Are you kidding? how is blindly saying no its not, with nothing to back it up, even an argument. Do you understand how paired cinematic animations even work? If it wasn't smoke and mirrors, explain why in the video at 2:12 the player specifically places himself directly next to the car and waits for the behemoth to attack, the camera then cuts once an attack is started showing a cinematic sequence with your ally protecting you. After the cinematic sequence is over, the camera cuts back to game play, the behemoth is rotated 180 degrees, your ally is across the arena facing the behemoth, and the car you were standing next to is no longer behind you but behind the behemoth. Smoke and mirrors.
Shocker, context sensitive actions are... CONTEXT SENSITIVE!
In order to have these one off animations with an authored camera and specific characters interacting with each other. You have to teleport each character together and keep their relative distance exactly the same every time and in a safe location. Otherwise one character might be off screen or inside each others geometry. So are you suggesting this one off animation only happens when you stand in front of that car waiting for an attack? Or are you suggesting that if you are on the other side of the arena and the behemoth initiates a paired attack you get teleported to the other side of the arena to watch this one off. Smoke and mirrors.
Its amazing that somehow you can look at this, then at FF13 and say they are different in every way. They were attempting to do jumping around and attaching to things with an action rpg style as early as the first FF13 combat reveal in 2006.
http://www.youtube.com/watch?v=XRhd66aheNM
You see hallways in buildings. It's hard to make those something else but corridors. The trailer already showed a massive map of one city and we know it's not the only one and that there are vast fields outside the cities that can be explored. Besides, people aren't basing all their hype on one trailer, but everything that Nomura has revealed of the game during the years (the possibility of airships & other more traditional features). Nomura described his aim on how he'd want Versus to be in the past and this trailer's combat looks exactly like his vision of the combat was early on, it's not too far-fetched to believe all the rest of the ambitious nature of this game is true as well.
Where in the trailer does it show game play or exploration not happening in a controlled tight play space? He is in a house hallway, he is in a castle hallway, he is running down a bridge, jumping across rooftops lined in a row, swinging along a ladder in a straight line, and he is in a courtyard with an enclosed pathway leading out. FFX had a map and you were still running down corridors. It is far-fetched to infer that from what was shown, that this game lets you pilot an airship around a world and land anywhere you please.
And this is a bad thing... how? Especially given that they are giving you control during a lot of those cinematic parts.
Yes its a bad thing, one off big cut scenes are expensive and take away from game play features that could actually make the game fun to play. You are fooling yourself if you think that you have any control of those characters during the cinematic scenes. If you had player control you could just walk the player out of the camera or warp to the other side of the arena. Have you ever been able to control your character when your camera control has been taken away aside from quick time events?
No, they aren't. It's a pretty diverse set of characters, from young to old, far from some generic ANIMUUU girls with more personality than generic bald western characters.
http://www.ff-reunion.net/wp-content/uploads/2013/06/chara01.jpg
Sasuke, Reanbell, Altair, Sam Worthington. I suppose your are right it is rather diverse. I should have said unoriginal.
It looks better than your beloved FFs where it's "whore out attack command 99,99999% of the time to win."
So you are arguing that it looks better than my beloved FF that had Attack, Item, Magic, Summon, Tools, Capture, Steal, Blitz, Dance, Throw, Defend, and Mimic. Just to name a few and your beloved game that has Attack, Warp, and Linkform is some how superior.
It's not meant to be and it's GOOD that it isn't.
It's fine if they want to make action rpgs and depart from what Final Fantasy was, but don't call it Final Fantasy 15. It was designed to be a spin off, they changed its name to attempt to divorce it from the staleness that is FF13 and capitalize on renewed sales from people who don't know this is a troubled project that has been in development since 2006.
All I read in your whole post is "waah, waah, I fear change, waah, waah."
All I read in your whole post is "I have no idea what I am talking about, so I will just say you are wrong."