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New Perfect Dark Zero screenshot

PD0 looks atrocious. This is the kind of game Rare was bought for and it looks like some fanmade mod to a late 90ies FPS. The modelling, texturing and lighting are all crap. If the game had any shadowing that would likely be crap as well.
 
I would be pretty nervous if I was the MS guy that brokered the deal for Rare....though he might already have been fired (Ed Fries). So far the in-house launch games are an unimpressive FPS and some adventure game full of google-eyed characters that won't appeal to traditional Xbox fans.
 
How far along was the original build before they shoveled it off to the 360? The mere fact that it was a current gen port lowered my expectations from the get go, I dont really see the surprise here. Id give Rare a little slack in that respect. Wait until they have something from the ground up on the 36... aww who am I fucking kidding.

Production of Banjo-Kazooie: Unrequited Love will get stopped in 2009 to port over to PS4, followed by the inevitable 120 page PS3.5 GAF thread complaining about the shitty displacement mapping and overdone global illumination (its the new HDR!).
 
mrklaw said:
because its not that old. It looks like the old shots, but with lighting and fancy effects turned on. And it still looks shit.
It's a shot that's from the same batch as the pre-E3 shots from EGM. Nothing new from PDZ has been shown since then, and I doubt we'll see anything until X05.
 
Blimblim said:
It's a shot that's from the same batch as the pre-E3 shots from EGM. Nothing new from PDZ has been shown since then, and I doubt we'll see anything until X05.

Which is when?
 
At this point, I expect it to play very fast and just hope it's a lot of fun. It doesn't have to be pretty, although that'd be nice.
 
what happened with that ***** article where they accused the magazine of taking crap screenshots? was that ever verified as being their excuse or was the interview fake?
 
Blimblim said:
October 4-5.

Thanks :)

BTW (to the thread starter). I must remember this technique when PS3 is just about to launch. Just keep rehashing the same old screenshots to give the impression that the PS3 is shite.

I better start collecting them now.
 
xabre said:
Kameo doesn't impress me much either, nor do a myriad of other X360 games impress graphically. Rare is a talented developer and has always pushed the boundaries on the various machines they've worked with. I think the underwhelming graphics say less about the capabilities of Rare are more about the general mediocrity of the next generation Xbox hardware.

Mrbob said:
I concur with this...maybe the ATI GPU doesn't have the horsepower we think it does. At the same time, we really haven't even seen what the power of X360 can accomplish.

To put things in perspective, games like Fight Night and Def Jam look great. So did RE5. All those games will be on PS3 and XBox 360. So the power under the X360 hood must be comparable, if not a little weaker.
You can't concur with what you quoted and then say what you said. They contradict one another.

I know what it is though... you are teetering back and forth on X360. I see it in your posts. :D Just join the rest of us bailing out. ;) :lol
 
Borys said:
"The PS3 feel"

Yes lets not miss the opportunity to push your little alternative. "The PS3 feel", what the bloody hell is that supposed to mean? That PS3 is indicative of next generation graphics? Well I call bullshit on that as well. I've been impressed by neither and it says a lot when the only real impressive thing on either machine is a port of a PC graphics engine as you mentioned. And knowing Nintendo the Revolution will blow dogs nuts in the graphics department as well so my conclusion is that they're all going to be shit and surpassed by top end PC's within six months of launch.
 
cyberheater said:
Thanks :)

BTW (to the thread starter). I must remember this technique when PS3 is just about to launch. Just keep rehashing the same old screenshots to give the impression that the PS3 is shite.

I better start collecting them now.

Just out of curiosity, which screenshots would those be?
 
Chittagong said:
Just out of curiosity, which screenshots would those be?

I know. If I ever manage to find any that arn't CGI I'll let you know :)
 
KingV said:
Still not outstanding, but it's a marked improvement over what we saw previously.
No it's not. It's the exact same thing.
E3 :
32242.PDZ%20Liepzig%203.jpg
 
Neex said:
Some of these aren't as horrible as I'm remembering...

perfect-dark-zero-20050518075212489.jpg


perfect-dark-zero-20050603024717445.jpg

Unfortunately it's due to lowered expectations. Considering the potential of the console (see Gears of War, Oblivion, PGR3) this is a bad thing.

I still think it looks pretty underwhelming and most importantly uninspired. It just screams generic for some reason. I really hope I am wrong and I definitely look forward to new media on it.
 
IJoel said:
I still think it looks pretty underwhelming and most importantly uninspired. It just screams generic for some reason. I really hope I am wrong and I definitely look forward to new media on it.

I take it you've not bothered to read the rest of the thread then.

These shots are old and possibly early GC dev shots.
 
cyberheater said:
I take it you've not bothered to read the rest of the thread then.

These shots are old and possibly early GC dev shots.

Yep, they're probably old and the game should be improved since, but isn't GC still stretching it a bit...? And early GC shots...? Ahem.
 
xabre said:
and it says a lot when the only real impressive thing on either machine is a port of a PC graphics engine as you mentioned.
I dunno, I think Factor 5's engine looks more impressive than UE3 engine games, based on what little I've seen. Same with Heavenly Sword's engine.
 
Marconelly said:
I dunno, I think Factor 5's engine looks more impressive than UE3 engine games, based on what little I've seen. Same with Heavenly Sword's engine.

My memory is failing me - was there more to the Factor 5 thing we have seen than a crapload of flying animals? Dragons?
 
Chittagong said:
Yep, they're probably old and the game should be improved since, but isn't GC still stretching it a bit...? And early GC shots...? Ahem.

Your right. It is stretching it too far. Possibly late N64 shots then... :)
 
Marconelly said:
I dunno, I think Factor 5's engine looks more impressive than UE3 engine games, based on what little I've seen. Same with Heavenly Sword's engine.
Heavenly Sword looks amazing, but you really can't decide on Factor 5's engine with only one trailer. IMHO I thought it looks quite bad, but I don't think Factor 5 will disappoint.
 
kablooey said:
That second shot looks like it could be straight out of Goldeneye. Really uninspired design.

Yeah, next-gen hallways should be a radical departure from the hallways of old. You should write a letter.
 
My memory is failing me - was there more to the Factor 5 thing we have seen than a crapload of flying animals? Dragons?
No, just that one trailer. However, if you look at the high res version you can see some pretty crazy detail on the dragon's body, and rain effects so it wasn't just about that scene with many of them flying.

Heavenly Sword looks amazing, but you really can't decide on Factor 5's engine with only one trailer. IMHO I thought it looks quite bad, but I don't think Factor 5 will disappoint.
The trailer video was very crappy, but I think that technically it looked very impressive. As far as detail, lighting and overal 'solidity' of the picture, it looked the closest to CG that I've seen from realtime graphics - but I am cautious about judging it from that trailer.
 
The trailer video was very crappy, but I think that technically it looked very impressive. As far as detail, lighting and overal 'solidity' of the picture, it looked the closest to CG that I've seen from realtime graphics - but I am cautious about judging it from that trailer.
That is because it very well could have been CG. JAM did the same thing with KFC, showed a pre-rendered sequence as 'gameplay'. Heavenly Sword looks pretty though.
 
ninge said:
what happened with that ***** article where they accused the magazine of taking crap screenshots? was that ever verified as being their excuse or was the interview fake?

he didn't say they were fake, he (J Allard, I believe) said it was a "breach of trust" or something that they allowed EGM to take their own screenshots. This of course, turned out to be false - apparently MS gave those pictures to EGM. I'm sure there was just confusion from the MS side and Allard figured since the pictures looked so terrible they couldn't have been official PR pics. Turns out he was wrong :lol
 
Looked gorgeous in motion at E3. Not finished, but still gorgeous.

Highly looking forward, if they have some luck, this low expectations thing will play in their advantage. If they mess it up, well....that's their fault then!
 
Allard is too busy trying to be "dope" and "down" to waste precious time getting his shit straight.
 
Nerevar said:
he didn't say they were fake, he (J Allard, I believe) said it was a "breach of trust" or something that they allowed EGM to take their own screenshots. This of course, turned out to be false - apparently MS gave those pictures to EGM. I'm sure there was just confusion from the MS side and Allard figured since the pictures looked so terrible they couldn't have been official PR pics. Turns out he was wrong :lol
It was Peter Moore. Not that it matters anyway.
urk: Looks you can't waste precious time getting YOUR shit straight too :D
 
element said:
That is because it very well could have been CG. JAM did the same thing with KFC, showed a pre-rendered sequence as 'gameplay'. Heavenly Sword looks pretty though.

What?? I was under the impression that the trailer shown was using in game models (save for the close up shot at the beginning) and that the developer was pretty confident the motion would be realized by the end of development. Maybe I'm misunderstanding what you're saying here?

*looks for thread*

Found:

http://www.ga-forum.com/showthread.php?t=48647

From the thread:

teiresias said:
Yeah, the only pre-rendered thing is the face in the beginning, and DeanoC says the only reason they did a pre-render is because they don't have their facial animation system finished yet.

Also, it's realtime in the sense that all the images are actually rendered by the game engine, for the demo reel though they output each individual frame and then built the movie frame by frame instead of just running the engine. They basically did this because the code for the outdoor environments weren't optimized yet.

However, DeanoC says even at this unoptimized stage the indoor area are extremely playable and that they're working on getting the outdoor, big-army scenes up to a more playable framerate and the reason it wasn't there yet was A) they're only doing single-threaded processing at this point, and B) they had just re-written some routines that were far from being optimized yet (since I think he said they were also still using some PC-centric code that will obviously be re-written with PS3 now being the target platform).

Quote from Deano Calver, also taken from the thread:

Deano Calver said:
The trailer was made by selecting a bunch of in-game moves/cool things, Then those frames making up those bits were output at 1080p from the engine. These are then all stuck together in a editing and post-processing package to look like a movie trailer.

But fundementally the 'renderer' itself was in-game, so you can see the shadow issues in certain frame where the in-game shadow map resolution optimiser doesn't do its job.

Also, this post sums up what's "apparently" going on here in the Heavenly Swords trailer:

http://www.ga-forum.com/showpost.php?p=1410614&postcount=42

I say apparently because you can only take it at face value right?

So unless I missed something, or this was debunked, I was under the impression this was not CG and was representative of what the final product would look like (gameplay is another issue, I hope it plays well). From what I've seen, *if and only if* the trailers shown for the PS3 are indicative of what we should be expecting, then the X360 certainly has it's work cut out for it (and vice versa).

That being said, I didn't see a few of these PDZ screens and while some them still underwhelm, others look pretty good imo and I can't wait for the game. I was big fan of the first one and I'm really looking forward to this one. If it's fun, looks as good as *some* of the screens I've seen (ie, the ones without WallGuy), I'm buying it.
 
Heavenly Sword was not CG. Some of the effects were added using a post-processing suite though.

Those effects (motion blur & depth of field I believe) should be in the final game in some form though. It just remains to be seen how they'll look.
 
I'm sure that Heavenly Sword will look like when it ships. I'm just saying some movie magic when into that trailer.
 
element said:
I'm sure that Heavenly Sword will look like when it ships. I'm just saying some movie magic when into that trailer.

I don't think it will look like that. The trailer had too many faked effects, the blur alone can make a huge difference. Look at wardevil, compare the older fake cg trailer to the newer in game stuff.

Fake CG
679_0035.jpg


Real Time
wardevil-unleash-the-beast-within-20050810044130092.jpg
 
That bottom shot just needs a bit of motion blur and it would look the same.
 
cyberheater said:
That bottom shot just needs a bit of motion blur and it would look the same.

The blur and the depth of field effects are what make the game stand out, if you remove those you are left with a somewhat crappy looking game (compared to the original CG trailers)
 
Doom_Bringer said:
The blur and the depth of field effects are what make the game stand out, if you remove those you are left with a somewhat crappy looking game (compared to the original CG trailers)
Those effects (motion blur) where not enabled in the real-time trailer according to the developers.
 
Kobold said:
Those effects (motion blur) where not enabled in the real-time trailer according to the developers.

Which is great news. Next gen gaming is going to be awesome.
 
anyone going to buy PD0 just to see how bad it might be?

I think I'll skip it at launch - I'll try and stick to one per genre.COD2 for FPS, PGR3 for racing, Ghost recon for squad based 3rd person shooter (enough games for its own genre). Maybe oblivion out of curiosity if my wallet will stand 4 launch games.

If PS0 is the shit, I can always pick it up for Christmas.
 
There is an ad for this game in the new Gamepro. It looks pretty cool. Joanna holding guns in the dark
 
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