olimario said:These trees look poor given the technology.
tahrikmili said:Anyone who isn't wowed by these trees.. please do try and show me a tree that looks half that good in ANY published game?
I mean, the trees in MGS3 look like PURE SHIT compared to this.. and there are some PS2 whores here bitching about the trees' bark textures looking ugly. Some people..
Wyzdom said:oh, i forgot that you knew about this engine capacities then to really judge this demo accurately by saying something like this. I'm sorry then.
tahrikmili said:You mean this looks.. more organic?..
It's just a cylinder with a repeating low rest bumpmapped texture and low-res alpha textures for leaves ffs - they can't even be anti-aliased using msaa to make them look better.. I mean, look at those leaves - the trees doesn't even have branches!
I mean, come on.. This tree techdemo uses pretty much everything current development toolkits/technology can possibly offer. And it totally shits over those Rebel Strike / Battlefield 2 screenshots.
Granted, Battlefield 2 has very photorealistic urban landscapes and characters.. The trees just don't measure up to this, though.
madara said:Unreal 3 engine MMORPGS, going to be wild ride.
border said:"Condensation" does not reflect light like that.
The shiny/oily/plastic normal mapped stuff is a bit disappointing. It's the next generation -- can't we just get some real polygons to build things with? =P
Pimpbaa said:Polygons ain't free. Those "crappy" shaders are there to make up for the polygon pushing deficiencies of current hardware.
Who you gonna call when it's blocky in the neighborhood?border said:"Condensation" does not reflect light like that.
The shiny/oily/plastic normal mapped stuff is a bit disappointing. It's the next generation -- can't we just get some real polygons to build things with? =P
StRaNgE said:I can not believe i just read though 3 pages of people debating and bitching about exsessive highlighting on bark of trees. you guys got too much time on your hands me think![]()
Find a picture with the camera a few feet away from the tree and the whole trunk shining like that from regular sunlight. It just doesn't happen. A thin layer of water is going to get mostly absorbed into the bark, and what's left won't have such a ridiculous sheen.Dr_Cogent said:Yeah, we all know you're the master of the physics behind light refraction and reflection.
Because that's the way all normal mapping works. Everything has to be made glossy and oil so that you can use the lighting to show off the fake curves. See Splinter Cell: Chaos Theory for particularly bad looking in-game examples.How do you all know that is even a glossy surface?
border said:Because that's the way all normal mapping works. Everything has to be made glossy and oil so that you can use the lighting to show off the fake curves. See Splinter Cell: Chaos Theory for particularly bad looking in-game examples.
The shiny/oily/plastic normal mapped stuff is a bit disappointing. It's the next generation -- can't we just get some real polygons to build things with? =P
Gek54 said:How do you all know that is even a glossy surface? It could be white fungus.
xexex said:more posted. above.
Rebirth is still lots better. it was prerendered CG afterall. doesnt matter that its older-5 years old just about.
Dr_Cogent said:They don't know shit. That's the thing.
Sometimes I wonder if some of these people even get out of the house or building.
Hell, we had an ice storm here in MI just about a year ago. And the trees were fucking shiny!
Derp!
Buggy Loop said:You've got to be a joke character..
No shit sherlock, trees covered by ice are shiny? wow. That must be it, the developers purposedly recreated ice covering the tree bark in a scenery where there's no hint of a winter, its teh art /rolleyes
Redbeard said:Mabye they're alien trees, huh? HUH?
olimario said:No one is doubting how good the graphics are... it's the fucking Unreal 3 engine... style and modeling are different issues. These trees look poor given the technology.
How to make olimario happy:
dorio said:Wow, the cube has a monopoly on organic tree rendering. :rolleyes
Sho Nuff said:By the way, wasn't that GC tree demo meant to show the power of GC FMV?
capslock said:God you fuckers are hard to please, I think those trees look great, what more do you want from a realtime game?
MightyHedgehog said:There are certainly a lot of crack-smoking super-jaded fools in this thread. It's a fucking demo. And a beautiful one to see in real-time, too.
Dr_Cogent said:They don't know shit. That's the thing.
Sometimes I wonder if some of these people even get out of the house or building.
Hell, we had an ice storm here in MI just about a year ago. And the trees were fucking shiny!
![]()
Derp!

sp0rsk said:
Dr_Cogent said:They don't know shit. That's the thing.
Sometimes I wonder if some of these people even get out of the house or building.
Hell, we had an ice storm here in MI just about a year ago. And the trees were fucking shiny!
![]()
Derp!
thorns said:anyway, there's nothing to indicate that these trees are on earth, maybe these trees are on a planet which have different trees than earth. :lol
what a ridiculous thread.
Right...so all we have to go on is our personal reactions to how it looks. Clearly, some people don't like the effect/textures/whatever. Is that a problem?Dr_Cogent said:That's my point. Its an effect being used. Maybe it's an error - MAYBE ITS NOT.
No one here knows anything factual about it.