still more reminiscent of their old style of development where they made an engine tailored for each game rather than a universal engine that could flexibly handle multiple types of games. Hence why 14 was a technical disaster and Crystal Tools was altogether abandoned by the 15 team.

And why Crystal Tools was abandoned for XIV ARR.
 
Oh man. People are already talking about downgraded graphics. It's FFXV, graphics are the last thing I'm worried about. I'm happy I can finally play it.

It looks good anyway.
 
This seriously gotta be the worst looking 'next-gen' only game up to date. And it looks worse with every new screen or video shown.

Start doing bullshots Square , that way less people will be disappointed
 
Because of their prior statements regarding cutting things back to get the demo out. I'll try to find them. In any case, I struggle to believe there will be zero changes/additions/improvements between this demo build and a final product release potentially 12-18+ months out.
Completely agree here.

The other important point that people seem to miss is the fact that the demo will ship on version 1.5 of Luminious engine while the final game will ship on a much more advanced version of the same engine. It is almost stupid to expect zero improvements in retail release.

You don't need to watch the trailer (I watched the trailer) to point out the obvious lack of grass shadows, density, piss-poor texture filtering, and aliasing. Lighting and motion blur are definitely debatable, though.
The thing is.... even in the very first reveal trailer, the draw distance was horrible, aliasing even more terrible, and there were objects popping up in the distance. We could also easily spot the same hair dithering on Cidney.

Even when we talk about screenshots, the TGS screens were blurry and didn't even seen to be 1080p. So what magical version of the game I am missing here which was better than this one?

The per object motion blur might be only seen in the battle footage. We have yet to see a battle in the final demo version of the game, as even the launch trailer lacked it.

The only point that I completely agree is that vegetation looks pared back from the original reveal.
 
Considering how rushed this demo seems to be I don't think it looking worse than the final version should be very surprising.

Of course I could be wrong, in which case I'll need to steer clear of any XV thread from this point on lol
 
To reiterate, this game will obviously look better at release. Right bow it's running at version 1.5 of its engine and the final version will be 2.0.

They've already made strides. This is how the game looked last September.
The game is still years off from release. They most likely downgraded the assets to get a stable framerate for a demo that's meant to showcase the battle system and gameplay. At least they hit 1080p and it's considerably less blurry than this mess of an IQ.

Final-Fantasy-XV_2014_09-17-14_002.jpg

Final-Fantasy-XV_2014_09-25-14_002.jpg

So please for the sake of everyone's soles, stop with the downgrade talk when they've been only talking about upgrades for months now which have been clearly visible.
 
Looks incredible.

I can't believe I'll be playing this so soon ahhhh@!)9wjsi!!!!

If you imagine a dog begging for scraps at the table, you might be close in pegging my current frame of mind.
 
I'll be straight, the last thing I care about right now are the textures on Noctis' soles and the shadows cast by grass. After a decade of bullshit and the madness that has followed this game across two generations, there is nothing I care less about. I'm still in awe that this game is actually playable.

Square has obviously set a high standard when it comes to visual fidelity for mainline FF games. If the game comes out in 20XX and it looks awful, go ahead and freak out. Right now, though, it looks a hell of a lot better than it did when it was a PS3 game, and it's pretty clear Tabata and his team made a few concessions to get this demo out the door in time. I'm not apologizing for Square. I think if we should be worried about anything, we should be worried about how this game plays.
 
I think it looks incredible. Massive step up from the XIII series on PS3 graphically and up their with some of the best looking games we've seen so far for PS4.

It's so surreal to think we'll all be getting to play this after all these years. Square doing something right finally.
 
To reiterate, this game will obviously look better at release. Right bow it's running at version 1.5 of its engine and the final version will be 2.0.

They've already made strides. This is how the game looked last September.


So please for the sake of everyone's soles, stop with the downgrade talk when they've been only talking about upgrades for months now which have been clearly visible.
It's painfully obvious when people make drive by posts, that they haven't even been pretending to follow the past year of this game's development. I guess that's what gets under our skins. If they were so "concerned" they would actually know the deal.
 
I'll be straight, the last thing I care about right now are the textures on Noctis' soles and the shadows cast by grass. After a decade of bullshit and the madness that has followed this game across two generations, there is nothing I care less about. I'm still in awe that this game is actually playable.

Square has obviously set a high standard when it comes to visual fidelity for mainline FF games. If the game comes out in 20XX and it looks awful, go ahead and freak out. Right now, though, it looks a hell of a lot better than it did when it was a PS3 game, and it's pretty clear Tabata and his team made a few concessions to get this demo out the door in time. I'm not apologizing for Square. I think if we should be worried about anything, we should be worried about how this game plays.

Graphics is not even a concern with me it looks awesome in my eyes, but everyone has their take i guess. Personally i just want to see and feel how it plays.
 
Why are people claiming downgrade when this is just a demo...of a game that's not even close to being finished...? Did people really expect to play what they've seen in trailers already? What SE probably did is make sure they're allowing us to play the most stable build they have.
 
Looks very impressive. Likely they have had to tone things back from the demo. It is still well over a year away, do people really think they will have performance locked when they full engine isn't even complete?

The difference between this game and what I am playing in Dragon Age Inquisition right now is pretty big.

I will admit I participated in the downgrade discussions for Watch Dogs, but the whole thing is getting ridiculous. A lot of posters on here come across as miserable muppets...
 
Are you not understanding that games also need to perform well? They are downgraded to not run like slideshow powerpoints and instead like actual videogames.

I'm well aware of that and I know how games work. Yet I still think it's worth discussing reductions in graphics quality - especially in this industry of bullshots.
 
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