New Trailer for FFXVI is up

is that Leviathan?

both Pheonix and Ifrit is not there which is probably for a reason? but for Ifrit it makesense that the second Eikon of fire is something that should not appear at first place.


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both
Yes that is leviathan(who has not been shown in game yet) and Ifrit and phoenix are in that picture just at the very top fighting one another. (there is also a hint at diabolos and alexander in one of their old press photos)
 
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Written by a Veteran who's been with SQ since 1995 and worked with Yasumi Matsuno on basically all his Square Enix games and then went on to write the XIV expansions A realm reborn and Heavensward. Which depending on who you ask are the best written stories SQE has pumped out in the last 10+ years.

I mean as far as that goes its the best shot you gonna get, especially for this type of setting.
S-E realized FFXIV team is the only one having remote idea what to do and work in a professional setting, so they told Yoshida to save the main series and we got story writer of FFXIV as a bonus. Which is also why this game seems to be on track.
 
Not sure why square likes making so many of their male characters look like women
To be fair. Joshua looks like a church boy. He looks as he should, since he's a child.
Young main character, looks like he's going through the asian boy band member phase, which is feminine, but we know he grows up and masculinizes.
 
Have you seen how men in Asia look like?

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I agree for how much the Japanese developers seem to ponder to Western markets they as sure not listening when it comes to character design and story tropes.
Yeah but... Men in Asia DON'T look like that. lol IT's all make up and glam fashion, for the boy band types.
Their families are probably the only people who know what they actually look like. lol
 
S-E realized FFXIV team is the only one having remote idea what to do and work in a professional setting, so they told Yoshida to save the main series and we got story writer of FFXIV as a bonus. Which is also why this game seems to be on track.
Disagree. FF7 Remake was a good game of great quality - art direction, characters, cutscenes, music, gameplay all crafted to standards that exceeded the expectations of many. Feel lucky to have played the game as a kid and then at the grand old age of 32 being able to experience a remake that has been given some serious love by both the old and new guard and S-E.

 
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Written by a Veteran who's been with SQ since 1995 and worked with Yasumi Matsuno on basically all his Square Enix games and then went on to write the XIV expansions A realm reborn and Heavensward. Which depending on who you ask are the best written stories SQE has pumped out in the last 10+ years.

I mean as far as that goes its the best shot you gonna get, especially for this type of setting.
gonna need it to be 20+ years lol

dont play mmos but I hope ur right
 
XII maybe yes, but XV is absolutely not a JRPG - it's an open world 3rd person character action game, which couldn't be more different to a JRPG.
And what do you mean by "turn-based fanantics"? If the Doom franchise turned into a Strategy RPG all of a sudden and people complained about it, would you call these people "first-person-shooter fanatics" also?
You're one of those people that thinks JRPG= turn-based so I can't be bothered to continue with this. Have a good day bestie
 
Disagree. FF7 Remake was a good game of great quality - art direction, characters, cutscenes, music, gameplay all crafted to standards that exceeded the expectations of many. Feel lucky to have played the game as a kid and then at the grand old age of 32 being able to experience a remake that has been given some serious love by both the old and new guard and S-E.


Not really.

It's an average game with high production values and some great things here and there.
But mostly, it's full of filler and awful quest designs hurting tha pace and immersion.
Tifa is a fkn' walking trope with two tumours as breasts, and Aerith comes close to a beliavable character when she is not with Tifa.

If SE wants to expand on Midgar and make us know more about how's life there, they should make it a beliavable world and avoid targeting the same audience as the cringy moe anime.
And also avoid overgamificating it.

You need to unlock materia? Lets put here a kid that is a genius scientist that works for Shinra but at the same time helps Cloud.
That's BS.

Let's divide it in chapters when there's a boss at the end of every one of them. That's so beliavable.
BS too.

Awfully long unneeded dungeons to give the game more length.
BS.

The game have a lot of issues because it goes too hard on being a game instead of a story, which is why FF sucks nowadays.
 
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Didn't have my account approved until today so stopping in to say the last minute of this trailer made me tingly all over. Soken really pulling out all the stops with the music! Next year for games is gonna be crazy.
 
You just wanted more "realistic" looking character models but majority of Final Fantasy games always had more stylize models.

If thats to you makes it look like "PS2" game then I take that over scan face any day.
I feel like that art style is lazy and was limited due to the tech available back then. There is no reason why everyone looks the same like a weird wax figure in 2022. We're getting close to photo scan relasim and they stil make ps2 like models
 
I feel like that art style is lazy and was limited due to the tech available back then. There is no reason why everyone looks the same like a weird wax figure in 2022. We're getting close to photo scan relasim and they stil make ps2 like models
With this logic, Pixar films have a "lazy" art style.

Even with Final Fantasy VII Remake, where people complain about the "doll" stuff (especially in regard to its CG cutscenes)… again, it's just the art style. Close-ups reveal that it's anything but lazy.

9-FD0-F764-1-B49-4611-B7-F4-484240-E97-A0-B.jpg


cegxj79wxk3tstnmvsj1.png

Not only can you see every single pore, but you can even see all of her damn peach fuzz. Her discolored and slightly chapped lips. The veins around her eyes. I mean, my word.
 
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Whenever FF games try a new combat system, it takes usually 2-3 games to get it right, this thing looks fucking awful right now.

It's like you've got people that have never played games with combat in them trying to design a new for no reason combat system.

They need to stop trying to reinvent a wheel that they don't understand and end up adding edges to and just conform to a modern design that works.

From the brief glances this looks like Kingdom Hearts or something, they're intentionally not showing long combat clips for a reason.
 
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Whenever FF games try a new combat system, it takes usually 2-3 games to get it right, this thing looks fucking awful right now.

It's like you've got people that have never played games with combat in them trying to design a new for no reason combat system.
Combat director worked on Devil May Cry and Dragon's Dogma.
 
Do you realize how ignorant you sound? That's like someone saying every woman in America looks like the Female V in your avi with the half-shaved cut and garish dyed hair.
Even if she does not (and 80% of them do), 'body positive' movement doesn't exist in videogames made in Japan. You are ignorant to reality.
 
I feel like that art style is lazy and was limited due to the tech available back then. There is no reason why everyone looks the same like a weird wax figure in 2022. We're getting close to photo scan relasim and they stil make ps2 like models
First just because you personally don't like art style it doesn't make it "lazy" I don't really get logic behind that and second, not everyone wants photo scan face in their games.
 
Hope its nothing like that turd called FF15. Looks really good from what has been shown so far.

I really don't think it will be.
It's made by a different and more competent team and development seems to have gone pretty smoothly. And maybe more importantly it seems to be something they've been able to create from the ground up, compared to XV which was them trying to salvage the corpse of a dead game that had spent years in development hell
 
Hope its nothing like that turd called FF15. Looks really good from what has been shown so far.
This game is not being made by Tabata, he always makes wired action combat system, it was same case with Crisis Core and Type-0
 
You're one of those people that thinks JRPG= turn-based so I can't be bothered to continue with this. Have a good day bestie

This is not an opinion, it's a fact. Why do you believe humans have so many different ways of talking about different "things", why do so many different "terms" for things exist? Easy: because it's important for intelligent lifeforms with highly complex verbal means of communication like humans to have many different terms in order to "differentiate" between things / everything surrounding us.
That's why we have different terms for different things. That's why - regarding all kinds of media - "genre" exist. "JRPGs" (pay attention to the "J") are its own genre and being turn-based is ONE of their main features that differentiate them from all other genres out there. And no, with the term JPRG, "J" for "Japan" doesn't simply mean "it's an RPG made in Japan". Since the very beginning of videogames "JRPG" became its own term, which specifically refers to a very specific type of game, just like the term "belgian waffle" refers to a very specific type of waffle and not just "any type of waffle made in belgium".
Seriously, anyone not understanding the very concept of "genre" and how these things originate is - sorry to say - a bit of a retard.

Especially on a hardcore enthusiast forum like GAF, not understanding these things is quite embarrassing.
 
XII maybe yes, but XV is absolutely not a JRPG - it's an open world 3rd person character action game, which couldn't be more different to a JRPG.
With that logic does that mean Star Ocean and Tales of series are not JRPG because action combat? I personally LOVE turn based combat in JRPGs but I'm also open to good action combat in JRPG.
 
With that logic does that mean Star Ocean and Tales of series are not JRPG because action combat? I personally LOVE turn based combat in JRPGs but I'm also open to good action combat in JRPG.

They are RPG's, but not neccesarily JRPGs, more like ARPGs (Action-RPGs). Like I said, "turn-based" is one of the main differentiating features, not it's sole one. Being menu based (handing out commands instead of playing the character(s) themself(ves)), having random encounters, having its own battle screen or some type of visual pause between overwold and battles are others (and "turn-based" kinda implies that). So no, if you actively fight with your party and not passively (by just handing out commands), then it's an ARPG. Some could also say, Star Ocean and Tales of games (or some of them) are ARPGS with JRPG elements if they wanted to be very specific.
 
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This is not an opinion, it's a fact. Why do you believe humans have so many different ways of talking about different "things", why do so many different "terms" for things exist? Easy: because it's important for intelligent lifeforms with highly complex verbal means of communication like humans to have many different terms in order to "differentiate" between things / everything surrounding us.
That's why we have different terms for different things. That's why - regarding all kinds of media - "genre" exist. "JRPGs" (pay attention to the "J") are its own genre and being turn-based is ONE of their main features that differentiate them from all other genres out there. And no, with the term JPRG, "J" for "Japan" doesn't simply mean "it's an RPG made in Japan". Since the very beginning of videogames "JRPG" became its own term, which specifically refers to a very specific type of game, just like the term "belgian waffle" refers to a very specific type of waffle and not just "any type of waffle made in belgium".
Seriously, anyone not understanding the very concept of "genre" and how these things originate is - sorry to say - a bit of a retard.

Especially on a hardcore enthusiast forum like GAF, not understanding these things is quite embarrassing.
The only thing embarrassing was this post
 
They are RPG's, but not neccesarily JRPGs, more like ARPGs (Action-RPGs). Like I said, "turn-based" is one of the main differentiating features, not it's sole one. Being menu based (handing out commands instead of playing the character(s) themself(ves)), having random encounters, having its own battle screen or some type of visual pause between overwold and battles are others (and "turn-based" kinda implies that). So no, if you actively fight with your party and not passively (by just handing out commands), then it's an ARPG. Some could also say, Star Ocean and Tales of games (or some of them) are ARPGS with JRPG elements if they wanted to be very specific.
I think you have limited view what JRPGs are, one thing I like about JRPGs is that each series can have different combat from each other, like how Xenoblade combat so different than most JRPGs,
 
This is not an opinion, it's a fact. Why do you believe humans have so many different ways of talking about different "things", why do so many different "terms" for things exist? Easy: because it's important for intelligent lifeforms with highly complex verbal means of communication like humans to have many different terms in order to "differentiate" between things / everything surrounding us.
That's why we have different terms for different things. That's why - regarding all kinds of media - "genre" exist. "JRPGs" (pay attention to the "J") are its own genre and being turn-based is ONE of their main features that differentiate them from all other genres out there. And no, with the term JPRG, "J" for "Japan" doesn't simply mean "it's an RPG made in Japan". Since the very beginning of videogames "JRPG" became its own term, which specifically refers to a very specific type of game, just like the term "belgian waffle" refers to a very specific type of waffle and not just "any type of waffle made in belgium".
Seriously, anyone not understanding the very concept of "genre" and how these things originate is - sorry to say - a bit of a retard.

Especially on a hardcore enthusiast forum like GAF, not understanding these things is quite embarrassing.
Star Ocean, Tales of, Terranigma and so on aren't jrpgs?
 
They are RPG's, but not neccesarily JRPGs, more like ARPGs (Action-RPGs). Like I said, "turn-based" is one of the main differentiating features, not it's sole one. Being menu based (handing out commands instead of playing the character(s) themself(ves)), having random encounters, having its own battle screen or some type of visual pause between overwold and battles are others (and "turn-based" kinda implies that). So no, if you actively fight with your party and not passively (by just handing out commands), then it's an ARPG. Some could also say, Star Ocean and Tales of games (or some of them) are ARPGS with JRPG elements if they wanted to be very specific.
TIL Ys, Mana/seiken Densetsu, Tales of, Star Ocean, Kingdom Hearts, etc are not actually JRPGs. What a brilliant and insightful post.
 
Oh and I'll just say that one thing I loathe about JRPG communities is you'll often get some pedantic twats trying to split hairs about how to define "JRPG" in order to win some stupid argument.

But this might be the first time I've ever seen someone say straight up that it can't be a JRPG unless it's turn-based. That's a whole new level of stupid.
 
I kind of posted it to double check. No graphics ho but this game sure is butt ugly for next gen only. I guess they want to start system selling.
I agree, the game looks really cool.

But the graphics are incredibly underwhelming. FFXV somehow looked way better. We'll have to see I suppose.
 
Oh and I'll just say that one thing I loathe about JRPG communities is you'll often get some pedantic twats trying to split hairs about how to define "JRPG" in order to win some stupid argument.

But this might be the first time I've ever seen someone say straight up that it can't be a JRPG unless it's turn-based. That's a whole new level of stupid.
Elden Ring is not a JRPG. FFXVI seems to be a JRPG.

Come at me.
 
With this logic, Pixar films have a "lazy" art style.

Even with Final Fantasy VII Remake, where people complain about the "doll" stuff (especially in regard to its CG cutscenes)… again, it's just the art style. Close-ups reveal that it's anything but lazy.

9-FD0-F764-1-B49-4611-B7-F4-484240-E97-A0-B.jpg


cegxj79wxk3tstnmvsj1.png

Not only can you see every single pore, but you can even see all of her damn peach fuzz. Her discolored and slightly chapped lips. The veins around her eyes. I mean, my word.
Yea but Pixar movies have amazing looking cgi graphics while in this the lighting and shaders can look flat so the whole presentation looks off along its flat models. graphics ain't nowhere near cgi level in ff16 so don't compare anything to Pixar.
 
Whenever FF games try a new combat system, it takes usually 2-3 games to get it right, this thing looks fucking awful right now.

It's like you've got people that have never played games with combat in them trying to design a new for no reason combat system.

They need to stop trying to reinvent a wheel that they don't understand and end up adding edges to and just conform to a modern design that works.

From the brief glances this looks like Kingdom Hearts or something, they're intentionally not showing long combat clips for a reason.

Ok Xbox guy. The combat is being design by Ryota Suzuki (gameplay credits from Street Fighter Alpha 3, Marvel Vs. Capcom 2 and combat designer credits on Devil May Cry 5, and Dragons Dogma). Dude knows a thing or two about combat.
 
Yea but Pixar movies have amazing looking cgi graphics while in this the lighting and shaders can look flat so the whole presentation looks off along its flat models. graphics ain't nowhere near cgi level in ff16 so don't compare anything to Pixar.
So then say that. Don't say the art style is "lazy." I agree that the lighting in XVI is not good
 
Oh and I'll just say that one thing I loathe about JRPG communities is you'll often get some pedantic twats trying to split hairs about how to define "JRPG" in order to win some stupid argument.

But this might be the first time I've ever seen someone say straight up that it can't be a JRPG unless it's turn-based. That's a whole new level of stupid.
#hardcoreenthusiastforum #embarrassing #retard #retardedifyouthinkJRPGshaverealtimecombat
 
Ok Xbox guy. The combat is being design by Ryota Suzuki (gameplay credits from Street Fighter Alpha 3, Marvel Vs. Capcom 2 and combat designer credits on Devil May Cry 5, and Dragons Dogma). Dude knows a thing or two about combat.
Xbox guy? Good try at dismissing what I'm saying because I own a Series X.

I own a PS4 Pro too, probably get a PS5 when the Pro hits.
 
Xbox guy? Good try at dismissing what I'm saying because I own a Series X.

I own a PS4 Pro too, probably get a PS5 when the Pro hits.
I dismissed what you were saying because you didn't know what you were talking about. The "Xbox guy" thing is more an observation that those who grovel at the feet of Microsoft have a habit of using inflammatory language toward games they don't have access to.

It happened with FF7R, it happened with the Silent Hill announcements, it happened with FFXVI, with Horizon, with God of War Ragnarok. It happened back when Persona 5 came out on PS3. Now that Persona 5 is on Xbox, it's a masterpiece and a massive get for GamePass.

It's great that you like Xbox but everyone sees through you criticisms and if you had access to this game, you'd be just as excited as the rest of us.
 
Every time there's an FFXVI new trailer or whatever everyone is always saying "Ehhh not that impressed with the graphics" while I'm over here thinking it looks awesome...
 
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