:lolSho Nuff said:
Scrow said:what's with link (and that one dog) been the only characters casting shadows?
..pakbeka.. said:if these pics were released by some other company every character would have a shadow and the lighting would look much better, maybe the colors would too
kevm3 said:I'm really glad that they went for the mature look and I loved what I seen from the trailer, but why do the graphics in these screens look so blurry?
digitalKiva said:and the framerate would be around 15 fps.... just like every other EA title: "oh cool.. that looks sweet... awesome..." <chunk> <chunk> <chunk>
Peer-IGN said:Uh... I don't see fog being used to bring down the poly count. It's clearly an atmospheric overlay as you can still see the trees, fence, houses, etc. Putting a layer of fog that veils but doesn't complete obscure background details is actually more taxing on the hardware than not doing it. Also, it looks very much like a morning/misty scene to me.
Peer
olimario said:Never forget what a good looking Zelda game looks like on the GameCube
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With interesting and well defined NPCs
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Great lighting and shadowing to match
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A beautiful art direction
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lots of things to interact with
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a nice scope with no immediate fog
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and vibrant colors
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DSN2K said:WW worked to the Gamcube's strengths... this game clearly does not.
No n-bot can convince Nintendo to do a certain style for one of their most important franchises. Aounuma, Miyamoto and the gang made the call. Period.jett said:loved TWW...a shame that Nintendo got convinced by the nboyz to go back to 1998.
DieNgamers said:I always felt that WW looked very nice but empty. Too empty to be beautiful as a whole, imo.
The difference, however, is that TWW has about a million things to interact with when you reach a place of interest.
Prine said:Bitwise, where is the bad art animated gif? :lol
wipeout364 said:I wonder why Nintendo doesn't shelve this for the gamecube and have it ready as the launch title for revolution.
Tell me that wouldn't be a kick ass launch, they'd have more time and extra proceesing muscle to make the game really shine and it would help them get revolution going. If it is already delayed into 2006 it is not that big difference as revolution will probably launch very late 2006 or early 2007.
Zelda and Metroid 3 at launch.
Rahul said::lol
I approve of vile controversy amidst an upcoming Zelda game release. It confirms that the game is, in fact, still a Zelda game.
Mama Smurf said:Sigh...I'm tired of responding seriously. So...
TIME TO FLICK REVOLUTION SWITCH!! NOW IT LOOK GOOD AND MAKE IT LAUNCH NO PROBLEM!!!!11
Olimario said:With interesting and well defined NPCs...
Ristamar said:I appreciate the charm of TWW as much as any Zelda fan, but now you're just reaching...
olimario said:Bullshit, I'm reaching. Each NPC had a very unique look and personality. Not only that, but they all had a back story and they all evolved as characters as the game went along. If one had a problem, there was a resolution for them at the end. If one needed to be taught a lesson then a lesson was taught.\
olimario said:TP has no charm. That town looks about as dull as they come. The NPCS arent interesting. The art isnt eye catching and unique.
Bring back TWW or do something interesting with TP.
Wind Waker was a beautiful game that complimented the hardware very well. I think I was a bit spoiled by its art and wonderfully implemented cel-shading. There's no doubt in my mind that Twilight Princess will be a brilliant game and a blast to play, but I just wish they could've done something with those visuals. It hurts to cast my gaze upon them.Sho Nuff said:GUYTH THERIOUTHLY THTOP HATING ON ZELDA!!!
...I am seeing some DC-level texture and geometry-work there. I can't help but think that Wind Waker was more impressive on a technical level?
AniHawk said:I think you're very confused with Majora's Mask.
olimario said:TP has no charm. That town looks about as dull as they come. The NPCS arent interesting. The art isnt eye catching and unique.
Bring back TWW or do something interesting with TP.