Arby 'n' the Chief
Member
Cant wait to watch a potato cam leak or livestream from someone in dubai to see Forge and other unannounced stuff.
Nothing can top the barn leak, nothing
Cant wait to watch a potato cam leak or livestream from someone in dubai to see Forge and other unannounced stuff.
Some of them, since I misspoke in an earlier post, so this is like a sexy necrobump, or sexcrobump, which I just, and immediately regretted, coined.
Stinkles, how long is the campaign? Is it the usual 7 hours run?
15 hours long Halo campaign? Well, I have to play it to believe that.Pretty sure they said it was about twice the length of Halo 4 so maybe 15-ish hours long?
Locke: FIRE TEAM OSIRIS, THE LIGHT IS GREEN!!!!!!!!!!!!!!!!!
Team Blue: *quiet, unassuming non-banter*
I'm on #TeamLocke and #TeamOsiris
I hope they fix the vertex swimming in the cutscenes, it's a little bit distracting.
I'm calling it right now: Master Chief is gonna die and this game will set up Locke to be the main character in Halo 6
I'm calling it right now: Master Chief is gonna die and this game will set up Locke to be the main character in Halo 6
I swore that I wouldn't touch halo after that awful collection debacle, but...this looks too damn good to resist
I'm calling it right now: Master Chief is gonna die and this game will set up Locke to be the main character in Halo 6
I'm calling it right now: Master Chief is gonna die and this game will set up Locke to be the main character in Halo 6
They said it's to be longer. For reference Halo 1, 3, 4, and Reach had 10 to 11 levels.
They said in Halo 5 that level 10 was only 2/3 of the way through.
Technically Halo 2 had 15 levels but 1 was a cutscene and 1 was a tutorial. In fact Halo 3, 4, and Reach all have their first level be a cutscene. Halo 1 is the only game to start without one.
So really some of them are only 9 missions long. o.o
We know there are 13 skulls. From the missions we have seen so far they are 0/1 skulls collected. So if we follow that pattern there are at least 13 missions. If there is a prelude and a postlude, that is 15 missions right now. If I had to guess we have 6 Locke missions, 6 chief missions and 1 mission at the end that they all fight together.
Mission 0: Prelude
Mission 1: Locke
Mission 2: Chief
Mission 3: Locke
Mission 4: Chief
Mission 5: Locke
Mission 6: Chief
Mission 7: Locke
Mission 8: Chief
Mission 9: Locke
Mission 10: Chief
Mission 11: Locke
Mission 12: Chief
Mission 13: Locke
Mission 14: Chief/Both
Mission 15: Postlude
Skull 1 appears on level 2, assuming level 1 is a full level (Osiris team intro, snow land). So skull count appear not to be a guarantee of length, but rather an indication.
It's been mentioned that enemy lines is stage 10, but I'm not sure if that's correct. It's also been said that that level is about "half way" and about "two thirds" of the way through the game. We know the game is the biggest and longest yet, according to the devs, and that's good enough for me.
After years of waiting for blue teams return, I hope that they dont kill them off... Or anyone for that matter.
Anyway, I think that in halo 6 the dream team will be.
Chief
Locke
Arby
Didact
BecauseTale from my arse.the attacks are not forerunner in origin.
So the 1 thing I was hyped as hell to see(Blue team reunion) just gets skipped over?
You'd think this would quell some of the fear and negative speculation, but it won't. People need to be a little more patient, we just got a good chunk of info.
After years of waiting for blue teams return, I hope that they dont kill them off... Or anyone for that matter.
Anyway, I think that in halo 6 the dream team will be.
Chief
Locke
Arby
Didact
BecauseTale from my arse.the attacks are not forerunner in origin.
Didact is dead
That bolded suspicion almost never makes sense. Making games is expensive and time-consuming, and you may not like a decision, or its effects, regardless of what the game is, bit the bolded statement is almost never true. I'm sure it is sometimes, but rationally speaking, very, very rarely.
Our AI and encounters take place in a bigger sandbox than before, and I've talked about verticality a lot as it relates to player-controlled characters, but it's also true that path and route finding are now a bigger part of AI enemy behavior and so their abilities, techniques and weapons have been positioned, triggered and used with that in mind.
I am REALLY enjoying the way our AI bad guys fight, and when you use your squad properly, either with your own squad commands or your real friends online, you'll see scenarios play out in really interesting new ways that it's hard to judge through simple observation - you start to get a feel for it as early as the first mission.
Anyway I can't tell you that you should like it, but I suspect you'll get a different vibe from playing.
#TeamChief
Forge is improved significantly and we'll talk about it more, closer to the game's launch.
After years of waiting for blue teams return, I hope that they dont kill them off... Or anyone for that matter.
Anyway, I think that in halo 6 the dream team will be.
Chief
Locke
Arby
Didact
BecauseTale from my arse.the attacks are not forerunner in origin.
We're getting Arena footage at 12:00 AM PST tomorrow morning, correct? I want to see gameplay on The Rig and Plaza.
Should be, really looking forward to Plaza.
Should be, really looking forward to Plaza.
and those pelicans are still the ugliest things ever. RIP