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New Twilight Princess Screens

Wow, very impressive new shots of Zelda. Nintendo really likes to save their best stuff for last. Just when you start to lose faith, they pull a rabit out of their hat.
 
I don't think Twilight Princess will be a bad game by any stretch of the imagination... I'm sure it will have plenty of its own inimitable charm and style.

But Wind Waker was such a joy for me for so many reasons. It had the vibrancy of a 2d light world as seen in A Link to the Past, and brought back some of its enemies under the same game again: stalfos/moblins/knights/sandworm(Molgera)/armos knights etc. The helmaroc king (the bird) is a clear nod to the helmasaur king of LttP. So basically, Wind Waker took that connection with the 2d games I used to love and merged it with a colourfully wild malleable style that more befits my own personal interpretation and memories of Zelda games.

As for the NPCs -- I thought they had plenty of personality. The Ritos, descendants of Princess Ruto the Zora, retained her royal qualities and worshipped the dragon in the same way that the Zoras did Jabu Jabu. Quill was an eloquent moral commentator on events early on. The kokiri had become the koroks... these guys were little tree like branches of wood for bodies, and leaves for a FACE. But they evoked plenty of cartoon-like personality. And what of the Gorons? They live on, but boy are they sparse. There's one wearing a hat who gets around parts of the world map, and he's as lonesome as the Incredible Hulk.

The Great Sea's network of lil' fish dudes were nice. Or what about the guy who hosts the cannonball / pirate minigames at sea or at Windfall Island? Speaking of which - Windfall Island, being the game's equivilent of Kakariko, had quite a few nice NPCs too. The weirdo dancing at the grave, the greedy bomb shop owner (another LTTP homage?), that magpie of a teacher, the gang (an element nicely retained from Majora's Mask).
I should also say I feel this game gave the enemies much more personality than prior games too. Bokoblins seemed weasely and cowardly, running from you when things get too much. Regular ol' Moblins seemed fittingly dumb yet large and fierce. Watching these guys run around in pain or on fire was a first. Then theres the many grades of knight and other enemies you come across... all beautifully animated and full of life.

The only one I'll grant was a lame inclusion is the Chu Chu enemies. They suck imo.

Assembling the Pearls, the Gods Tower temple and going beneath the waves to Hyrule were great worthwhile moments. The game had flaws, but it had plenty to make a Zelda fan like myself completely overjoyed while it lasted.
 
Mama Smurf said:
Sigh...I'm tired of responding seriously. So...

TIME TO FLICK REVOLUTION SWITCH!! NOW IT LOOK GOOD AND MAKE IT LAUNCH NO PROBLEM!!!!11


It's not a matter of the revolution switch it is a matter of two subsequent shitty launches (N64 and Gamecube) that have eroded Nintendo's place as a market leader. If you thought I was insulting the graphics you are mistaken I am talking about impact.

A Zelda Launch title would be far more significant as a revolution launch title than as an end of the road Gamecube title. But obviously you see things far more clearly than I.
 
olimario said:
Never forget what a good looking Zelda game looks like on the GameCube
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With interesting and well defined NPCs
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Great lighting and shadowing to match
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A beautiful art direction
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lots of things to interact with
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a nice scope with no immediate fog
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and vibrant colors
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Then again, WW put few if any textures on people and enemies, inorganic objects and buildings had little detail to them, Link had some kind of vision problem which made everything he saw beyond a 20 foot radius blurry, and let's not forget that 70% of the game's world is just a big blue floor and a sky backdrop. They're doing considerably more in TP, which probably explains why the graphics had to be traded off
 
wipeout364 said:
It's not a matter of the revolution switch it is a matter of two subsequent shitty launches (N64 and Gamecube) that have eroded Nintendo's place as a market leader. If you thought I was insulting the graphics you are mistaken I am talking about impact.

A Zelda Launch title would be far more significant as a revolution launch title than as an end of the road Gamecube title. But obviously you see things far more clearly than I.

...switch as in light switch. Now read what I said again with that in mind and see if it makes sense.
 
belgurdo said:
Then again, WW put few if any textures on people and enemies, inorganic objects and buildings had little detail to them, Link had some kind of vision problem which made everything he saw beyond a 20 foot radius blurry, and let's not forget that 70% of the game's world is just a big blue floor and a sky backdrop.
Plus there isn't a village in WW only as big as a quarter of TP's city. Actually, there is only ONE village with like 20 villagers in it (mostly only like 4 villagers on the screen). So olimario's big screen comparison was pretty pointless.
 
I must have played World of Warcraft too much, but Í get a Zul'Farak vibe from those city shots and a Winterspring vibe from the ice-wolf shot...

Looks pretty nice for 1999 hardware though.
 
:lol @ nighttrain

brown fog day!

the other screens look very enticing to me. i can't wait to play. agree with Oli though, that the WW style suited zelda more than this. The graphics seemed complete, somehow..

i suppose cause we're judging a game that isn't even half way done... :)
 
Looks more like OoT and MM... that's a good thing. The Wind Waker was boring... NPC interaction sucked balls and I wasn't compelled to do any of the side quests. That situation was much different with the previous two because I wanted to do everything I could possibly do in the N64 Zeldas. Twilight Princess will rock and graphics whores, like I've said many times, are idiots.
 
Wow, this is the first tiime I haven't liked the graphics in a Zelda game. They should have kept the Wind Waker engine and made a new adventure with it.


I've been saying this for a long time. EAD should've made this game cel shaded. Can you imagine what kind of animation they could've pulled off with the horse?


P.S. Wind Waker Gannon's art>>>>>>>>>>>>>>>>>>>every Zelda/Ganon art.
 
In Wind Waker Ganon looked like a kind beardy uncle going through an 'I'm so evil and now BE scared* phase. :lol
When he turned around on this tower where you first saw him I had to laugh.
Cel shading wouldn't fit TP, imo.
 
I disagree.

The game was missing Ganondorf's final form, Puppet Ganon was weak in comparison -- but Ganondorf himself was excellent. He was the best character in the game and he had the most impact imo.
 
The cursed Great Sea was great for atmosphere. The rain, the lightning, and the backdrop music which was a pseudo-mix of the Great Sea's theme and Ganondorf's theme made it AWESOME.

and then you got the blue pearl given to you from jabun and HEY EVERYTHING IS NICE AND DANDY
 
You guys won't make me find TWWs NPCs bland. The only NPCs that stood out in OOT were ones central to the story in some way. I understand that some of you liked OOT more and were compelled to do more because it was a much tighter game with a style you could relate to, but let's try to be as objective as possible here.

Also, TP is boring.
 
olimario said:
You guys won't make me find TWWs NPCs bland. The only NPCs that stood out in OOT were ones central to the story in some way. I understand that some of you liked OOT more and were compelled to do more because it was a much tighter game with a style you could relate to, but let's try to be as objective as possible here.

Also, TP is boring.

How the heck so?
 
I'm with Oli with this (god forbid). TWW is far more appealing graphically. Maybe I like bold colors and a somewhat unique art style, which I will concede TWW has.

I think some of you have been wishing for an adult Zelda for too long that you are willing to overlook everything else. TP pushes relatively a lot of geometry and presented some intriging combat and gameplay possibilities in movies but the game, as it is presented in those latest shots, is a bland-looking, monochrome adventure game.

Mangina in Soul Calibur and the original Link video demo in 2001 had better color saturation. They should be what Nintendo is striving for for this new Zelda game.
 
olimario said:
You guys won't make me find TWWs NPCs bland. The only NPCs that stood out in OOT were ones central to the story in some way. I understand that some of you liked OOT more and were compelled to do more because it was a much tighter game with a style you could relate to, but let's try to be as objective as possible here.

Also, TP is boring.

What about the stuff I referred to in my post before? You never answered it directly, so I assume you think all that's boring visually too?
 
Instigator said:
I'm with Oli with this (god forbid). TWW is far more appealing graphically. Maybe I like bold colors and a somewhat unique art style, which I will concede TWW has.

I think some of you have been wishing for an adult Zelda for too long that you are willing to overlook everything else. WP pushes relatively a lot of geometry and presented some intriging combat and gameplay possibilities in movies but the game, as it is presented in those latest shots, is a bland-looking, monochrome adventure game.

Mangina in Soul Calibur and the original Link video demo in 2001 had better color saturation. They should be what Nintendo is striving for for this new Zelda game.

Mangina and the original demo don't have huge fields and areas to go through, but tiny, enclosed areas.

It's one of the reasons why RE4 is able to look as good as it does: it doesn't have to deal with huge areas.
 
Instigator said:
I'm with Oli with this (god forbid). TWW is far more appealing graphically. Maybe I like bold colors and a somewhat unique art style, which I will concede TWW has.

I think some of you have been wishing for an adult Zelda for too long that you are willing to overlook everything else. WP pushes relatively a lot of geometry and presented some intriging combat and gameplay possibilities in movies but the game, as it is presented in those latest shots, is a bland-looking, monochrome adventure game.

Mangina in Soul Calibur and the original Link video demo in 2001 had better color saturation. They should be what Nintendo is striving for for this new Zelda game.

Yeah, I'll definitely agree with you about the color saturation. That's one of the things that actually annoyed me about the new Zelda.
 
olimario said:
You guys won't make me find TWWs NPCs bland.


...but let's try to be as objective as possible here.

But it's okay to simply accept a purely subjective statement regarding the "deep" NPCs of Wind Waker?

And for the record, I don't believe anyone said they were bland.
 
Mama Smurf said:
I see this point at least...but only partly.

You don't see anything interesting in the twilight areas of the game? Midna, those twilight enemies, the way they appear? How about the forest dungeon, some of those background designs are gorgeous, exactly how I'd want a forest dungeon. The glimpses of Zelda we've seen? That coral/water screen from today? The light blazing through the trees onto that...mud/ground creature thing? The lightning flashing across green skys? The boss you joust against? The sewer and the dead knights that flash up?

I love all of those, but don't any of these things appeal to you? I can understand people who don't like an endless field of green and a plain coloured town or think the NPC design is crap and a lot of the enemies too. But TP still has a lot of great things going for it, artwise.

A real mixed bag to my mind.

The twilight realm doesn't interest me. It seems terribly dry artistically compared to MM or TWW. The jousting area looked wonderful and some things do seem very unique and very cool, but the majority of what I've seen has been pretty boring, especially after playing something as visually and artistically impressive as Wind Waker.
 
GaimeGuy said:
Mangina and the original demo don't have huge fields and areas to go through, but tiny, enclosed areas.

It's one of the reasons why RE4 is able to look as good as it does: it doesn't have to deal with huge areas.

This isn't the NES. This isn't even about poly models. The huge fields have nothing to do with different shades of brown as currently seen in TP. It's clearly a design choice, like they did for all MGS games. For some reason, Nintendo feels it would be great to make it feel like the game is viewed on a tired, 20-year-old TV.

This Zelda has potentially all the elements to be a graphical killer, but somehow, the game has degenerated a lot since it was first shown. Here's hoping the real reason for the delay is to repair the damage that has been done so far.
 
Nintendo doesn't seem to want to use graphical techniques that a lot of western developers use to hide flaws.

The JAK games, instead of using N64 fog, add detail to structures as you near them. In Wind Waker objects fog out, then turn abruptly into low poly, solid black models.

Games like Splinter Cell use Normal and Bump Mapping to make low poly models seem higher poly and to add detail to otherwise boring textures.

And what about the volumetric grass used in Fable? I know it can't be cut, but it sure does serve as a way to hide horrible ground textures. If TP had that it would improve the look of the ranch town considerably.

I just wish Nintendo would employ these techniques to improve the overall visual quality of their titles.
 
Instigator said:
This isn't the NES. This isn't even about poly models. The huge fields have nothing to do with different shades of brown as currently seen in TP. It's clearly a design choice, like they did for all MGS games. For some reason, Nintendo feels it would be great to make it feel like the game is viewed on a tired, 20-year-old TV.

This Zelda has potentially all the elements to be a graphical killer, but somehow, the game has degenerated a lot since it was first shown. Here's hoping the real reason for the delay is to repair the damage that has been done so far.

My friend the game looks just like it did in the E3 2004 unveiling. We've just seen more next-gen stuff since then, which is why it looks so underwhelming now. The game HASN'T degraded in visual quality since its initial unveiling.
 
Colour! Also, color!

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Though I do agree that the town, from what we've seen, could be far more vibrant.

And if you don't like the twilight zone...I dunno what to say. So I won't
your opinion sucks
 
Some parts of the Twilight Realm look nice. I think the thing I disliked so much was the hole that appears in the sky to drop of enemies the seem to mindlessly wander around.
 
GaimeGuy said:
My friend the game looks just like it did in the E3 2004 unveiling. We've just seen more next-gen stuff since then, which is why it looks so underwhelming now. The game HASN'T degraded in visual quality since its initial unveiling.

I feel there are many arguments running in parallel in this thread.

- Olimario is pushing the whole art design and, while I agree with him, I think Nintendo has two have two Zelda series in parallel on consoles (kiddy and adult link) with seemingly distinctive styles. I find a bit useless to argue about that since you can always ignore one game and go for the other you like. Nintendo is giving you the choice and you can pick favorites.

- I'm mostly criticizing the color saturation which I feel is ruining this latest Zelda AS SEEN IN THE LATEST SHOTS. As others pointed out, the game didn't always look this bland and it could possibly signal a slight change of direction in terms of graphics. I feel you can bitch about that.
 
- Olimario is pushing the whole art design and, while I agree with him, I think Nintendo has two have two Zelda series in parallel on consoles (kiddy and adult link) with seemingly distinctive styles. I find a bit useless to argue about that since you can always ignore one game and go for the other you like. Nintendo is giving you the choice and you can pick favorites.

I'm all for different visual styles of Zelda as long as they are all GOOD. I feel there are far too many artistic problems with Twilight Princess. I don't feel like the artistic vision for the game is unified.
 
Another thing that's annoyed me is that from all the shots we've seen of the sky, none of them seem as bright and blue like they did in Ocarina. Hope Nintendo fixes that as well.
 
I think what everyone is realizing is that the Cube has been tapped for all it's worth. This console came out of the gate strong and never really improved all that much save for Resident Evil 4. The art style, to me, is generic. Yet, it's exactly what people asked for--realism. This is what the Zelda universe looks like.

I agree that Nintendo should have used the Wind Waker style instead. Just because it's cel-shaded doesn't mean Link has to be a child and there can't be mature themes.
 
Oblivion said:
Another thing that's annoyed me is that from all the shots we've seen of the sky, none of them seem as bright and blue like they did in Ocarina. Hope Nintendo fixes that as well.

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dadaaaaa!
 
GaimeGuy said:
http://media.cube.ign.com/media/572/572738/vids_10.html


there's direct feed E3 2005, GDC, and E32004 trailers for the game.

Really, they look the same.


See, this has nothing to do with next-gen. We're not spoiled or anything.

The models are the same, so is the style. I repeat, those are pretty much the same. It's not what I'm arguing about. It's only the colors. They're bland. Maybe it's only that city location, but there is no frame of reference because all previous images and movies didn't show that part of the game. But it is still bland. And it could just be a new subtle change in graphics. I repeat, IT COULD BE. Then again, maybe not.

If you can't see the difference, as subtle as it may be, then we're really arguing in circles. :)
 
Instigator said:
See, this has nothing to do with next-gen. We're not spoiled or anything.

The models are the same, so is the style. I repeat, those are pretty much the same. It's not what I'm arguing about. It's only the colors. They're bland. Maybe it's only that city location, but there is no frame of reference because all previous images and movies didn't show that part of the game. But it is still bland. And it could just be a new subtle change in graphics. I repeat, IT COULD BE. Then again, maybe not.

If you can't see the difference, as subtle as it may be, then we're really arguing in circles. :)

Man, this is EAD. The same problem was in Pikmin 1 and 2, yet no one has a problem with how those games look.
 
GaimeGuy said:
Man, this is EAD. The same problem was in Pikmin 1 and 2, yet no one has a problem with how those games look.

Huh?

Why bring those games up? Were Pikmin games ever seen as graphical benchmarks on the platform? Are the games even similar aside from the fact they're made from Nintendo and are in 3D? So what's the point.

This is about Zelda. TP to be more precise and a bit about the other Zelda games. And people have been bitching about the graphics in those games forever.
 
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