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Final Fantasy XVI and Final Fantasy VII Rebirth underperformed, says Square Enix

Felessan

Member
Square Enix management says exclusivity is hurting them and plans to scrap those deals. They have all the data and can see how the franchise and audience has stagnated.

How are people on a forum with limited data challenging this pivot?
They obviously have no clue what to do with it's HD business dying, so they just shoot in every direction in hope something somehow will work out.
It's a lame excuse and trying to save a face when it's obvious that their biggest problem is Genshin&co sweeping their home territory away from them.
They tried to appeal more to western auditory - didn't work, appeal with smaller budgets - didn't work, appeal to nostalgy - worked a bit but not enough to offset losses.
They need FF themed Genshin, but japanese gacha kinda stuck atm
SE management can't just go out and say "we are f***ed". They need a plausible reason to explain poor performance or there will be a question about their incompetence
 
16 problem is centralized for new gamers that not yet fans for Final Fantasy adding its gameplay that action like DMC with exploration of older Final Fantasy games on SE judgement it still JRPG but its not really its Action-Adventure game(think of 85% Action/ 15% RPG) thus some older FF fans doesnt like it or judge it on watching its gameplay or its demo(some of them they are waiting for Price-drop of it than buying it on full price or even PC version of it)
+ dont forget FF15 fiasco(that game its like KH-fied system but as update it became RPG due constant update such as Char-switch and "tactical mode" or slow mode but its base game its feel KH like game(simplified RPG with mini customization[skills are just truly meh or lack appeal to be jrpg)+ only MC control) dont forget equipment its just upgrades no tactical approach for it especially weapons...

meanwhile on FF7 Rebirth its just good evolution of Final fantasy but its trilogy thus affected by players who doesnt like to spoil themselves want a fulll experience of FF7remake or to wait the game to be completed + the issue of open-world travel fatigue
 

Astray

Member
I still can’t believe SE hasn’t learned anything from Capcom, SEGA and Bamco, release all of your titles on all existing platforms day one, the age of third-party exclusives hurts more than it helps
How can Square release any of their current AAA slate on Switch 1/2? How can they guarantee a decent-enough look for 7 Rebirth or 16 on Series S? The answer is they likely can't because they focused so hard on graphical fidelity.

Merely releasing more on other platforms is not sufficient to fix the issues they're facing. They need to thoroughly re-examine their pipeline and franchise fanbases very carefully and make the correct moves to fix their pipeline, because right now, it's not desirable enough to generate the revenue they want.

You know what SEGA and Capcom have in common, that Square simply never bothers to do?

- They frequently survey fans (I have participated in at least 2 surveys from each), and whenever a creative change is needed for any big franchise, they ensure that fans of the past playstyle aren't left hanging (Capcom going First Person for RE7/8, while maintaining 3rd person for RE2/3/4 remakes, and SEGA ensuring that long-time Yakuza fans are still serviced with the gameplay they like when the mainline series went JRPG). Conversely, look at FF7 remake trilogy, a project that only a minority were asking for got turned into a vanity project for Kitase and Nomura.

- They both frequently re-use assets and engines, and try their hardest to release on past-gen as well as current-gen consoles (Square literally did the opposite of this, even their big PS exclusives managed to exclude PS4). This is because they have stopped trying to compete on cutting edge graphics.

- They both focus on consistently releasing things for their big franchises, they don't leave their consumers for upwards of 3-4 years to deliver a new installment, as a result, fans are always engaged and their expectations are kept in check (meanwhile mainline DQ is now slipping into the same tunnel FF got into).

- They both make far better use of their back catalogues of IP, meanwhile Square has troves of IP (especially if you count their Gangan manga/LN publishing arm) that goes unused for years and years.

There's a lot to fix at Square besides the PS exclusivity thing.
 

ArtHands

Thinks buying more servers can fix a bad patch
It can't be enough when their whole line-up of games generated a meager 750 million USD. That IS low when you have released historical IPs like FFXVI and 7 Rebirth.... they should be cracking 1 billion easy.


It is hardware and software combined and that graph was done by a moron at WSJ. PC hardware sales did decline, but not by that much (23ish billion down to 20), software revenue was up. I posted the actual Aldora report WSJ used for the graph and Aldora themselves are saying that the PC hardware segment proves resilient, as they expect console hardware to come crashing down next FY.


Thanks for the full context.
 

adamsapple

Or is it just one of Phil's balls in my throat?
They said the segment as a whole didn't meet expectations. Potentially one of the games met expectations and one didn't. We can't say for sure exactly.

I think it's a safe bet that Rebirth probably hasn't.

They put out an FF16 PR about it selling 3 million copies on their press website within a week of the games release (June 23rd release - June 28th PR), for comparison.

 
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Fabieter

Member
How are people on a forum with limited data challenging this pivot?

We always do this with everything. People also did this why it's stupid for square enix to even release exclusives. So this goes all ways.

We(including me) also hated on the ps5 pro with very limited data. It's our bread and butter.
 

Fabieter

Member
I think it's a safe bet that Rebirth probably hasn't.

They put out an FF16 PR about it selling 3 million copies on their press website within a week of the games release (June 23rd release - June 28th PR), for comparison.


You say safe and probably in the same sentence. What is it? The only thing that's safe it's that the HD segment has problems including a shitton of smaller multiplatform aa games which are still really expensive to make.
 

adamsapple

Or is it just one of Phil's balls in my throat?
You say safe and probably in the same sentence. What is it? The only thing that's safe it's that the HD segment has problems including a shitton of smaller multiplatform aa games which are still really expensive to make.

The lack of any kind of PR, tweet or announcement is pretty damning evidence. Also industry folks like Nico Partner's Daniel confirming that the game has indeed underperformed is all 'proof' we need since Square isn't talking numbers.

Even the blurb of the presentation specifically name calls XVI and Rebirth (Rebirth in two different occasions).
 
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Woopah

Member
Square Enix management says exclusivity is hurting them and plans to scrap those deals. They have all the data and can see how the franchise and audience has stagnated.

How are people on a forum with limited data challenging this pivot?


How I hate the "authority fallacy"...

SE management can't manage their own IPs, so that should give you a hint as to why their words can't be taken at face value.

Sure, if they set unrealistic expectations, their games will "fail" despite being profitable. The truth is only PC could give them additional sales, but as some people have pointed out that's not the root problem. They can't expect Final Fantasy to sell like Zelda or Monster Hunter because they have been shitting on the IP for two generations and that has consequences. Of course, the people who fucked up wont tell you that, they rather put the blame on exclusivity deals and other parties.
 

BbMajor7th

Member
FFVII Rebirth shouldn't shock anybody. The biggest draw of the FFVII remake project was seeing an iconic world realized with modern visual tech - it was exploring a fully realized Midgar as a fully rendered Cloud Strife for the first time. Once you've done that, the appeal diminishes, so you see attrition in sequels unless the game makes a particularly strong case for its own existence outside of being a prettier more performant take on the original (FFVII Remake did not).
 

Fabieter

Member
The lack of any kind of PR, tweet or announcement is pretty damning evidence. Also industry folks like Nico Partner's Daniel confirming that the game has indeed underperformed is all 'proof' we need since Square isn't talking numbers.

Even the blurb of the presentation specifically name calls XVI and Rebirth (Rebirth in two different occasions).

Because they are the only big games. Everything in the op calls the whole HD gaming segment shit. It's really weird to call out Final Fantasy specifically. It's click baity at best.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Because they are the only big games. Everything in the op calls the whole HD gaming segment shit. It's really weird to call out Final Fantasy specifically. It's click baity at best.

Ok, like you said they're the big games.

A relatively small budgeted game like Diofield or Star Ocean 2R not selling well will not the same impact as a high budgeted game like 16 or Rebirth. Naming them shows that Square had higher expectations of those two.

I do agree with what you said on an earlier page that Square has bigger problems than just FF and they need kind of a big restructuring of how they deliver content.

As of right now, they're mostly coasting off of FF14.
 
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Fabieter

Member
If the small game costs 70m and sells just as much to break even than they would still be disappointed with the profit when all those smaller games which are still expensive don't make money. If you don't have numbers for every game with budgets than we dont have a case here.

I still think that the ff games slightly underperformed but their problems are alot deeper with basically their whole HD Library.
 
How can Square release any of their current AAA slate on Switch 1/2? How can they guarantee a decent-enough look for 7 Rebirth or 16 on Series S? The answer is they likely can't because they focused so hard on graphical fidelity.

Merely releasing more on other platforms is not sufficient to fix the issues they're facing. They need to thoroughly re-examine their pipeline and franchise fanbases very carefully and make the correct moves to fix their pipeline, because right now, it's not desirable enough to generate the revenue they want.

You know what SEGA and Capcom have in common, that Square simply never bothers to do?

- They frequently survey fans (I have participated in at least 2 surveys from each), and whenever a creative change is needed for any big franchise, they ensure that fans of the past playstyle aren't left hanging (Capcom going First Person for RE7/8, while maintaining 3rd person for RE2/3/4 remakes, and SEGA ensuring that long-time Yakuza fans are still serviced with the gameplay they like when the mainline series went JRPG). Conversely, look at FF7 remake trilogy, a project that only a minority were asking for got turned into a vanity project for Kitase and Nomura.

- They both frequently re-use assets and engines, and try their hardest to release on past-gen as well as current-gen consoles (Square literally did the opposite of this, even their big PS exclusives managed to exclude PS4). This is because they have stopped trying to compete on cutting edge graphics.

- They both focus on consistently releasing things for their big franchises, they don't leave their consumers for upwards of 3-4 years to deliver a new installment, as a result, fans are always engaged and their expectations are kept in check (meanwhile mainline DQ is now slipping into the same tunnel FF got into).

- They both make far better use of their back catalogues of IP, meanwhile Square has troves of IP (especially if you count their Gangan manga/LN publishing arm) that goes unused for years and years.

There's a lot to fix at Square besides the PS exclusivity thing.
They they should have designed the game around being able to be released on the SW, rather than pointless chase "graphical fidelity".
 

Astray

Member
They they should have designed the game around being able to be released on the SW, rather than pointless chase "graphical fidelity".
That's exactly what I'm advocating for.

But this isn't a road without risk for Square, they need to retrain people to accept concessions in graphics and maybe scope to make that kind of game a success.
 
They they should have designed the game around being able to be released on the SW, rather than pointless chase "graphical fidelity".

They should be able to do both Rebirth and FF16 on Switch 2. Albeit with some graphical cutbacks and 30 fps only.

I had thought that the 3 month exclusivity for Rebirth might have been signed at a time when they thought the Switch 2 was going to be released in Mid 2024.
 
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Astral Dog

Member
Square Enix management says exclusivity is hurting them and plans to scrap those deals. They have all the data and can see how the franchise and audience has stagnated.

How are people on a forum with limited data challenging this pivot?

Clearly whatever they got from Sony, it wasn’t enough to offset the likely damage to the franchise. They’d probably be in a better place on PC if Steam releases coincided with the major marketing campaign of last year.

They were always going to walk away from these deals anyway, since the Switch 2 will become the major platform for most of their games for the near to mid term.
Overall i don't disagree, but obviously at the time it made sense to make a deal with Sony, instead of any other company.

Maybe they simply didn't wanted to cover all the costs by themselves,FFVIIR and FFXVI look to be very expensive projects,they are just saying the sales are lower than they projected for PS5
 
FF7 remake project is brilliant stuff.

I really wish FFXVI was a different game entirely, I did not like it at all but I still want square to be successful. I also want them to stop working with SBI. WTF...
 

StereoVsn

Member
Octopath Traveller II was legit incredible. Buy that game!
Yep, it was much better vs the first game. Also, Star Ocean 2 Remake was excellent. Triangle Strategy was good.

Their Mana and Saga games seemed to have underperformed though I think if anything they were releasing too many AA games.

Diofield Chronicles, Tactics Ogre, Triangle Strategy, Live a Live, Star Ocean, bunch of Mana and Saga games, Octopath 2. That’s a lot of titles.
 

StereoVsn

Member
Overall i don't disagree, but obviously at the time it made sense to make a deal with Sony, instead of any other company.

Maybe they simply didn't wanted to cover all the costs by themselves,FFVIIR and FFXVI look to be very expensive projects,they are just saying the sales are lower than they projected for PS5
This is the same company that put Kingdom Hearts on Epic Games exclusively for years PC side. So eh, I am not sure of their business acumen in all cases.
 
What has hurt Square Enix is that something like FF16 and Rebirth couldn't have been brought to the Switch. I actually don't think bringing it to Xbox and PC will make much difference as that's not where the base is. Hopefully the Switch 2 is powerful enough to have some version of a mainline FF game as it would probably sell millions on that.
 

Ozriel

M$FT
How I hate the "authority fallacy"...

SE management can't manage their own IPs, so that should give you a hint as to why their words can't be taken at face value.

Sure, if they set unrealistic expectations, their games will "fail" despite being profitable. The truth is only PC could give them additional sales, but as some people have pointed out that's not the root problem. They can't expect Final Fantasy to sell like Zelda or Monster Hunter because they have been shitting on the IP for two generations and that has consequences. Of course, the people who fucked up wont tell you that, they rather put the blame on exclusivity deals and other parties.

It’s not ‘unrealistic’ to have had better sales expectations for a mainline Final Fantasy game. It used to be the JRPG royalty, it has AAA production values, very decent marketing and was well received by critics In previews. It’s probably under 3.5 million units sold, which IS lower than most would have expected.

Most of the ‘shitting on the IP’ was from accepting exclusivity deals that translated to constraining the IP’s audience.
 

Haint

Member
The lack of any kind of PR, tweet or announcement is pretty damning evidence. Also industry folks like Nico Partner's Daniel confirming that the game has indeed underperformed is all 'proof' we need since Square isn't talking numbers.

Even the blurb of the presentation specifically name calls XVI and Rebirth (Rebirth in two different occasions).
And it's still a PS exclusive 6 months later, despite fine print marketing materials suggesting Sony's deal was only for 3 months. These clowns have no idea what they're doing. This shit should have been bundled with Integrade for $70 and put up on Steam and Xbox 3 months ago. Abject. Retards.
 
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Minsc

Gold Member
Sometimes I wonder if the best thing about SE finishing with Part 3 will be that we can all hate and complain about the next big AAA FF they put out!
 

cman

Neo Member
Square Enix just announced FF7 Evercrisis has reached 9 million downloads.


I guess that means interest in FF7 is still good enough.
 

lestar

Member
What has hurt Square Enix is that something like FF16 and Rebirth couldn't have been brought to the Switch. I actually don't think bringing it to Xbox and PC will make much difference as that's not where the base is. Hopefully the Switch 2 is powerful enough to have some version of a mainline FF game as it would probably sell millions on that.
Switch 2 will have FFVII remake and rebirth and FF16 for sure, if they are launch titles, the sales will get a strong bump
 
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