Sushi_Combo
Member
Yeah not sure having the game on xbox would have changed anything. SE were disappointed in those Tomb raider sales that sold well! Lol.and Square-Enix will still announce that sales were disappointing
Yeah not sure having the game on xbox would have changed anything. SE were disappointed in those Tomb raider sales that sold well! Lol.and Square-Enix will still announce that sales were disappointing
200 million sold!and Square-Enix will still announce that sales were disappointing
That's really not true in this case. No one should have expected their flagship series to shrink compared to the previous entry while stuff like Monster Hunter, Yakuza, Dark Souls and Persona keep growing.Square Enix financial people always have the loftiest expectations.
It can't be enough when their whole line-up of games generated a meager 750 million USD. That IS low when you have released historical IPs like FFXVI and 7 Rebirth.... they should be cracking 1 billion easy.They say sales were up 20 billion yen, so yeah, their games sold well. It’s just never enough for them.
It is hardware and software combined and that graph was done by a moron at WSJ. PC hardware sales did decline, but not by that much (23ish billion down to 20), software revenue was up. I posted the actual Aldora report WSJ used for the graph and Aldora themselves are saying that the PC hardware segment proves resilient, as they expect console hardware to come crashing down next FY.Is that hardware spending or software?
If its hardware?
No shit PC spending has reduced when $500 dollar GPUs were going for $1,500 - $2,000 in Covid times.
Having the game on Xbox, PlayStation, PC, Nintendo, Streaming is a win for gamers.Yeah not sure having the game on xbox would have changed anything. SE were disappointed in those Tomb raider sales that sold well! Lol.
Yep, you also take advantage of bigger marketing budget.I bought 16 for PC. But I am also well aware of the game's critiques levied against it on this site and other internet outlets. Do you honestly believe negative word of mouth on a game that's been on the market for a year won't affect it's PC sales? When you release games day one on everything you get day one hype, and blind day one purchases. It's important.
It can't be enough when their whole line-up of games generated a meager 750 million USD. That IS low when you have released historical IPs like FFXVI and 7 Rebirth.... they should be cracking 1 billion easy.
It is hardware and software combined and that graph was done by a moron at WSJ. PC hardware sales did decline, but not by that much (23ish billion down to 20), software revenue was up. I posted the actual Aldora report WSJ used for the graph and Aldora themselves are saying that the PC hardware segment proves resilient, as they expect console hardware to come crashing down next FY.
WSJ - PS5 shipped 61.7M and Xbox Series 28.3M WW, as of the end of june 2024, PC Sales Falling
Sony isn't focusing on PC tho. Their first party studio games are still coming to PC 1 to 2 years after release. True. But can you list how many? Do you still think releasing just one or at most 2 exclusives per year is enough for gamers to continue supporting the console? PS2 to PS4...www.neogaf.com
Got some news for ya
You deserve nothing because square always has crazy expectations of sales. Same thing happened with the Tomb Raider reboot. Square thinks all their games should be doing COD numbers.
Sounds like you are trying real hard to have a narrative fit your opinion of a certain game. You ever heard of confirmation bias?BS you guys were like.. "Oh SQUARE was more than satisfied. " blah blah blah.
apologize now!!
BS you guys were like.. "Oh SQUARE was more than satisfied. " blah blah blah.
apologize now!!
Yeah, like releasing it on Xbox would've made it sell tons moreNext time don't sell your ass to Sony.
no, this is for the whole FY. I guess 20-25m games sold throughout the year is a fair estimate but that isn't just FFXVI and 7 Rebirth. That is across all their games and according to their image it seems they had 7 new releases.Assuming they get $40 on average for every sale, that's 25 million copies. We're talking about quarterly revenue, aren't we?
Where's my starfield?Having the game on Xbox, PlayStation, PC, Nintendo, Streaming is a win for gamers.
You misplaced your focus.What I'm saying is if they continued their trend of releasing Final Fantasy games on multiple platforms, they likely would be in a better spot than they are now, albeit still on a downward trend. But putting their big expensive AAA JRPG that's losing relevancy behind an exclusivity wall, only accelerated the IPs decline.
no, this is for the whole FY. I guess 20-25m games sold throughout the year is a fair estimate but that isn't just FFXVI and 7 Rebirth. That is across all their games and according to their image it seems they had 7 new releases.
What's interesting is that FFXIV generated almost 50 billion Yen by itself... without an expansion.
Where's my starfield?
You misplaced your focus.
SE problem is Genshin eating out their playervase, not potentional 20% max more users on PC+consoles.
Going full multiplatform will not save them as we see on number of smaller titles, they have to find a way to battle high-profile gaas invasion.
Player retention wise they should focus on finding a way to get back their core audience (that is asian players, mostly console) and not expanding, money wise they should go whatever is more profitable (and I doubt that Xbox sales would bring more than marketing deal from Sony)
Based on my cursory search.What Square games have Skip vs come to XBOX since then?
I didn't think it was theatrical, but the incompetence that followed afterwards is just strange to me, and only Square are to blame for that.P.S. And no, I'm not putting my hands in the fire for Square. Square is not trustworthy.
But the same reason is what I would also advise those who think that this agreement with P. Spencer is a theatrical performance without substance or effects and that Square's strategy regarding XBOX has not changed.
It seems you're the one who failed to grasp the financial situation of SE AAA games results. Their expectations are relative to the budgets given to the development teams but those two games failed to deliver commercially.A lot of people in this thread clearly (or purposely) don't know what they are talking about.
Squeenix always has stupidly high forecasted expectations for their titles. They think they will get GTA/Fortnite numbers for every game.
Putting something on a different platform isn't going to fix these expectations being wrong, it only makes them worse.
IE. lets pretend they expected rebirth to sell 32 million copies. if they made it completely multiplatform all they are going to do is up that number to something ridiculous like 60-80 million, not be satisfied with the extra 5 or so mil they sell (at best)
the problem has nothing to do with anything other than Squeenix themselves having no idea how to read the market and promising the moon to investors.
It seems you're the one who failed to grasp the financial situation of SE AAA games results. Their expectations are relative to the budgets given to the development teams but those two games failed to deliver commercially.
Final Fantasy mainline budgets are certainly sitting at the top along with a few other games but their sales strategy is holding their titles back from selling to wider audiences.
Resident Evil(day one multiplat strategy) vs Final Fantasy (console exclusive strategy) sales in this generation.
Resident Evil 2 Remake - 14.2m
Final Fantasy 7 Remake - 7m
Resident Evil 4 Remake - 7m(Fastest selling RE game to date)
Final Fantasy XVI - 3.5m
They should try to go back to their roots and try to sell a new game that plays like the old ones. It’s not like people are against turn based RPG’s, look at Baldur’s Gate 3.The problem is that FF is latched to the idea of nostalgia and the fans are growing up. FF isn’t as marketable to the younger generation anymore. Remember FFXV came out 7 years before FFXVI and that’s a big gap already.
That's really not true in this case. No one should have expected their flagship series to shrink compared to the previous entry while stuff like Monster Hunter, Yakuza, Dark Souls and Persona keep growing.
They were morons for ever approving a slow motion decade long remake trilogy though, so that was certainly lofty BS on their part. They believed the vocal minority online that got their jimmies rustled with that PS3 tech demo and never let it go.
They should try to go back to their roots and try to sell a new game that plays like the old ones. It’s not like people are against turn based RPG’s, look at Baldur’s Gate 3.
Your response has nothing to do with what i said?It seems you're the one who failed to grasp the financial situation of SE AAA games results. Their expectations are relative to the budgets given to the development teams but those two games failed to deliver commercially.
Final Fantasy mainline budgets are certainly sitting at the top along with a few other games but their sales strategy is holding their titles back from selling to wider audiences.
Resident Evil(day one multiplat strategy) vs Final Fantasy (console exclusive strategy) sales in this generation.
Resident Evil 2 Remake - 14.2m
Final Fantasy 7 Remake - 7m
Resident Evil 4 Remake - 7m(Fastest selling RE game to date)
Final Fantasy XVI - 3.5m
It’s on every screen.Where's my starfield?
I’m not looking to buy a remake of a game I beat 20 years ago though.I can't wait for the FF9 remake to be available on all platforms from day one, turn-based, and the best Final Fantasy game ever. And yet, all those people who criticize Final Fantasy for not being like the older ones still won’t buy it.
Not on mine, sorry. Not everybody wins here.It’s on every screen.
Yours too. You can’t escape Xbox! Only sales can elude it.Not on mine, sorry. Not everybody wins here.
I’m not looking to buy a remake of a game I beat 20 years ago though.
Expedition 33 is a great example of the direction I preferred Square went with Final Fantasy.
SQE forecast sales numbers are realistic to the budgets given to their developers. They were clearly expecting FF series to sell similarly to successful AAA Japanese games like Resident Evil, Monster Hunter, and Souls series but failed because of exclusive strategy they were adopting not inline with industry standards. Square Enix overestimated Playstation exclusive deal and underestimated multiplatform business strategy.Your response has nothing to do with what i said?
It is so far removed from anything I was saying in my post that I'm fairly certain you didn't read it.
Resident Evil sales have nothing to do with the fact that square Enix doesn't know how to forecast their sales.
What point are you even making. That one game in a different franchise sold more?
So you think their estimations would remain absolutely the same if they had more platforms.SQE forecast sales numbers are realistic to the budgets given to their developers. They were clearly expecting FF series to sell similarly to successful AAA Japanese games like Resident Evil, Monster Hunter, and Souls series but failed because of exclusive strategy they were adopting not inline with industry standards. Square Enix overestimated Playstation exclusive deal and underestimated multiplatform business strategy.
The final fantasy audience is deeply fragmented because Square's development of the IP since the PS1 days has been very erratic.I can't wait for the FF9 remake to be available on all platforms from day one, turn-based, and the best Final Fantasy game ever. And yet, all those people who criticize Final Fantasy for not being like the older ones still won’t buy it.