:lol :lolRahul said::lol
I approve of vile controversy amidst an upcoming Zelda game release. It confirms that the game is, in fact, still a Zelda game.
Mama Smurf said:Sigh...I'm tired of responding seriously. So...
TIME TO FLICK REVOLUTION SWITCH!! NOW IT LOOK GOOD AND MAKE IT LAUNCH NO PROBLEM!!!!11
olimario said:Never forget what a good looking Zelda game looks like on the GameCube
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With interesting and well defined NPCs
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Great lighting and shadowing to match
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A beautiful art direction
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lots of things to interact with
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a nice scope with no immediate fog
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and vibrant colors
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wipeout364 said:It's not a matter of the revolution switch it is a matter of two subsequent shitty launches (N64 and Gamecube) that have eroded Nintendo's place as a market leader. If you thought I was insulting the graphics you are mistaken I am talking about impact.
A Zelda Launch title would be far more significant as a revolution launch title than as an end of the road Gamecube title. But obviously you see things far more clearly than I.
Plus there isn't a village in WW only as big as a quarter of TP's city. Actually, there is only ONE village with like 20 villagers in it (mostly only like 4 villagers on the screen). So olimario's big screen comparison was pretty pointless.belgurdo said:Then again, WW put few if any textures on people and enemies, inorganic objects and buildings had little detail to them, Link had some kind of vision problem which made everything he saw beyond a 20 foot radius blurry, and let's not forget that 70% of the game's world is just a big blue floor and a sky backdrop.
Johnny Nighttrain said:fog has to do with the time of day it is in hyrule.
Wow, this is the first tiime I haven't liked the graphics in a Zelda game. They should have kept the Wind Waker engine and made a new adventure with it.
olimario said:You guys won't make me find TWWs NPCs bland. The only NPCs that stood out in OOT were ones central to the story in some way. I understand that some of you liked OOT more and were compelled to do more because it was a much tighter game with a style you could relate to, but let's try to be as objective as possible here.
Also, TP is boring.
olimario said:You guys won't make me find TWWs NPCs bland. The only NPCs that stood out in OOT were ones central to the story in some way. I understand that some of you liked OOT more and were compelled to do more because it was a much tighter game with a style you could relate to, but let's try to be as objective as possible here.
Also, TP is boring.
Instigator said:I'm with Oli with this (god forbid). TWW is far more appealing graphically. Maybe I like bold colors and a somewhat unique art style, which I will concede TWW has.
I think some of you have been wishing for an adult Zelda for too long that you are willing to overlook everything else. WP pushes relatively a lot of geometry and presented some intriging combat and gameplay possibilities in movies but the game, as it is presented in those latest shots, is a bland-looking, monochrome adventure game.
Mangina in Soul Calibur and the original Link video demo in 2001 had better color saturation. They should be what Nintendo is striving for for this new Zelda game.
Instigator said:I'm with Oli with this (god forbid). TWW is far more appealing graphically. Maybe I like bold colors and a somewhat unique art style, which I will concede TWW has.
I think some of you have been wishing for an adult Zelda for too long that you are willing to overlook everything else. WP pushes relatively a lot of geometry and presented some intriging combat and gameplay possibilities in movies but the game, as it is presented in those latest shots, is a bland-looking, monochrome adventure game.
Mangina in Soul Calibur and the original Link video demo in 2001 had better color saturation. They should be what Nintendo is striving for for this new Zelda game.
TP isn't boring visually. Have you seen the underwater shots? It's too amazing.olimario said:Visually.
olimario said:You guys won't make me find TWWs NPCs bland.
...but let's try to be as objective as possible here.
Mama Smurf said:I see this point at least...but only partly.
You don't see anything interesting in the twilight areas of the game? Midna, those twilight enemies, the way they appear? How about the forest dungeon, some of those background designs are gorgeous, exactly how I'd want a forest dungeon. The glimpses of Zelda we've seen? That coral/water screen from today? The light blazing through the trees onto that...mud/ground creature thing? The lightning flashing across green skys? The boss you joust against? The sewer and the dead knights that flash up?
I love all of those, but don't any of these things appeal to you? I can understand people who don't like an endless field of green and a plain coloured town or think the NPC design is crap and a lot of the enemies too. But TP still has a lot of great things going for it, artwise.
A real mixed bag to my mind.
GaimeGuy said:Mangina and the original demo don't have huge fields and areas to go through, but tiny, enclosed areas.
It's one of the reasons why RE4 is able to look as good as it does: it doesn't have to deal with huge areas.
Instigator said:This isn't the NES. This isn't even about poly models. The huge fields have nothing to do with different shades of brown as currently seen in TP. It's clearly a design choice, like they did for all MGS games. For some reason, Nintendo feels it would be great to make it feel like the game is viewed on a tired, 20-year-old TV.
This Zelda has potentially all the elements to be a graphical killer, but somehow, the game has degenerated a lot since it was first shown. Here's hoping the real reason for the delay is to repair the damage that has been done so far.
GaimeGuy said:My friend the game looks just like it did in the E3 2004 unveiling. We've just seen more next-gen stuff since then, which is why it looks so underwhelming now. The game HASN'T degraded in visual quality since its initial unveiling.
- Olimario is pushing the whole art design and, while I agree with him, I think Nintendo has two have two Zelda series in parallel on consoles (kiddy and adult link) with seemingly distinctive styles. I find a bit useless to argue about that since you can always ignore one game and go for the other you like. Nintendo is giving you the choice and you can pick favorites.
Oblivion said:Another thing that's annoyed me is that from all the shots we've seen of the sky, none of them seem as bright and blue like they did in Ocarina. Hope Nintendo fixes that as well.
Mama Smurf said:![]()
dadaaaaa!
GaimeGuy said:http://media.cube.ign.com/media/572/572738/vids_10.html
there's direct feed E3 2005, GDC, and E32004 trailers for the game.
Really, they look the same.
Instigator said:See, this has nothing to do with next-gen. We're not spoiled or anything.
The models are the same, so is the style. I repeat, those are pretty much the same. It's not what I'm arguing about. It's only the colors. They're bland. Maybe it's only that city location, but there is no frame of reference because all previous images and movies didn't show that part of the game. But it is still bland. And it could just be a new subtle change in graphics. I repeat, IT COULD BE. Then again, maybe not.
If you can't see the difference, as subtle as it may be, then we're really arguing in circles.![]()
Of course not. There are kids on the street.Reilly said:I hope after seeing the first screenshot that they didn't add any "GTA element" in it.
GaimeGuy said:Man, this is EAD. The same problem was in Pikmin 1 and 2, yet no one has a problem with how those games look.