New Final Fantasy XV Gameplay Video And Livestream Nomura Details

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I do agree with this. Looking at the game closely, it's clearly the PS3 version transposed to the PS4, XB1. Looking at the scale of the game and the speed of things, i bet they struggled to run it at the decent framerate and they switched the whole game to next-gen machines.

In that sense, I wonder if the decision was made because it could speed up development time. Not as much time spent tweaking a PS3 game to get a decent framerate when they could release it as a slightly better looking game with more power to work with.
 
Have you seen him? He literally looks like that, so it must be pretty relatable for him. Noctis looks like an idealized Nomura with different facial features. That's a popular style.

tetsuya-nomura.jpg

20090114172358!Noctis_Close-Up.jpg
Noctis is definitely Nomura's power fantasy.
 
I really don't understand the comments that say it doesn't look next gen. Do people actually play PS3 games? Almost all of them look kind of bad, and the ones that look good are aliased to hell and back.

Naughty Dog is the only company that comes to mind that do exceptional textures and character models. Max Payne 3 as well I suppose.
 
Opinions are not immune to questioning your reasoning behind them, especially when it boils down to "it doesn't appeal to me." The response to you probably has less to do with your actual opinion and more to do with your use of the word "pretentious."
Pretentious is final fantasy gaf's trigger word?

Yeah this opinion certainly boils down to it doesn't appeal to me and it doesn't for the reasons I gave
 
I really don't understand the comments that say it doesn't look next gen. Do people actually play PS3 games? Almost all of them look kind of bad, and the ones that look good are aliased to hell and back.

Naughty Dog is the only company that comes to mind that do exceptional textures and character models. Max Payne 3 as well I suppose.
Maybe they're people who have been playing on PC? However, I can't remember a game that played like this. DmC on the PC looked good, but I can't remember what else. RE6 looked decent, sometimes, but it's not as dynamic. WRPGs like the Witcher 2 and a few others might look a bit nicer, but for different reasons.

It's how they perceive a "good looking guy" in japan.

Try google "jpop artists", the hair is basically the same.
It was a joke about Nomura's perception of himself.
 
Pretentious is final fantasy gaf's trigger word?

Yeah this opinion certainly boils down to it doesn't appeal to me and it doesn't for the reasons I gave

I just have a hard time understanding this line of thought, because there are plenty of games where the character designs don't appeal to me or I don't like the art direction I don't assume that it possesses a negative, inherent quality that a word like "pretentious" might imply, because it suggests that in some way the product is lacking.
 
I just have a hard time understanding this line of thought, because there are plenty of games where the character designs don't appeal to me or I don't like the art direction I don't assume that it possesses a negative, inherent quality that a word like "pretentious" might imply, because it suggests that in some way the product is lacking.
No not all. I thought Twewy was a very fun game despite feeling this way about it. The same can be true for this game
 
Maybe they're people who have been playing on PC? However, I can't remember a game that played like this.

I'm a PC gamer with what I would consider "high end" desktop and this seems to be at the top of what's available. The textures look incredibly detailed(look at that dinner room), the lighting seems great, and the character animation seems very fluid. Not to mention the draw distance and lack of aliasing. I just don't see what could be considered last gen about it, no PS3 game looks like that.
 
Impossible not to be hyped for this. Maybe it's because my expectations were really low but I'm really impressed with what I'm seeing.
Seems to be a huge leap forwards for the franchise.
 
Looks great, but I wish there was a little less Kingdom Hearts in my Final Fantasy. Both gameplay-wise and animation-wise. Noctis' movement looks too much like Sora's.
 
Looks great, but I wish there was a little less Kingdom Hearts in my Final Fantasy. Both gameplay-wise and animation-wise. Noctis' movement looks too much like Sora's.

This is the biggest problem I have with it. I was fine with it as an alternative to XIII, but I don't want to the series become an extension of KH's gameplay permanently. It just seems redundant.
 
This is the biggest problem I have with it. I was fine with it as an alternative to XIII, but I don't want to the series become an extension of KH's gameplay permanently. It just seems redundant.

Let's be honest now. Have you ever seen any core gameplay system in a mainline FF game become permanent? Lol.
 
looks amazing. i love the battles style. quickly reaching advent children level of epicness.i remember watching advent children and thinking how its too bad the combat wouldn't ever be like that. ready to eat crow
beautiful emotive characters
 
I was fine with it as an alternative to XIII, but I don't want to the series become an extension of KH's gameplay permanently. It just seems redundant.
I don't know why you're worrying about this becoming permanent; every Final Fantasy mainline title changes things up. And SE said so in their presser today. This is just the gameplay style that fits this particular game.
 
Let's be honest now. Have you ever seen any core gameplay system in a mainline FF game become permanent? Lol.

Actually, I think that the series has been relatively consistent with its gameplay. People make a big deal about the differences between how the games operate, but XII and XIII felt like the first real changes to me, aside from perhaps the introduction of ATB (which is before my time anyways >_>). Most of the differences in the series are in the background stuff, like how you raise stats, learn skills, etc. This takes Final Fantasy from a command based mainline series to a limited command based action RPG.
 
This is the biggest problem I have with it. I was fine with it as an alternative to XIII, but I don't want to the series become an extension of KH's gameplay permanently. It just seems redundant.

I think this is the one series where you don't have to fear that.
 
I don't know why you're worrying about this becoming permanent; every Final Fantasy mainline title changes things up. And SE said so in their presser today. This is just the gameplay style that fits this particular game.

Pretty much. FFXVI will be 100% different. Different team, different gameplay. It's been this way for 25 years.
 
Be wary that it's a way higher polygon count model.


That doesn't make her more appealing. They should have just left her facial structure alone.

I like her more, she seems less plain to me (especially her mouth, not sure about her eyes, really).
I know it's a higher poly model though, so that surely plays a part, either way, it's really a non issue for me.
 
No it's not.

Are you kidding? how is blindly saying no its not, with nothing to back it up, even an argument. Do you understand how paired cinematic animations even work? If it wasn't smoke and mirrors, explain why in the video at 2:12 the player specifically places himself directly next to the car and waits for the behemoth to attack, the camera then cuts once an attack is started showing a cinematic sequence with your ally protecting you. After the cinematic sequence is over, the camera cuts back to game play, the behemoth is rotated 180 degrees, your ally is across the arena facing the behemoth, and the car you were standing next to is no longer behind you but behind the behemoth. Smoke and mirrors.

Shocker, context sensitive actions are... CONTEXT SENSITIVE!

In order to have these one off animations with an authored camera and specific characters interacting with each other. You have to teleport each character together and keep their relative distance exactly the same every time and in a safe location. Otherwise one character might be off screen or inside each others geometry. So are you suggesting this one off animation only happens when you stand in front of that car waiting for an attack? Or are you suggesting that if you are on the other side of the arena and the behemoth initiates a paired attack you get teleported to the other side of the arena to watch this one off. Smoke and mirrors.


In every way?

Its amazing that somehow you can look at this, then at FF13 and say they are different in every way. They were attempting to do jumping around and attaching to things with an action rpg style as early as the first FF13 combat reveal in 2006.

http://www.youtube.com/watch?v=XRhd66aheNM




You see hallways in buildings. It's hard to make those something else but corridors. The trailer already showed a massive map of one city and we know it's not the only one and that there are vast fields outside the cities that can be explored. Besides, people aren't basing all their hype on one trailer, but everything that Nomura has revealed of the game during the years (the possibility of airships & other more traditional features). Nomura described his aim on how he'd want Versus to be in the past and this trailer's combat looks exactly like his vision of the combat was early on, it's not too far-fetched to believe all the rest of the ambitious nature of this game is true as well.

Where in the trailer does it show game play or exploration not happening in a controlled tight play space? He is in a house hallway, he is in a castle hallway, he is running down a bridge, jumping across rooftops lined in a row, swinging along a ladder in a straight line, and he is in a courtyard with an enclosed pathway leading out. FFX had a map and you were still running down corridors. It is far-fetched to infer that from what was shown, that this game lets you pilot an airship around a world and land anywhere you please.


And this is a bad thing... how? Especially given that they are giving you control during a lot of those cinematic parts.

Yes its a bad thing, one off big cut scenes are expensive and take away from game play features that could actually make the game fun to play. You are fooling yourself if you think that you have any control of those characters during the cinematic scenes. If you had player control you could just walk the player out of the camera or warp to the other side of the arena. Have you ever been able to control your character when your camera control has been taken away aside from quick time events?

No, they aren't. It's a pretty diverse set of characters, from young to old, far from some generic ANIMUUU girls with more personality than generic bald western characters.

http://www.ff-reunion.net/wp-content/uploads/2013/06/chara01.jpg

Sasuke, Reanbell, Altair, Sam Worthington. I suppose your are right it is rather diverse. I should have said unoriginal.

It looks better than your beloved FFs where it's "whore out attack command 99,99999% of the time to win."

So you are arguing that it looks better than my beloved FF that had Attack, Item, Magic, Summon, Tools, Capture, Steal, Blitz, Dance, Throw, Defend, and Mimic. Just to name a few and your beloved game that has Attack, Warp, and Linkform is some how superior.

It's not meant to be and it's GOOD that it isn't.

It's fine if they want to make action rpgs and depart from what Final Fantasy was, but don't call it Final Fantasy 15. It was designed to be a spin off, they changed its name to attempt to divorce it from the staleness that is FF13 and capitalize on renewed sales from people who don't know this is a troubled project that has been in development since 2006.

All I read in your whole post is "waah, waah, I fear change, waah, waah."

All I read in your whole post is "I have no idea what I am talking about, so I will just say you are wrong."
 
Let's be honest now. Have you ever seen any core gameplay system in a mainline FF game become permanent? Lol.
I mean I see what you're saying but FFX, FF13 and FF 13 all used something very similar to the spear grid. With 13 and 12 the paradigm system is clearly a descendant of the gambit system. I agree though, this action based style of play may not be in the cards for FF16
 
Yes its a bad thing, one off big cut scenes are expensive and take away from game play features that could actually make the game fun to play.

This is not a situation that exists. "Well, we could implement that feature, but instead we'll just spend it on this cutscene." - No, lol. Cutscenes were just about the only thing that Square seemed to be able to work on for this game for a while (prior to 2010), and they went back and forth between CG and in engine for the hell of it.
 
Let's be honest now. Have you ever seen any core gameplay system in a mainline FF game become permanent? Lol.


With the speed of SE's development it will be the only FF gameplay we'll have for a long time.

Besides, it'll probably return for XV-2 and 3.
 
Actually, I think that the series has been relatively consistent with its gameplay. People make a big deal about the differences between how the games operate, but XII and XIII felt like the first real changes to me, aside from perhaps the introduction of ATB (which is before my time anyways >_>). Most of the differences in the series are in the background stuff, like how you raise stats, learn skills, etc. This takes Final Fantasy from a command based mainline series to a limited command based action RPG.

I think you're being rather generous. It's true that FF1-3 and FF4-9 had the same core gameplay, but since then?

FFX was a full turn-base system with no ATB and had full party swapping in battles and visible turn order. It was a huge departure from previous FFs.

FFXI is a MMO.

FFXII did away with encounters and introduced lots of AI-driven commands.

FFXIII did away with full party control, but brought back encoutners, removed MP completely.

FFXVI is another MMO.

FFXV does away with encounters and full party control, full action RPG.

FFXVI will.....? Who knows. The series has been changing massively from entry to entry for over a decade now. Why would it suddenly stay the same after one change now?
 
I mean I see what you're saying but FFX, FF13 and FF 13 all used something very similar to the spear grid. With 13 and 12 the paradigm system is clearly a descendant of the gambit system. I agree though, this action based style of play may not be in the cards for FF16

Even if XVI is action, it may be completely different. Kingdom Hearts style games is kind of Nomura's thing.

No other director will be doing that.
 
I think you're being rather generous. It's true that FF1-3 and FF4-9 had the same core gameplay, but since then?

FFX was a full turn-base system with no ATB and had full party swapping in battles and visible turn order. It was a huge departure from previous FFs.

FFXI is a MMO.

FFXII did away with encounters and introduced lots of AI-driven commands.

FFXIII did away with full party control, but brought back encoutners, removed MP completely.

FFXVI is another MMO.

FFXV does away with encounters and full party control, full action RPG.

FFXVI will...
be a train simulator.
 
This is not a situation that exists.

What fairy tale world do you live in? The project has a budget. Each engineer, animator, modeler, lighter, rigger, technical artist, and vfx artist have to touch that one off cut scene. It takes an exorbitant amount of time to create one. Those artists could have been working on a new mechanic instead of that cut scene. Explain how this situation does not exist.
 
I think you're being rather generous. It's true that FF1-3 and FF4-9 had the same core gameplay, but since then?

FFX was a full turn-base system with no ATB and had full party swapping in battles and visible turn order. It was a huge departure from previous FFs.

FFXI is a MMO.

FFXII did away with encounters and introduced lots of AI-driven commands.

FFXIII did away with full party control, but brought back encoutners, removed MP completely.

FFXVI is another MMO.

FFXV does away with encounters and full party control, full action RPG.

FFXVI will.....? Who knows. The series has been changing massively from entry to entry for over a decade now. Why would it suddenly stay the same after one change now?

I had considered FFX after I made my post, and I think you're right. In my head I've sort of divorced the MMOs from the main series anyways, because as MMOs that's naturally how they're going to operate, but it's a good point for "it's not necessarily like this from now on."

You're right, it has been a decade now. And PS4 is coming out. I'm getting old! ; _ ;
 
What fairy tale world do you live in? The project has a budget. Each engineer, animator, modeler, lighter, rigger, technical artist, and vfx artist have to touch that one off cut scene. It takes an exorbitant amount of time to create one. Those artists could have been working on a new mechanic instead of that cut scene. Explain how this situation does not exist.

They clearly already have a job. And the CG team is a completely separate part of the company.
 
I was a bit confused by the trailer at Sony's conference, but this higher quality capture is much more digestible. And the world/story look as intriguing as ever.

This will be one of the main reasons for me to jump into next gen.
 
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