DieNgamers said:Why worry about an old screenshot?
It's a shot that's from the same batch as the pre-E3 shots from EGM. Nothing new from PDZ has been shown since then, and I doubt we'll see anything until X05.mrklaw said:because its not that old. It looks like the old shots, but with lighting and fancy effects turned on. And it still looks shit.
Blimblim said:It's a shot that's from the same batch as the pre-E3 shots from EGM. Nothing new from PDZ has been shown since then, and I doubt we'll see anything until X05.
October 4-5.cyberheater said:Which is when?
Blimblim said:October 4-5.
You can't concur with what you quoted and then say what you said. They contradict one another.xabre said:Kameo doesn't impress me much either, nor do a myriad of other X360 games impress graphically. Rare is a talented developer and has always pushed the boundaries on the various machines they've worked with. I think the underwhelming graphics say less about the capabilities of Rare are more about the general mediocrity of the next generation Xbox hardware.
Mrbob said:I concur with this...maybe the ATI GPU doesn't have the horsepower we think it does. At the same time, we really haven't even seen what the power of X360 can accomplish.
To put things in perspective, games like Fight Night and Def Jam look great. So did RE5. All those games will be on PS3 and XBox 360. So the power under the X360 hood must be comparable, if not a little weaker.
Borys said:"The PS3 feel"
cyberheater said:Thanks
BTW (to the thread starter). I must remember this technique when PS3 is just about to launch. Just keep rehashing the same old screenshots to give the impression that the PS3 is shite.
I better start collecting them now.
Chittagong said:Just out of curiosity, which screenshots would those be?
No it's not. It's the exact same thing.KingV said:Still not outstanding, but it's a marked improvement over what we saw previously.
Neex said:Some of these aren't as horrible as I'm remembering...
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Neex said:Some of these aren't as horrible as I'm remembering...
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IJoel said:I still think it looks pretty underwhelming and most importantly uninspired. It just screams generic for some reason. I really hope I am wrong and I definitely look forward to new media on it.
*brain explodes*cyberheater said:possibly early GC dev shots.
cyberheater said:I take it you've not bothered to read the rest of the thread then.
These shots are old and possibly early GC dev shots.
Chittagong said:Yep, they're probably old
I dunno, I think Factor 5's engine looks more impressive than UE3 engine games, based on what little I've seen. Same with Heavenly Sword's engine.xabre said:and it says a lot when the only real impressive thing on either machine is a port of a PC graphics engine as you mentioned.
Marconelly said:I dunno, I think Factor 5's engine looks more impressive than UE3 engine games, based on what little I've seen. Same with Heavenly Sword's engine.
Blimblim said:*brain explodes*
Chittagong said:Yep, they're probably old and the game should be improved since, but isn't GC still stretching it a bit...? And early GC shots...? Ahem.
cyberheater said:Your right. It is stretching it too far. Possibly late N64 shots then...![]()
Heavenly Sword looks amazing, but you really can't decide on Factor 5's engine with only one trailer. IMHO I thought it looks quite bad, but I don't think Factor 5 will disappoint.Marconelly said:I dunno, I think Factor 5's engine looks more impressive than UE3 engine games, based on what little I've seen. Same with Heavenly Sword's engine.
kablooey said:That second shot looks like it could be straight out of Goldeneye. Really uninspired design.
No, just that one trailer. However, if you look at the high res version you can see some pretty crazy detail on the dragon's body, and rain effects so it wasn't just about that scene with many of them flying.My memory is failing me - was there more to the Factor 5 thing we have seen than a crapload of flying animals? Dragons?
The trailer video was very crappy, but I think that technically it looked very impressive. As far as detail, lighting and overal 'solidity' of the picture, it looked the closest to CG that I've seen from realtime graphics - but I am cautious about judging it from that trailer.Heavenly Sword looks amazing, but you really can't decide on Factor 5's engine with only one trailer. IMHO I thought it looks quite bad, but I don't think Factor 5 will disappoint.
That is because it very well could have been CG. JAM did the same thing with KFC, showed a pre-rendered sequence as 'gameplay'. Heavenly Sword looks pretty though.The trailer video was very crappy, but I think that technically it looked very impressive. As far as detail, lighting and overal 'solidity' of the picture, it looked the closest to CG that I've seen from realtime graphics - but I am cautious about judging it from that trailer.
ninge said:what happened with that ***** article where they accused the magazine of taking crap screenshots? was that ever verified as being their excuse or was the interview fake?
It was Peter Moore. Not that it matters anyway.Nerevar said:he didn't say they were fake, he (J Allard, I believe) said it was a "breach of trust" or something that they allowed EGM to take their own screenshots. This of course, turned out to be false - apparently MS gave those pictures to EGM. I'm sure there was just confusion from the MS side and Allard figured since the pictures looked so terrible they couldn't have been official PR pics. Turns out he was wrong :lol
element said:That is because it very well could have been CG. JAM did the same thing with KFC, showed a pre-rendered sequence as 'gameplay'. Heavenly Sword looks pretty though.
teiresias said:Yeah, the only pre-rendered thing is the face in the beginning, and DeanoC says the only reason they did a pre-render is because they don't have their facial animation system finished yet.
Also, it's realtime in the sense that all the images are actually rendered by the game engine, for the demo reel though they output each individual frame and then built the movie frame by frame instead of just running the engine. They basically did this because the code for the outdoor environments weren't optimized yet.
However, DeanoC says even at this unoptimized stage the indoor area are extremely playable and that they're working on getting the outdoor, big-army scenes up to a more playable framerate and the reason it wasn't there yet was A) they're only doing single-threaded processing at this point, and B) they had just re-written some routines that were far from being optimized yet (since I think he said they were also still using some PC-centric code that will obviously be re-written with PS3 now being the target platform).
Deano Calver said:The trailer was made by selecting a bunch of in-game moves/cool things, Then those frames making up those bits were output at 1080p from the engine. These are then all stuck together in a editing and post-processing package to look like a movie trailer.
But fundementally the 'renderer' itself was in-game, so you can see the shadow issues in certain frame where the in-game shadow map resolution optimiser doesn't do its job.
Blimblim said:urk: Looks you can't waste precious time getting YOUR shit straight too![]()
element said:I'm sure that Heavenly Sword will look like when it ships. I'm just saying some movie magic when into that trailer.
cyberheater said:That bottom shot just needs a bit of motion blur and it would look the same.
Those effects (motion blur) where not enabled in the real-time trailer according to the developers.Doom_Bringer said:The blur and the depth of field effects are what make the game stand out, if you remove those you are left with a somewhat crappy looking game (compared to the original CG trailers)
Kobold said:Those effects (motion blur) where not enabled in the real-time trailer according to the developers.