The amazing folks at GameXplain deliver an interview with Paper Mario's Developer Risa Tabata where, in my opinion, they ask all of the right questions and then some. Major props to them. Now, the answers...Eeeh you guys judge for yourselves!
Since this interview is audio-only as far as I know, I've transcribed its questions to the best of my hearing; English ain't my first language so if there's any mistakes lemme know! Only answers transcribed are those in the thread's title; but I've put a time stamp on all of the questions so you can jump right into the ones that interest you. Credit for the time stamp points goes to Youtuber Unlurking Sentinel.
Okay, onto the questions!
Will Color Splash include any traditional RPG elements like the first two Paper Mario games?
"So you know about the Mario and Luigi games, right?"
"YES!"
"So since we already have that series of games that's kind of more of a straight up RPG, we feel like it would be a shame if we weren't doing something that was more different and that was giving something different to the customers. And I think that those original Paper Mario games what people liked about them was, as you say, the RPG elements, but there was also the colorful characters, the puzzle solving, the humor. So in the new games we're focusing more on the puzzle solving aspects and the humor"
As Andre touched on earlier, the game looks fantastic. Have you considered the idea of remastering an older Paper Mario game in high definition, like The Thousand Year Door?
"If we made one, would you buy it?"
"Absolutely!"
*Laughs* "I think if we hear that a lot, you know, it'll be something we have to think about".
Be sure to check the rest of the interview:
Since this interview is audio-only as far as I know, I've transcribed its questions to the best of my hearing; English ain't my first language so if there's any mistakes lemme know! Only answers transcribed are those in the thread's title; but I've put a time stamp on all of the questions so you can jump right into the ones that interest you. Credit for the time stamp points goes to Youtuber Unlurking Sentinel.
Okay, onto the questions!
Will Color Splash include any traditional RPG elements like the first two Paper Mario games?
"So you know about the Mario and Luigi games, right?"
"YES!"
"So since we already have that series of games that's kind of more of a straight up RPG, we feel like it would be a shame if we weren't doing something that was more different and that was giving something different to the customers. And I think that those original Paper Mario games what people liked about them was, as you say, the RPG elements, but there was also the colorful characters, the puzzle solving, the humor. So in the new games we're focusing more on the puzzle solving aspects and the humor"
As Andre touched on earlier, the game looks fantastic. Have you considered the idea of remastering an older Paper Mario game in high definition, like The Thousand Year Door?
"If we made one, would you buy it?"
"Absolutely!"
*Laughs* "I think if we hear that a lot, you know, it'll be something we have to think about".
Be sure to check the rest of the interview:
- Thanks for sitting down with us. So start things off, could you give us your name and tell us about your role in Paper Mario: Color Splash?
- How did the idea of Color Splash come about and was it influenced by Paper Mario: Sticker Star?
- Can you tell us a bit more about the story and scenario for the game?
- So around how large an adventure can we expect here, and what's the scope, is it a longer game, like in Sticker Star, maybe it's a shorter one like in Super Paper Mario, like what are we looking at?
- Now, something fans noted about Sticker Star is that it focused primarily on Mushroom Kingdom characters and there was a, you know, had a lack of new characters, so can we expect to see any new characters in Color Splash, or is it also going to be focused on the Mushroom Kingdom?
- Okay we have a ton of Luigi fans who would be really upset with us if we didn't ask, will Paper Luigi be in the game?
- The Koopalings look really cool in a Paper form. What led to the decision to include them?
- The game really looks fantastic. Can you tell us about the process of bringing this unique art style to a high definition console?
- As we've seen, the game uses paint in very interesting ways, but can the paint be used in any other mechanics you haven't talked about yet?
- So obviously the Gamepad plays an important role in choosing cards during battle, so does that mean there's no Pro Controller support?
- Will Color Splash feature any Miiverse functionality above and beyond uploading screenshots?
- One of the complaints about Sticker Star was that Mario didn't earn any EXP points to level up, making battles feel kind of unrewarding. Will EXP points make a return this time around?
- Based on the game's first trailer, the world map looked like it had a ton of different locations to visit. Can you tell us any more about them?
- Can you tell us more about the battles and how paint factors into them?
- Thing Stickers make a return in Color Splash in the form of Thing Cards. How do you decide what real things to use for Thing Cards? Some of them are so off the wall!
- To finish things off, where do you see Paper Mario going in the future?