Agent Unknown
Member
Got the game, love it. Raccoon Mario is as tight as ever, level design is ace and coin scoring is surprisingly fun.
I suppose I cannot make that call definitely just yet, but I found myself rather displeased with the Wii game for reasons I can hardly explain myself. I think, perhaps, the move set actually makes more of a difference here. The power-ups in the Wii version and their forced waggle bothered me quite a bit, but NSMB2 sticks more closely to traditional Mario power-ups allowing me to tackle the levels as I'd prefer.Wait, you're saying the level design here is *better* than in NSMB Wii as well? Really? If so, what specifically would you say puts it ahead of the Wii one?
I suppose I cannot make that call definitely just yet, but I found myself rather displeased with the Wii game for reasons I can hardly explain myself. I think, perhaps, the move set actually makes more of a difference here. The power-ups in the Wii version and their forced waggle bothered me quite a bit, but NSMB2 sticks more closely to traditional Mario power-ups allowing me to tackle the levels as I'd prefer.
So, as a result of the improved controls and elimination of waggle actions, I'm enjoying the levels themselves much more.
If it were limited to the propeller, that would be OK, but they assigned the action of "picking up" items to waggle as well and THAT is the issue that really sticks with me. I use that function regularly while playing Mario and I felt that it popped up far too frequently. Furthermore, they throw way too many ice flowers and propeller hats into the levels almost forcing you to use the waggle functions.Hm. I think most of the waggle in NSMBW was relegated to the propeller hat and it wasn't even excessive, as it required one quick waggle per jump (and only if needed/wanted). I found DKCR's waggle much worse for example, much more obtrusive. But there's no point in arguing this, really. I get that some people are bothered by any kind of waggling.
If it were limited to the propeller, that would be OK, but they assigned the action of "picking up" items to waggle as well and THAT is the issue that really sticks with me. I use that function regularly while playing Mario and I felt that it popped up far too frequently. Furthermore, they throw way too many ice flowers and propeller hats into the levels almost forcing you to use the waggle functions.
I just didn't enjoy it that much.
Yeah, the Wii game is a weird one. The elements are all there for me to love the game, but I just can't ever get into it. I've tried replaying it multiple times and I always end up walking away feeling dissatisfied. :\Right, right. I totally forgot about picking up items! It just didn't seem like enough of a distraction to me to the point where it would have colored my feelings about the rest of the game.
My main point in that post was the level design though. But I guess I can understand how you'd get less enjoyment out of (subjectively) better designed levels if the mechanics required to traverse them ruin the overall experience for you. It's just hard for me to imagine how the minor waggle could affect someone so strongly. I tink DKCR was a great game despite the frankly infuriating waggle.
Edit: It would be interesting to see if you suddenly started to appreciate the level design in the Wii game if any and all signs of waggle would be removed from it. I'm pretty sure that can be done with a modded Wii.
Asymmetrical screens.
Mismatching colours if you decide to buy anything but the black one.
Far too large for the small-sized buttons.
3D is stupid, you turn it off after the novelty wears off and then you realise the fucking device is overpriced because of the goddamn gimmick.
I'm a kid from the nineties. This idea that portables need to get bigger is completely alien to me.For what it's worth, I completely and utterly agree with you--the 3DS is easily going to take the crown for "system I love most in spite of itself", but the 3DS XL is a much better looking system. I used one for like 15 seconds yesterday and the improvements in visual design and construction quality are just immediately obvious. It's not as visually drastic as Beta DS -> DS Lite but it's pretty close.
I actually found the waggle in DKCR to be less intrusive, to be honest.
Well, games ARE getting higher fidelity than they could've had on the GB or even GBA, but I do imagine you could get some of those improvements on the 3DS without increasing the size. Not to mention the 3DS XL and DSi XL probably ARE still smaller than most handhelds worth bothering with before the Game Boy Pocket.I'm a kid from the nineties. This idea that portables need to get bigger is completely alien to me.
...it does look pretty sexy though.
I'm hearing (haven't tried this, yet, since my daughter won't have her copy until her birthday) that multiplayer is plagued by slowdown. Can anyone confirm/deny?
There was one good thing about NSMB DS.
I did like this music: http://www.youtube.com/watch?v=MrAa-_SlRCY
Did it get dropped in NSMBWii and this game? I can't remember hearing it in either.
I don't remember anyone saying that. I think it's been pretty clear for a while that this isn't the case. I've been annoyed by it plenty and people have mentioned it in here just recently.Did someone mention every hidden exit in this game is obtainable with powerups found inside the level? Because if so, they're wrong.3-Tower's hidden exit needs Mini-Mario, and the mini Mushroom doesn't appear until 3-B
I never had any problems with waggle roll, I chalk it up to using the nunchuck style, hell until about two months ago I had no idea the game had a run button for the sideways remote control so I tried it for the first time and it felt pretty awkward, I feel that the game was designed with nunchuck style in mind, blowing still sucks though.I will say this about DKCR: I personally think it was meant to be played with wiimote+nunchuk rather than 'classic game style' with Wiimote in nes pad orientation.
The wrist snap to roll seems far more natural, like one is playing Mario Galaxy, and the 'ground pound' motion works better (and is more fun - remember fun?) when you can tap the nuchuck and wiimote up and down together. Plus, with the way the character physics work in that game, I don't think you loose any responsiveness by playing with the analog stick. The characters are big and heavy.
That said, I always agreed it should have had a CC option built in. But I find playing with the wiimote and nunchuck far more comfortable than just wiimote.
There was one good thing about NSMB DS.
I did like this music: http://www.youtube.com/watch?v=MrAa-_SlRCY
Did it get dropped in NSMBWii and this game? I can't remember hearing it in either.
Did someone mention every hidden exit in this game is obtainable with powerups found inside the level? Because if so, they're wrong.3-Tower's hidden exit needs Mini-Mario, and the mini Mushroom doesn't appear until 3-B
Boo. Well, thanks for that. I wonder if there's any way to improve it, e.g. by removing interference.Jo Shishido's Cheeks said:It has occasional bouts of severe lag for sure.
It's so bad I wonder whether co-op was even significantly tested.
I did! I got my five sparkly stars and all that shiz.How many people actually beat the Luigi stuff in 3D Land?
How many people actually beat the Luigi stuff in 3D Land? I certainly didn't and just went back to that, instead of getting a new game. I loved Wario Land 3 so fond memories mass coin collecting, but not sure about 39.99 at the moment.
The problem is, i cant pay with my credit card, i have to use a pre-paid card. I would like to know if when you buy in the eshop they charge taxes... because if they do, i will have to put more than 40 dollars on my account... my "fake" adress is in California
Tks in advance!!
I just realised bowser jr. isn't in this.
Really hope this means they'ved axed that fuck, give me the likes of iggy, ludwig, roy and morton over him any day.
Also what's with the lack of love for magikoopas in the NSMB series? The boss fight in NSMBWii was great and I'd love to see them return as regular enemies, the only enemy better than them is dry bones (<3'd seeing those guys in 3D for the first time in galaxy).
How many people actually beat the Luigi stuff in 3D Land? I certainly didn't and just went back to that, instead of getting a new game.
Now that I think about it he wasn't in 3d land either. Maybe they're phasing him out.
fuck you, secret path in first 3-Castle
FUCK YOU
I haven't had much time to play this yet, but I'm at about the halfway point of World 2.
I didn't really expect this release to break any new ground, so I can't say I've been disappointed on that front. As a Mario game, though, it's definitely nothing more than average. I probably enjoyed 3D Land more than this, which is saying something since I'm a 2D Mario die-hard.
Anyway, on a positive note, I like the golden fire flower as a powerup, even without the over-the-top "collect coinz!" goal of NSMB2.
Minor annoyance: Can't save any time I darn well please. I hold onto my star coins so I can open up a roadblock when I'm ready to take a break.
I haven't had much time to play this yet, but I'm at about the halfway point of World 2.
I didn't really expect this release to break any new ground, so I can't say I've been disappointed on that front. As a Mario game, though, it's definitely nothing more than average. I probably enjoyed 3D Land more than this, which is saying something since I'm a 2D Mario die-hard.
Anyway, on a positive note, I like the golden fire flower as a powerup, even without the over-the-top "collect coinz!" goal of NSMB2.
Minor annoyance: Can't save any time I darn well please. I hold onto my star coins so I can open up a roadblock when I'm ready to take a break.
Alrighty, just finished the main game.
For a second, I really thought FINAL BOSS SPOILERSThe first phase of the Bowser fight was the entire fight. That would have been hilarious, these NSMB games are so damn simplistic that the final boss is basically the first boss from the original SMB. Oh well
Impressions so far:
-Probably the shortest Mario game I've ever played. Not sure why they opted for only 6 main worlds this time around, especially coming off 3D Land, which probably had the most stages of any Mario game.
-I was pretty impressed with the level design. Maybe that's because my expectations were rock fucking bottom going into this game. Whatever the reason, I'm impressed with what the B team has managed to accomplish, and it gives me hope that the A team will be on their game with NSMB U.
So far, the game's been pretty solid, but nothing special, as expected from a NSMB game. Time to dive into those special worlds and collect all the star coins.
If any Mario enemy is shafted in this series it's Shyguys, though I guess them being the main mooks of the Yoshi series makes up for it.
Wait, are you shitting me? You need 1000 lives to get the final save star on your file? Is this confirmed? WTF