New Ninja Theory game to be announced this week at TGS.

lupinko said:
I doubt MT Framework would be given to NT, Capcom didn't even let Blue Castle Games use MTFW for Dead Rising 2. BCG just made its own engine for DR2.

It's probably going to be UE3.

What did they use for Heavenly Sword?
 
Warm Machine said:
What the hell kind of contract did they sign? Who loses the use of their technology?

iirc the entire project was funded by Sony's money ( $20 million ? ) , so they made it with Sony's money so it's belong to Sony.

and the engine is piece of shit anyway , SCEE didn't even use it for anything else since then.
 
black_vegeta said:
Be below the fray and look at their track record.

Look at Rocksteady's record before Arkham Asylum...it was complete shit, even worse than NT's track record.

I enjoyed Heavenly Sword, though. It was a 7/10. Not the greatest of games, but I had fun with it and loved the story.

So, I give NT the benefit of the doubt(especially since Enslaved looks pretty good).
 
BladeoftheImmortal said:
Look at Rocksteady's record before Arkham Asylum...it was complete shit, even worse than NT's track record.
Are you sure you're not thinking of another developer? Rocksteady made one game, which got mostly positive reviews, before Arkham Asylum.
 
FoneBone said:
Are you sure you're not thinking of another developer? Rocksteady made one game, which got mostly positive reviews, before Arkham Asylum.

Just looked them up. Maybe I was thinking of Beenox before Shattered Dimension's. Either way, a small time mediocre developer can take it to the next level is all I was trying to get at.
 
If it is indeed DMC5, I wonder what exactly the point of this endeavor really is by not developing it internally. It just goes to show how much of a fool Inafune is when he claims that the state of the japanese game industry is "dead".
 
jett said:
Considering Sony fronts all the money for the development, seems fair.

Sony even let Ninja Theory camp out in the Studio Cambridge offices.

Ninja Theory were just hired monkeys. I don't think the engine was bad. For a first gen engine it was decent and I would have liked to have seen someone build on it.
 
My biggest issue with NT developing DMC is that they've shown no evidence that they can develop a deep, involving combat system. That's on top of the sub-30 fps a NT developed DMC is likely to have.
 
Averon said:
My biggest issue with NT developing DMC is that they've shown no evidence that they can develop a deep, involving combat system. That's on top of the sub-30 fps a NT developed DMC is likely to have.

Did Rocksteady show any evidence that they could've produced a compelling, AAA million selling game after developing Urban Chaos? I say give them a chance. It's do or die for them. DMC4 felt lame, so I'm all for a change.
 
I hate Ninja Theory's design sensibilities. I thought Heavenly Sword was a bag of melted dog cocks.

And DMC by them? Definitely NEGATIVE hype for me. I played the fuck out of DMC4. And was prepared to give them the benefit of the doubt with Enslaved, but my play time with it at E3 was immensely disappointing. Pretty much feels like Jak and Daxter 1 with more scripted event crap and some super silly, implausible action. Dated, wafer-thin, cinemaniac, trial-and-error puzzles with bland wank combat.

No thanks.
 
riceandbeans said:
Did Rocksteady show any evidence that they could've produced a compelling, AAA million selling game after developing Urban Chaos? I say give them a chance. It's do or die for them. DMC4 felt lame, so I'm all for a change.

Making an action game with the depth of DMC requires a special kind of talent.
 
I'm willing to give them the benefit of the doubt until something they show substantive like a gameplay video.

Still I don't believe they can top DMC3.
 
Shapingo said:
Bring back Lucia and make DMC2 "2"

kinda like a FFX-2 type deal? :lol

i think DMC games have enough techno dance music during fights as it is. although throw in some pacifiers, black lights, and smoke machines and i could see a Kinect My Very First Rave.

*i like your booty, but im not gay (not gay)*
 
riceandbeans said:
Did Rocksteady show any evidence that they could've produced a compelling, AAA million selling game after developing Urban Chaos? I say give them a chance. It's do or die for them. DMC4 felt lame, so I'm all for a change.


Urban Choas: Riot Response was part of the reason I was hyped for Batman. The game was pretty good. Actully, the scene you play with Victor Zsasz anD the doctor (Kree Summers) is lifted directly from Urban Chaos. But to stay OT, Ninja Theory should be ok as long as Capcom take a very active role in the development of the title. However, if they are left to their own vices, then I'd be more concern.
 
jett said:
Making an action game with the depth of DMC requires a special kind of talent.

Making an action game with the depth of Arkham Asylum requires a special kind of talent.
 
subversus said:
Making an action game with the depth of Arkham Asylum requires a special kind of talent.

The action in AA is completely shallow, what the hell are you talking about?
 
Ninja Theory - the secretly shitty developer this generation who luckily got their fame from developing an exclusive title for the then-shitty-library PS3. Sorry for my grammar I am disgusted by them.
 
The saddest part is that this is basically an admission by Capcom that they no longer have the ability to make a proper Devil May Cry game internally. Sad, sad.

It's funny to me how the fall-back in situations like this is to point to Rocksteady as an example of a mediocre developer that made good, when A) Urban Chaos was their only prior game and was pretty good, and B) one contrary example doesn't mean much in the face of the hundreds of other times a mediocre developer has continued to be mediocre.
 
boutrosinit said:
I hate Ninja Theory's design sensibilities. I thought Heavenly Sword was a bag of melted dog cocks.

And DMC by them? Definitely NEGATIVE hype for me. I played the fuck out of DMC4. And was prepared to give them the benefit of the doubt with Enslaved, but my play time with it at E3 was immensely disappointing. Pretty much feels like Jak and Daxter 1 with more scripted event crap and some super silly, implausible action. Dated, wafer-thin, cinemaniac, trial-and-error puzzles with bland wank combat.

No thanks.

Damn. That's disappointing, I actually thought Enslaved looks decent. But your description seems apt, considering how much I disliked Heavenly Sword.

Why can't Andy Serkis do VA/Mo-Cap for a better studio!!!!?
 
Segata Sanshiro said:
The saddest part is that this is basically an admission by Capcom that they no longer have the ability to make a proper Devil May Cry game internally. Sad, sad.

It's funny to me how the fall-back in situations like this is to point to Rocksteady as an example of a mediocre developer that made good, when A) Urban Chaos was their only prior game and was pretty good, and B) one contrary example doesn't mean much in the face of the hundreds of other times a mediocre developer has continued to be mediocre.

All this tells me is that not enough people have played Urban Chaos.
 
Naked Prime said:
Urban Choas: Riot Response was part of the reason I was hyped for Batman. The game was pretty good. Actully, the scene you play with Victor Zsasz anD the doctor (Kree Summers) is lifted directly from Urban Chaos. But to stay OT, Ninja Theory should be ok as long as Capcom take a very active role in the development of the title. However, if they are left to their own vices, then I'd be more concern.

I honnestly dont hink Capcom go "it" anymore. RE5 and DMC4 kinda settled it for me, it seems that they have half ideas, that they try to fit in with old ideas, but the games as a whole never flow well. Both games FELT like they where trying to capture the spirit of something they did b4 but just cant get there. This gen I believe proves that in terms of quality, Capcom suffered from the talent departure.

But the negative hype on this rumor is not cuz Ninja Theory is western(hope not, plenty of crap hack n slash action from Japan), but cuz on what DMC series excels at or is known for, Ninja Theory has not proven they can do it. Even in their new game, the combat looks...super simple(maybe its good enough for what they're doing, i dunno).

If they are doing the new DMC, i hope they can prove me wrong on the gameplay. I know they'll bring better story and storytelling to it, Heavenly Sword STILL IMO blows 90% of games this gen on that department

btw i dont DMC4 and RE5 were bad games, they're good, but did'nt live up to their predecessors
 
Segata Sanshiro said:
The saddest part is that this is basically an admission by Capcom that they no longer have the ability to make a proper Devil May Cry game internally. Sad, sad.

That's not it at all. They've said that they're handing off their established series to Western devs instead of allowing them to create new IP's. Somehow they've convinced themselves that this is the way for them to break into the Western market even more.
 
Segata Sanshiro said:
The saddest part is that this is basically an admission by Capcom that they no longer have the ability to make a proper Devil May Cry game internally. Sad, sad.

I can barely understand what the hell happened to Capcom this generation. They were top of their game last gen, and with no outsourced trash either. I guess losing Mikami, Kamiya and everyone from Clover made that big of a difference. :P
 
jett said:
I can barely understand what the hell happened to Capcom this generation. They were top of their game last gen, and with no outsourced trash either. I guess losing Mikami, Kamiya and everyone from Clover made that big of a difference. :P
I think Capcom got hit with the worst case of brain-drain since Sammy bought SEGA.
 
jett said:
I can barely understand what the hell happened to Capcom this generation. They were top of their game last gen, and with no outsourced trash either. I guess losing Mikami, Kamiya and everyone from Clover made that big of a difference. :P

That's exactly it. The last big name is Inafune who has constantly shown he has lost both his mind and faith in the Japanese industry.
 
Enslaved honestly looks like a good game, looks like Uncharted with an emphasis on melee rather than shooting. But it doesn't look remotely like anything that makes me believe NT can handle a DMC title.

~Devil Trigger~ said:
btw i dont DMC4 and RE5 were bad games, they're good, but did'nt live up to their predecessors

DMC4 is a head-scratcher. It's the same DMC3 team, yet there's so much wrong. Nero's mechanics bring new life to the franchise, but they are barely evolved throughout the game and he gets no new weapons at all. DMC4 Dante is the afterbirth of his man-bra self from DMC3. Instead of one great playable character, we got two half-baked ones. And the campaign is an epic disaster. Did they run out of money? Because it literally looks like they fucking ran out of money while making the game. I've never experienced this. The game makes you from A to B...and then makes you go from B to A. The End. You go and you fight the same goddamn bosses twice. And they don't even have the decency to feature new patterns. Oh and then you fight them again.

You know what's the worst thing? As disappointing as DMC4 is, its core mechanics are still way beyond the grasp of NT.


cosmicblizzard said:
That's exactly it. The last big name is Inafune who has constantly shown he has lost both his mind and faith in the Japanese industry.

Inafune fucking blows that's all I have to say about that.
 
jett, don't forget that DMC4's one truly great boss (Angelo Credo) only gets fought once even when literally everything else gets fought twice.
 
Bayonetta seemed to be pinnacle of the character action genre. I really can't see anything else matching it.

badcrumble said:
jett, don't forget that DMC4's one truly great boss (Angelo Credo) only gets fought once even when literally everything else gets fought twice.

I remember fighting him twice. He was in the boss gauntlet.
 
Had enough of DMC as a series after 4 games. You can only go so far in such a short time without becoming stale. I am extremely interested in what they are going to do with this series.

That being said what I look for in games seems to be very different than what many people want in a DMC game it seems.
 
Look at me! I post on two game-related websites!

Thank God there are no such things as downvotes here, my comment on that site will soon fade away...:lol
 
TheFLYINGManga_Ka said:
By the way, what is GAF's expectations for Enslaved?

Judging from this thread, not so hot, right? :(
Scores in the 70s somewhere, sales... ehnn, it's releasing the same day as Castlevania. One of the two is going to eat the other or they'll just kill each other.
 
Segata Sanshiro said:
Scores in the 70s somewhere, sales... ehnn, it's releasing the same day as Castlevania. One of the two is going to eat the other or they'll just kill each other.

Belmont for the win
 
Another thread of useless, ignorant, and judgmental comments based on nothing.

Heavenly Sword had a great engine considering first generation game on a complicated system. I still look at it and think it's a beautiful game, my main complaint is how they did the shadows. Again, early, and HS wasn't a "terrible" game unless you like to exaggerate much. I enjoyed it and the press gave it a 79%-80% average which is not a horrible score.

How much do we know about how Enslaved is going to play? I personally think the texture and and anti-aliasing looks dodgy but at least the anti-aliasing seems to have been improved since a few months ago.

If/when DMC is revealed to be developed by Capcom, how much guidance and quality control do you think Capcom is going to have over its very valuable IP? It's anyone's guess but I'd wager quite a lot.

Seriously, expand your minds just a few inches and a whole new universe will open up.

There's been so much served crow on this forum it's ridiculous yet people don't learn. Lets see if it turns out great or shit. It's possible to discuss a forthcoming game without condemning it before even seeing a glimpse of gameplay.
 
Autofokus said:
You are nuts, IF you´re talking about the combat system. Did you play trough the brawl challenges?

It's a one button combat system for fuck's sake. It's fine, it's fun, it does well what it sets out to do. But it's shallow. To try to put it on the same level as a DMC game is ludicrous.

I did play through some of the challenges, btw. Repetitive is what comes to mind.
 
jett said:
The action in AA is completely shallow, what the hell are you talking about?

qy901x.jpg

(sorry for the avatar quote, but it's soooo appropriate)

Seriously: AA has the best and deeper combat system in his genre. Only button mashers would say it's shallow.
 
Varth said:
qy901x.jpg

(sorry for the avatar quote, but it's soooo appropriate)

Seriously: AA has the best and deeper combat system in his genre. Only button mashers would say it's shallow.

What, the metroidvania genre? Sure why not. :P Not like it has much, or any, competition.
 
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