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New Tales of Eternia Online Pics & Info (56k warning)

Scott

Member
The game, which is jointly developed with Dwango, will not only allow players to create their own customized character by selecting his or her profession, gender, hairdo, facial contours, eyes, etc., but also by choosing to outfit their alter ego with unique, over-the-top clothes, such as a pirate's costume, a bee costume, a cat costume or a mushroom costume. So far five job classes have been revealed: Warrior (sword and shield techniques, defending other party members), fencer (carries weapons in both hands and deals great amounts of damage to enemies), grappler (combo attacks, healing, wide range of abilities), holy magician (healing, defensive magic) and black magician (attack magic).

Tales of Eternia Online will be available in Japan sometime in spring 2005. The beta testing phase will begin in early 2005.
Source: http://www.rpgfan.com/news/2004/1903.html

toeo04.jpg

toeo07.jpg

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More here: http://www.watch.impress.co.jp/game/docs/20041008/toeo.htm
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Holy corn on a shitstick batman! Those pics look BEAUTIFUL!!! Could DQ 8 have some competition? I LUUUUURVE colorful handrawn graphics!
 
isamu said:
Holy corn on a shitstick batman! Those pics look BEAUTIFUL!!! Could DQ 8 have some competition? I LUUUUURVE colorful handrawn graphics!

They look like they're mostly just taken from the PSone Eternia...

I mean, not that they're not nice backgrounds, but, well, it's not really a new development ;)
 

TekunoRobby

Tag of Excellence
:| I don't see why people are excited. Then again I feel for you because I doubt this will be crossing the ocean here. Maybe in PC form?
 

Scott

Member
Latest info:
The PC title, which the company is developing jointly with Dwango, has been in planning for two years. Like its Japanese competitors Square Enix and Sega, Namco is not only planning to release the game in Japan, but also the Asia Pacific region with its major markets China, Taiwan and South Korea. To this purpose, the game is designed in a way that it can be run in internet cafes, which are used by many Asian fans outside Japan to play games. The fact that in those markets the PC is the No.1 platform has only influenced Namco's selection of the PC as target platform. Currently there are no plans to release Tales of Eternia Online on other hardware platforms other than the PC. The rising popularity of Japanese anime in other parts of Asia made the company pick the Tales series with its anime-style visuals as basis for its first MMORPG. Tales of Eternia specifically was selected because of its two-world scenario and the possibilities this scenario offers seemed very intriguing to the development team. The beginning of the MMORPG however will be different from Tales of Eternia's beginning. While the producer refused to confirm whether it was possible to meet the playable characters of the original game, he mentioned that players will hear rumors about the adventurers from townspeople. System-wise, the game will feature the classic auto-mode function from previous installments. Enemy encounters won't be random, as enemies will be highlighted by symbols. Parties will consist of a maximum of four players, but the game will also allow for players to take on monsters individually. There will be no differences between cooperate and single-player game play.
Source: http://www.rpgfan.com/news/2004/1936.html
 
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