New Unreal Engine 3 screens. yummy. [56K no!]

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No one is doubting how good the graphics are... it's the fucking Unreal 3 engine... style and modeling are different issues. These trees look poor given the technology.
 
olimario said:
These trees look poor given the technology.

oh, i forgot that you knew about this engine capacities then to really judge this demo accurately by saying something like this. I'm sorry then.
 
tahrikmili said:
Anyone who isn't wowed by these trees.. please do try and show me a tree that looks half that good in ANY published game?

I mean, the trees in MGS3 look like PURE SHIT compared to this.. and there are some PS2 whores here bitching about the trees' bark textures looking ugly. Some people..

Who exactly are these "PS2 whores" Can you mention any names please?
 
Okay this thread was just a test to see what kind of graphic whores you guys are. Those screens are from unreal engine, they're actually real pictures. We were just trying to see if we put really pictures and claimed they were from a game, how people would react.

[spoilers]Ironically, if this were the case, people would still complain[/spoilers]
 
Wyzdom said:
oh, i forgot that you knew about this engine capacities then to really judge this demo accurately by saying something like this. I'm sorry then.


I know that I've seen better looking trees on the GameCube, XBOX, and PS2 and I know the Unreal 3 engine can produce much better visuals than the system I mentioned.
 
tahrikmili said:
You mean this looks.. more organic?..

It's just a cylinder with a repeating low rest bumpmapped texture and low-res alpha textures for leaves ffs - they can't even be anti-aliased using msaa to make them look better.. I mean, look at those leaves - the trees doesn't even have branches!

The tree bark texture does look more organic, but the rest is pretty limited by current hardware, sprite leafs and not much variety in the models, but considering when and on which hardware this was made, i think next gen consoles could pull off a lot better than what we're seeing. The tree bark on that demo looks more like a stalagmite than a tree.

No use acting like gollum anytime someone doesnt jizz over your precious (unreal 3), i dont think anyone is doubting the technical prowess of the screens and that no published games have surpassed that due to obvious technical limitations, but to say that its perfect and that the tree bark is as it should, thats bs.

Factor5 used the movie as the base for the forest

endor-top-Left.JPG


forest-n-stump.jpg


Thats what a californian wood typically looks like.


I mean, come on.. This tree techdemo uses pretty much everything current development toolkits/technology can possibly offer. And it totally shits over those Rebel Strike / Battlefield 2 screenshots.

I never argued on the technology front, im arguing on its look, its plastic/oily, which typically plagues games with normal mapping.

Granted, Battlefield 2 has very photorealistic urban landscapes and characters.. The trees just don't measure up to this, though.

No?

ginkakuji_bamboo_forest.jpg


Looks pretty damn close to a bamboo forest to me..
 
buddy-austin%20glasses.jpg


Go get a pair. :D :lol

Seriously, the dipped in oil comment is ridiculous. You have seen condensation on a tree before haven't you?

Bitch bitch bitch bitch bitch.
 
"Condensation" does not reflect light like that.

The shiny/oily/plastic normal mapped stuff is a bit disappointing. It's the next generation -- can't we just get some real polygons to build things with? =P
 
Not really organic looking but still really impressive. They just need to tone down some of the effects, throw in some monkeys, have Link riding Epona, and everybody will be splooging.
 
border said:
"Condensation" does not reflect light like that.

The shiny/oily/plastic normal mapped stuff is a bit disappointing. It's the next generation -- can't we just get some real polygons to build things with? =P

Yeah, we all know you're the master of the physics behind light refraction and reflection.

:lol

nuts.jpg
 
Pimpbaa said:
Polygons ain't free. Those "crappy" shaders are there to make up for the polygon pushing deficiencies of current hardware.
border said:
"Condensation" does not reflect light like that.

The shiny/oily/plastic normal mapped stuff is a bit disappointing. It's the next generation -- can't we just get some real polygons to build things with? =P
Who you gonna call when it's blocky in the neighborhood?
c... e.... :lol
 
I can not believe i just read though 3 pages of people debating and bitching about exsessive highlighting on bark of trees. you guys got too much time on your hands me think :)
 
But can it render trees

AND

People?

jfk-1b.jpg

This is from Gamecube's amazing "Man vs Tree" demo

By the way, wasn't that GC tree demo meant to
show the power of GC FMV?

In any case, this thread is
stupid
 
StRaNgE said:
I can not believe i just read though 3 pages of people debating and bitching about exsessive highlighting on bark of trees. you guys got too much time on your hands me think :)

Says the man reply to a thread he accuses of being filled with "bitching". At any rate, speaking for myself only, i'm not even talking about the glossy bark(at least not when I initially selected that pic and said it was the only bad looking one to me)...the bark just looks so damn muddy and weird.
 
Excessive glossiness is still better than lighting techniques used in most current gen console games. It makes the object look more real and 3d.
 
Dr_Cogent said:
Yeah, we all know you're the master of the physics behind light refraction and reflection.
Find a picture with the camera a few feet away from the tree and the whole trunk shining like that from regular sunlight. It just doesn't happen. A thin layer of water is going to get mostly absorbed into the bark, and what's left won't have such a ridiculous sheen.
How do you all know that is even a glossy surface?
Because that's the way all normal mapping works. Everything has to be made glossy and oil so that you can use the lighting to show off the fake curves. See Splinter Cell: Chaos Theory for particularly bad looking in-game examples.
 
border said:
Because that's the way all normal mapping works. Everything has to be made glossy and oil so that you can use the lighting to show off the fake curves. See Splinter Cell: Chaos Theory for particularly bad looking in-game examples.

That is not the way all normal mapping works. Developers just choose to use specular lighting (which is what causes glossiness) in conjunction with normal mapping to make the normal mapping more pronounced. It's more of an issue of developers learning proper specular lighting techniques (like how much light a certain material should reflect and such).
 
The shiny/oily/plastic normal mapped stuff is a bit disappointing. It's the next generation -- can't we just get some real polygons to build things with? =P

"Real" polys lit with a specular light will look much the same, for a greater performance hit.
 
You're right, yeah. I should have said "That's the way all bad normal mapping looks" ;) I mean, by looking at the photos you can tell that it's not moss or lichen or something and if you've seen all the normal mapped stuff out there you can kinda tell what's going on.
 
NONE of the other pics show bark with a glossy surface. There is no way to tell if those white spotts are glossy without movement, for all any of you all know, they are just white spots on a texture.
 
Gek54 said:
How do you all know that is even a glossy surface? It could be white fungus.

They don't know shit. That's the thing.

Sometimes I wonder if some of these people even get out of the house or building.

Hell, we had an ice storm here in MI just about a year ago. And the trees were fucking shiny!

03.JPG


Derp!
 
xexex said:
more posted. above.


Rebirth is still lots better. it was prerendered CG afterall. doesnt matter that its older-5 years old just about.

Actually, about of a minute of the video is directly from GC's power. But they ran out of time for the presentation so they made the rest with FMV
 
Dr_Cogent said:
They don't know shit. That's the thing.

Sometimes I wonder if some of these people even get out of the house or building.

Hell, we had an ice storm here in MI just about a year ago. And the trees were fucking shiny!

Derp!

You've got to be a joke character..

No shit sherlock, trees covered by ice are shiny? wow. That must be it, the developers purposedly recreated ice covering the tree bark in a scenery where there's no hint of a winter, its teh art /rolleyes
 
Of course trees are shiny when covered in ICE and have a mega-bright camera flash thrown at them =P That's obviously not the case in these screens.
 
Buggy Loop said:
You've got to be a joke character..

No shit sherlock, trees covered by ice are shiny? wow. That must be it, the developers purposedly recreated ice covering the tree bark in a scenery where there's no hint of a winter, its teh art /rolleyes

You must be living under a rock :)
 
Redbeard said:
Mabye they're alien trees, huh? HUH?

It's an effect. Could be water that ran down the side of the tree. This retarded bitching about the normal map being done incorrectly is pure guesswork at best - and retarded IMO.

They're trees, one looks like its got something shiny on it. Most don't. Bitch bitch bitch bitch bitch.

Do you think the devs using this tech are complaining like you? Trust me, they aren't.
 
Wow, your forests must be blindingly bright after a rainstorm if all it takes is a little water to gloss 'em up :lol
 
Apparently this a monthly thing at GAF.

olimario said:
No one is doubting how good the graphics are... it's the fucking Unreal 3 engine... style and modeling are different issues. These trees look poor given the technology.

Reminded me of: The funniest post I've ever seen on these boards and may explain why some people here don't like the trees :lol :lol :lol (The first shot is from Oblivion)

http://forums.gaming-age.com/showthread.php?t=36411&page=2&highlight=forest

How to make olimario happy:

oblivionkirby.jpg


Muledeerkirby.jpg


crucifixionkirby.jpg
 
:lol :lol :lol

Screens look fab, daaahhhliiinggg to me....

Gotta take it in stride and don't forget to take along your GAF "bad art" filter anytime you visit these thread :)
 
this stuff isn't even by Epic, and it really isn't 'unreal engine 3', it is speedtrees a plugin for Unreal Engine. They have been selling it for a while.
 
dorio said:
Wow, the cube has a monopoly on organic tree rendering. :rolleyes

Sho Nuff said:
By the way, wasn't that GC tree demo meant to show the power of GC FMV?





this is not a comparison of Unreal Engine 3 and Gamecube--since GC never produced those particular Rebirth images itself (though it is said to have done another scene from Rebirth in RT)

it is a comparsion of realtime Unreal Engine 3 vs the prerendered CGI / FMV portions of Rebirth.

UE3 looks pretty sweet. some of the trees look great, while other parts look like crap.

I'm much more impressed by other demos of UE3, the recent GDC videos. nearly mindblowing.
 
God you fuckers are hard to please, I think those trees look great, what more do you want from a realtime game?
 
MightyHedgehog said:
There are certainly a lot of crack-smoking super-jaded fools in this thread. It's a fucking demo. And a beautiful one to see in real-time, too.

Ding ding ding ding ding ding ding! You found the princess. :lol
 
Oh what a wonderful coincidence! Man this is going to be a godsend for me, I love you Epic.

EDIT: For some fucking reason I thought it was for UE 2.0. Oh well, it's still very cool news. hopefully I'll be able to get my hands on the engine soon. :)
 
Dr_Cogent said:
They don't know shit. That's the thing.

Sometimes I wonder if some of these people even get out of the house or building.

Hell, we had an ice storm here in MI just about a year ago. And the trees were fucking shiny!

03.JPG


Derp!


you are retarded. you stand in front of a tree 2 feet away and you take a picture with a flash, of course its going to look like that if its wet.

Icy trees do have reflections, but they sure as hell dont look like that shit.
 
Maybe it's because they went overboard when modelling the tree..... I'm sorry to say to some of you but most trees trunks are straight.

What we have here:
S
What we want:
l , / , \

That and the textures are piss poor pieces of shit. It looks pixelated and/or blurry for christ's sake.

The leaves look REALLY bad too.

Less tree model variation. Improve the ones that are left + improve the leaves.

However, I'm sure given better art, we would see better trees. It's very hard to admire the technical capabilities of an engine when what I'm looking at assaults my eyes.
 
sp0rsk said:
you are retarded. you stand in front of a tree 2 feet away and you take a picture with a flash, of course its going to look like that if its wet.

Icy trees do have reflections, but they sure as hell dont look like that shit.

It's a fucking demo!

The contents of the demo, and what it entails, are not even known to you. Do you know for a fact that the tree isn't supposed to look like that for a particular reason? It's the Unreal 3 engine and they are showing off it's capabilities. How do you know FOR A FACT that it wasn't intentionally done.

Stop pretending you know when its pure guesswork.
 
Dr_Cogent said:
They don't know shit. That's the thing.

Sometimes I wonder if some of these people even get out of the house or building.

Hell, we had an ice storm here in MI just about a year ago. And the trees were fucking shiny!

03.JPG


Derp!

someone try googling images for shiny tree :lol :lol

anyway, there's nothing to indicate that these trees are on earth, maybe these trees are on a planet which have different trees than earth. :lol
what a ridiculous thread.
 
thorns said:
anyway, there's nothing to indicate that these trees are on earth, maybe these trees are on a planet which have different trees than earth. :lol
what a ridiculous thread.

That's my point. Its an effect being used. Maybe it's an error - MAYBE ITS NOT.

No one here knows anything factual about it.
 
Dr_Cogent said:
That's my point. Its an effect being used. Maybe it's an error - MAYBE ITS NOT.

No one here knows anything factual about it.
Right...so all we have to go on is our personal reactions to how it looks. Clearly, some people don't like the effect/textures/whatever. Is that a problem?

Honestly, I feel like some of these threads should be titled "New [blank] screens, please don't come in if you are going to say mean things about them".
 
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