I still can’t believe SE hasn’t learned anything from Capcom, SEGA and Bamco, release all of your titles on all existing platforms day one, the age of third-party exclusives hurts more than it helps
How can Square release any of their current AAA slate on Switch 1/2? How can they guarantee a decent-enough look for 7 Rebirth or 16 on Series S? The answer is they likely can't because they focused so hard on graphical fidelity.
Merely releasing more on other platforms is not sufficient to fix the issues they're facing. They need to thoroughly re-examine their pipeline and franchise fanbases very carefully and make the correct moves to fix their pipeline, because right now, it's not desirable enough to generate the revenue they want.
You know what SEGA and Capcom have in common, that Square simply never bothers to do?
- They frequently survey fans (I have participated in at least 2 surveys from each), and whenever a creative change is needed for any big franchise, they ensure that fans of the past playstyle aren't left hanging (Capcom going First Person for RE7/8, while maintaining 3rd person for RE2/3/4 remakes, and SEGA ensuring that long-time Yakuza fans are still serviced with the gameplay they like when the mainline series went JRPG). Conversely, look at FF7 remake trilogy, a project that only a minority were asking for got turned into a vanity project for Kitase and Nomura.
- They both frequently re-use assets and engines, and try their hardest to release on past-gen as well as current-gen consoles (Square literally did the opposite of this, even their big PS exclusives managed to exclude PS4). This is because they have stopped trying to compete on cutting edge graphics.
- They both focus on consistently releasing things for their big franchises, they don't leave their consumers for upwards of 3-4 years to deliver a new installment, as a result, fans are always engaged and their expectations are kept in check (meanwhile mainline DQ is now slipping into the same tunnel FF got into).
- They both make far better use of their back catalogues of IP, meanwhile Square has troves of IP (especially if you count their Gangan manga/LN publishing arm) that goes unused for years and years.
There's a lot to fix at Square besides the PS exclusivity thing.