Starsunder
Member
I'm using an XL! Still too awkward imo.
Really? Huh, it's substantially improved for me. Different strokes.
I'm using an XL! Still too awkward imo.
What's with the ridiculously easy rhino "bosses" in this game?
Do you not get the gold flower in gold rush if your playing as White Raccoon Mario? Any other difference besides it marking you finished as White Raccoon. I find it frustrating at first so I'd rather have the invincibility and tagged that way then die right now.
Just got a SpotPass message saying the global coin total is 50,610,416,353
Also got the shine to my file stars back. Game is now 100% complete
What levels did you spend most of your time in?Nintendo is such a troll. I just got to a million coins (woohoo) and this was the message:
"What?! No Way!
1,000,000 coins!
Here's your Reward!"
And bam. A Gold Mario statue title screen is the big reward.
Dammit :lol
Also got the shine to my file stars back. Game is now 100% complete
Am I the first on GAF to get to the million? (outside of Japan, that is) Do I get anything special? ;P
50...BILLIONS?!? O___O
Played heaps of the game. Verdict so far is that the coin gimmick is a disappointing throwaway and the lack of originality is an (predictable) let down, but the actual level design is surprisingly good. The levels are tight, there's a lot of secrets and stuff to discover, so they feel pretty dense in content even if they're short. I'm enjoying it quite a bit. I do wish they hadn't essentially made New Super Mario Bros: Map Pack, but they've done a great job of making an excellent map pack.
Yay got my five sparkling stars and 500,000 coins.
Do I grind to a million? Hmmm.....
Might leave it, then it gives me more incentive to play the DLC
But I don't feel like they should be charging $69.95 AUD for a map pack.
I only paid AU$54.
There's no chance that you earn 1-ups from Coin Rush mode, is there? Not looking forward to maxing out my lives if you can't get any there...
What levels did you spend most of your time in?
How would you stack it up against NSMB DS & Wii? I tended to like the DS original more than most folks on GAF, and have only played the first couple worlds on Wii. Thanks.Played heaps of the game. Verdict so far is that the coin gimmick is a disappointing throwaway and the lack of originality is an (predictable) let down, but the actual level design is surprisingly good. The levels are tight, there's a lot of secrets and stuff to discover, so they feel pretty dense in content even if they're short. I'm enjoying it quite a bit. I do wish they hadn't essentially made New Super Mario Bros: Map Pack, but they've done a great job of making an excellent map pack.
I've beat the game, the special world but I cannot for the life of me figure out how to get to those two bottom worlds lol.
Yeah, invisible block stuff is annoying. Found all the other coins myself but ended up having to look up most of the invisible block ones.
Secret exits are nonsense. First there is no indication which worlds have multiple exits, so you end up searching all worlds (because half the time the secret exit is nowhere near that dot you see on the map)
Secondly they are just cheap. World 2 for example, to find the hidden exit you have to hit an invisible block that isn't on your normal route through the level.nhow are you supposed to know that? It's like a point and click adventure where you end up clicking on every damn pixel to find a clue, are we supposed to just bounce around like an idiot randomly, hoping to reveal the secret? If the rest are that bad I'm not sure I want to look for them.
Not fond of invisible secret coins that only turn up off screen after hitting a P block, for a limited time.
Pretty OK so far, seems painfully obvious it was supposed to be a DS game tho. 3D is awful as well. Guess I'll just play through it once, since even bad Marios have that at least going for it
Because it sure looks like it. I'm taking Super Mario 3D Land to compare here. How many things can you name that can't be done on the DS?Why is it obvious it was supposed to be a DS game?
New in the technical term, sure. But it's all been done before. First world so far, nothing feels new yet. Not even the sounds I'm hearing "/, which quite frankly I find the worstThe game isn't a copypasta from the DS, though many people think that. The assets are new, not ported up or reused at all.
Naaaaah man, come on! There isn't any depth of field going on safe for objects close to the gameplay layer. The background layer looks blurry to begin with (actually either upscaled or some kind of filter was put over it to create that blurry look even without 3D), and putting 3D on simply makes them even blurrier. 3D for the most part loses detail instead of adding DOF. There's no excuse for it either, because plenty of 2D platformers make excellent use of 3D that add proper depth. I will say that the 3D wasn't that bad in the castle if you kept the slider up around 1/3, but if you go full it just goes blurry :/ You don't need to make the image blurry, that's why you have a 3D screen for christsakesI like the depth of field concept for the 3D, I think it's really great, not awful. But, plenty of people hate depth of field in all games, so I guess that's a common dislike.
Because it sure looks like it. I'm taking Super Mario 3D Land to compare here.
New in the technical term, sure. But it's all been done before. First world so far, nothing feels new yet. Not even the sounds I'm hearing "/
Naaaaah man, come on! There isn't any depth of field going on safe for objects close to the gameplay layer. The ackground layer looks blurry to begin with (actually either upscaled or some kind of filter was put over it), and putting 3D on simply makes them even blurrier. 3D for the most part loses detail instead of adding DOF. There's no excuse for it either, because plenty of 2D platformers make excellent use of 3D that add proper depth
Keep in mind I only played first world so far, but I'm seeing nothing imaginative or new yet. Super Mario 3D Land's beginning was a masterpiece in comparison if you look at the work done on both games. I don't know if it'll improve later on, maybe my opinion of it will sway around but playing this the main catch of the whole game is "get dem coins". And I admit getting 400 coins in a level made me think "yeah that's pretty cool" for a split second but then you realize you are playing a Mario game and the goal shouldn't be a fucking collect-a-thon. It just seems like a diversion from the, so far, bad platforming. It literally scream this game is made for casuals (hold jump button to glide with the tail? C'mon, insulting to original Mario 3 fans), and I really hope later levels turn up some good difficulty like previous modern Marios did, I know I shouldn't expect it from Bosses but some better level design I really want in this
Because it sure looks like it. I'm taking Super Mario 3D Land to compare here. How many things can you name that can't be done on the DS?
I found the World 2 secret exit without issue once I knew which level it was. The space just looked 'suspicious' (irregular) so I went down and started jumping.Secret exits are nonsense. First there is no indication which worlds have multiple exits, so you end up searching all worlds (because half the time the secret exit is nowhere near that dot you see on the map)
Secondly they are just cheap. World 2 for example, to find the hidden exit you have to hit an invisible block that isn't on your normal route through the level.nhow are you supposed to know that? It's like a point and click adventure where you end up clicking on every damn pixel to find a clue, are we supposed to just bounce around like an idiot randomly, hoping to reveal the secret? If the rest are that bad I'm not sure I want to look for them.
Not fond of invisible secret coins that only turn up off screen after hitting a P block, for a limited time.
OK, no lie. I thought the end castle of world 1 looked good, it wasn't doing anything for me outside of GFX, but the graphics really worked in that level.If anything, it looks far more like NSMBWii to me.
Yeah my bad, just the coin collecting that isA collectathon is when there are lots of unique and quantity-fixed collectibles, coins definitely don't count, maybe star coins, but that's the only one, and there are only three per stage
I found this game introduced a lot of new mechanics and interesting level ideas that weren't done before, but I played most of the game, so it's kinda useless for us to have this discussion as of now
Do you not get the gold flower in gold rush if your playing as White Raccoon Mario? Any other difference besides it marking you finished as White Raccoon. I find it frustrating at first so I'd rather have the invincibility and tagged that way then die right now.
Cool little touch: try hold up while standing still. Wonder if that was in NSMBWii too
A Golden Robot in a Tuxedo asked said:I read a post earlier from someone saying they have a coin rush pack that yields them over 13,000 coins per run, how do you get that ('cuz I really need this if I'm gonna go for a million and not have it take months)? Is it just luck or depends on who you Streetpass? I haven't played coin rush much yet and have yet to tag someone with the game so I'm still a bit in the dark on this.