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New Virtua fighter 5 Info

It's disappointing but also an understandable decision. It's the only 3D fighter that I actually really like so I can live without an online mode :D
 
People need to wake up. The reason for no online play in VF is obvious. It would damage arcade revenues - simple as that. Itagaki said it himself in a Kikizo interview ;-)

It's obviously true.

Besides, online in VF just wouldn't work as far as I care. It's fine in your bullshit button mashing DOA or whatever bollocks - nothing actually matters in the gameplay there anyway, it's all fake fighting fun and I don't get how the masters put up with it. VF's timing needs 1/60sec accuracy and you won't get that over Xbox Live.
 
KyotoMecca said:
People need to wake up. The reason for no online play in VF is obvious. It would damage arcade revenues - simple as that. Itagaki said it himself in a Kikizo interview ;-)

It's obviously true.

Yeah that probably IS a big part of the reason too.
 
Well, releasing it at home would hurt arcade revenues in the first place, than again that is to make money on the home consoles in the first place. Sounds like funny circular logic.
 
Kabuki Waq said:
if SF3 can be fun online so can VF.


i cant wait for to hear how you guys justify this stuff when VF6 is announced to go online.

They should just put it online to show people once and for all why they don't think it should be it. Since it seems that people really don't understand.
 
What's the PS3 info? This is just info about the arcade game. Even the no online thing could just be about the arcade cab. (Although I don't expect any home version of VF5 to have onine either).
 
I dont see why they wouldnt put an online option into home ports.... considering how engaging an online kumite mode would be... it makes no sense to leave the game offline.

and with that said...

I dont think this information is about the home versions because... the home versions dont exist (well as far as the public knows). Online play in the arcades may not be necessary... but when it comes to fighting games on consoles... it's the only way the game will have some sort of longevity. Unlocking costumes is only fun for about.... an hour.... now fighting some of the best players all over the world....

exactly.
 
Purple Drank said:
I just don't understand how they will ever expect to get it right if they don't try...and the only other option is to wait twenty years until we all have fat pipes that guarantee lag-free action? Does not compute, they need to get beter at writing net code anyway, and just like the gt4 fiasco, this is a black eye no amount of foundation can cover up, if true.

Who says they haven't tried? Few companies have been experimenting and researching online gaming in console or arcade space then Sega. If they say it's unfeasible for VF5, then you'll just have to take them at their word. Heh, people complain when companies release games that aren't polished (Sega takes as much stick for this as anyone), then when said company says they're not willing to do that, there's weeping and gnashing of teeth. Go figure.






Syphin said:
I cant believe people dont want fighting games online. It can only make them better.

:lol Who in the fuck even said this? Silly boy...





briefcasemanx said:
you guys do realize that "vf purists" or whatever DON'T HAVE TO PLAY ONLINE.

I am tired of people defending features getting cut.

And er, how can something that never existed get cut?




Kabuki Waq said:
i cant wait for to hear how you guys justify this stuff when VF6 is announced to go online.

If VF6 is online, it'll mean AM2 was able to make it work online the way they wanted to, with zero sacrifices. I'm sure VF fans will really be bitching about that. :lol






BTW, this is one of the most misleading thread titles of all time, which has clearly been shown with some of the responses. How about typing "PS3 info" when we like, actually get it? Nothing is mentioned about a console version here...the PS3 IGN site simply delivered translated this news because the last couple VF's were on a Sony machine.

Anyway, maybe they'll throw in an online mode for the console versions for the hell of it (I doubt it myself, and no one with intelligence is counting on an online VF anytime soon), but that's not what they're talking about here. The arcade version of VF has ALWAYS been the priority...it's where the series has made it's bread, and it's where the tournament play is at it's most active (the home versions are basically for the players to practice on). Online play not being feasible for the arcade isn't surprising, nor is it debilitating.

And this thread has reminded me why I read the gaming board less frequently these days...it's knee deep with fucking retards.
 
Shinobi said:
If VF6 is online, it'll mean AM2 was able to make it work online the way they wanted to, with zero sacrifices. I'm sure VF fans will really be bitching about that. :lol



yea somehow all the lag will be gone by then. ZERO SACRIFICES!
 
Maybe...maybe not. It'll be five years before we see VF6, so who knows what advancements will take place in that time. And as I said, I don't believe online play has been discounted for the home version of VF5 anyway...the newspiece was talking about the arcade version only, which is more important to AM2 then the home version as it's always been.

Look, no one is saying they don't want to see VF or any fighter online. But they don't want to see the core game being sacrificed in an ill-fated attempt to make it work online. And they understand why AM2 wouldn't bother just tacking some online mode in after the fact when it wouldn't be a proper representation of the actual game. Why these points are so hard to grasp is beyond me.
 
KyotoMecca said:
People need to wake up. The reason for no online play in VF is obvious. It would damage arcade revenues - simple as that. Itagaki said it himself in a Kikizo interview ;-)

It's obviously true.

Besides, online in VF just wouldn't work as far as I care. It's fine in your bullshit button mashing DOA or whatever bollocks - nothing actually matters in the gameplay there anyway, it's all fake fighting fun and I don't get how the masters put up with it. VF's timing needs 1/60sec accuracy and you won't get that over Xbox Live.

You actually still play VF?!?

...
 
I love AM2 because they tend to do what the fuck they want to do regardless of what people expect. If they dont want to add an online component to the game, fine. As long as it's Virtua Fighter, I'm there. I trust their judgement. They haven't dissapointed me yet. If you can't handle the fact that it isn't online, don't play it.
 
You know what it will take to make it work online?

A direct-dial modem with a matching service (like the DC had), and even then, it would only work within the local phone exchance.

So, if you want to buy a $50 peripheral for your PS3/X360 and pay $5 a month and only play people in your city, go for it.
 
Amir0x said:
YES!

Virtua Fighter is arguably the deepest, most refined fighter on the market. Online play WOULD make it something different, even if it was a cute novelty. I would prefer them to focus on the continued greatness of the core mechanics.

Angelus: Your avatar is too big. 500kb
(Applause)

IAWTP.

Speaking of VF, I still need to finish Quest mode.
 
Sorry, but I have to support the decision. Any VF diehard knows that even just a milli-second of lag would have a major impact on the game.
 
It does make sense as to why there's no online mode, but it's still odd to think about considering some of the other fastest-paced anal-competition games around support or are based around it.

I'll live, though.
 
rastex said:
Unfortunately for me that means I don't expect to buy it.

For reference:
Number of SF3 games played offline - 300
Number of SF3 games played online - 2000

Ya, online for fighters is a necessity for me. Oh, and for people talking about lag making the game unacceptable, there's technology to perform SURGERY over the internet, I think that's quite a bit more sensitive/important than a 3D fighter. This is a cop-out by Sega plain and simple.
If you're talking about the project i'm thinking of, it was a proof of concept, and they had something like a one GB/second connection. That's one GIGABYTE a SECOND. In any case, it's naive to think that a breakthrough project in a field like medicine will be using the same technology that consumers can buy off the shelf. :)

i could see them doing an "online" (more like networked) VF5 playtest in Japan, given the small size of Japan and the availability of high speed lines over there. i think this is what they did with VF3 years ago, and if they did, it makes you wonder why it hasn't caught on...

Yeah, in a world where it's possible to play games online, the idea of VF5 not being online is kinda frustrating, but at this point in time, it makes sense. i imagine it would be like playing with a controller with a sticking button. You can perform the moves 90% of the time, but every now and then, something doesn't register. If you play even semi-seriously, that 10% will annoy the hell out of you. That's one of ouf ten moves or would-be combo that just magically doesn't happen. Not worth my time.
 
Then don't play it online! Doesn't mean there can't be an online mode. I don't like certain mini-games in Fable, doesn't mean I wish they didn't include them. I hear you guys, you are really against online mode, yes it does change the game. Well then don't play it, and leave those of us who would rather have some lag problems then have no one to play against alone!

I'll be smart enough to know what won't work offline. I play 3rd Strike online. Is it harder to punish someone who whiffed a jab shoryuken? Yes. Can Elena's get away with doing two Brave Dances in a row after the first one gets blocked without being punished? Yes. Does it bother me? Yes. But at the same time, do I have any friends who play these types of games? No. Do I have an arcade where I can find those kinds of people in my town? No. Am I a better player because of my experiences online? Yes. Would I be as good if I was just playing the AI all the time? Hell no. Therefore its worth my time and I won't play a competitive fighter without online play, especially if I want to get competitive at it.
 
SFAC on Xbox Live had serious problems with lag.

Lag free matches were sweet, but out of the blue you would chug for a split second and 2nd guess yourself

it was sad when you had to parry earlyer then usual and time your counters earyler the usual. It wasn't the same a VS play or arcade VS play

non-the less. VF5 is on my top 5 next gen games i'm awaiting. With or without online play.

anyway, it feels better playing a game without the headset and without listening to redneck hillbilly accents and trash talking and rascist Xbox Live commentating
 
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