Next-Gen PS5 & XSX |OT| Console tEch threaD

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The smaller is the binary. Storage volume is advertised in GB but in the OS itself you see all the numbers in GiB.
No in os you see the capacity minus space lost to formatting all displayed in bytes.
You say Xbox has 931 GiB. Show me how you can take multiple 64GiB or 128 GiB , etc sized chips added together and get 931 GiB.
 
And then you see that in their official loading time tech demo they dont include a stopwatch because they dont want you notice that it takes around 11s (pop ups include) to load a low resolution game.



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Besides being abit to long to load for my liking the big thing i don't like about this is that pop-in.
I can not stress this enough, I hate fucking pop in.
I see it alot in ps4 games, it drives me crazy but on this generation of hardware i kinda have to expect it, i really do not expect to see it in next gen consoles, it breaks my heart when i do see it.
 
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MSFT now is not what it used to be.
And the best devs there are in Azure right now. While the best Sony's devs are in the ICE which essentially produces all these tools.
One of my friends which I considered was the best in the career, works in Azure part, the reason is simple he couldn't care less works
in videogames, he play sometimes but they think is better for his professional life work in Azure than in videogames a he is right in my opinion.
 
Couple of things:
1. If streaming is faster it means less RAM usage. Not more.
2. Rendering a high quality assets is pretty much the same as rendering a low quality one. You can check the perf of any fan-made texture packs and the differences are negligible. Even if the texture size was increased 2x across the board (google the recent Witcher 3 re-tex).
1) Unlike prevues consoles PS5 and XSX are streaming data for the next frame. That's how RAM is saved, only the data for the next frame is in RAM so we save all the buffer space. It means that both consoles save exactly the same amount of RAM and keep in memory just one frame (and lowest quality LOD). If one console can stream for the next frame x2 more data, it means the next frame will need x2 more data in memory. So higher quality assets == more memory needed.
2) Higher quality textures don't tax the GPU much, higher quality models, animations, shaders, alpha, etc. does.

Honestly don't know but I can't argue with what Andrew said and what he specifically talks about here. I'm pretty sure if 7.2GB/s was correct it would be the number we see in the specs instead of 4.8GB/s.
What does Sony say in the specs? 22GB/s? No. Sony says 8-9 GB/s compressed. Same goes for MS, 4.8GB/s compressed. MS disn't talk about their max numbers and except for a 10 second "by the way" remark by Cerny Sony didn't really either. These max numbers are meaningless because who cares if 0.1% of data can hit a much higher compression? What matters is the typical, because it's, well, typical. So when XSX or PS5 need the data for the next frame, XSX can relay on 4.8GB/s and PS5 cN relay on 8-9 GB/s.
 
One of my friends which I considered was the best in the career, works in Azure part, the reason is simple he couldn't care less works
in videogames, he play sometimes but they think is better for his professional life work in Azure than in videogames a he is right in my opinion.
Errr... because "working in videogames" might as well be a different career than someone working in general software engineering.

I've been interviewing software engineers of all sorts for 20 years and never seen gaming on a resume because they are 2 different world. Has little to do with "the best", it's what people are interested in.. and often completely different styles of programming in general.
 
You might want to look back at the start of this gen and the first few years, because Microsoft was doing a much better job at updates and new features in the OS. API wise, Sony has always been doing better, that's been said a lot by many developers
That is something annoying me. everytime my father asked me about how to do something in the xbox of my little brother, I had to turn my Xbox
just to see if Microsoft doesn't update again all the UI, they suppose to be better in this than Sony or at least equal I mean common on.

BTW in case someone is interested looks what the new version of Unreal Engine bring:
 
New start up sound.

Sounds suspiciously like the PS1.

I know it doenst, BUT it plays the same way ... few seconds build up, followed up by a "bass (2x PS1. 1x xbxo )", followed up by a long cheerful tune in both themes and the final note being a high bling*noise on xbox and few more on the PS1.

To me it´s nearly a carbon copy, just with different tunes and not too much emphasis on the high-cheer-bling-tune at the end. Nearly identical in composition and a bit higher pitched on xbxo side?

Holy cow, they kinda did steal the "idea, pattern, tune"
 
Errr... because "working in videogames" might as well be a different career than someone working in general software engineering.

I've been interviewing software engineers of all sorts for 20 years and never seen gaming on a resume because they are 2 different world. Has little to do with "the best", it's what people are interested in.. and often completely different styles of programming in general.
Still my point I don't say it is not worth it but as you is not so easy to find someone who actually works in videogames, so for a "normal" person will have more possibilities
to have a good job if his resume has Azure than Unreal engine.

When I say best I mean how to get a job where the pay is more.

I don't share that point of view but exists.
 
And then you see that in their official loading time tech demo they dont include a stopwatch because they dont want you notice that it takes around 11s (pop ups include) to load a low resolution game.



U5Ds8VD.jpg

Irrelevant. Those games are still programmed to load from hard drives, not SSDs. They are not taking any advantage of the new tech, but are simply loading the old way on a naturally faster platform.
 
They are not taking any advantage of the new tech, but are simply loading the old way on a naturally faster platform.

That makes it a dumb way to demonstrate the new tech right? You would think they would have demonstrated the load times with an optimized demo to achieve the best possible result. They certainly had plenty of time to do this since the hardware was finalized ages ago.
 
What does Sony say in the specs? 22GB/s? No. Sony says 8-9 GB/s compressed. Same goes for MS, 4.8GB/s compressed. MS disn't talk about their max numbers and except for a 10 second "by the way" remark by Cerny Sony didn't really either. These max numbers are meaningless because who cares if 0.1% of data can hit a much higher compression? What matters is the typical, because it's, well, typical. So when XSX or PS5 need the data for the next frame, XSX can relay on 4.8GB/s and PS5 cN relay on 8-9 GB/s.

For me it is simple. The Hardware compression blocks are theoretically capable of 22GB/s and >6GB/s of throughput and typical compression is 8-9GB/s and 4.8GB/s all things/maths accounted for. Until/unless more info is shared.
 
Sounds suspiciously like the PS1.

I know it doenst, BUT it plays the same way ... few seconds build up, followed up by a "bass (2x PS1. 1x xbxo )", followed up by a long cheerful tune in both themes and the final note being a high bling*noise on xbox and few more on the PS1.

To me it´s nearly a carbon copy, just with different tunes and not too much emphasis on the high-cheer-bling-tune at the end. Nearly identical in composition and a bit higher pitched on xbxo side?

Holy cow, they kinda did steal the "idea, pattern, tune"

That's the first thing that comes in your mind, kinda obvious they're trying to mimic it. In that regard, it's a good start up.
 
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That makes it a dumb way to demonstrate the new tech right? You would think they would have demonstrated the load times with an optimized demo to achieve the best possible result. They certainly had plenty of time to do this since the hardware was finalized ages ago.
There was nothing to indicate that this was their way to demonstrate the new tech. They simply wanted to show that games that can run on the Xbox One consoles naturally can run on the Xbox Series X, without any optimization.

Their first showing of the newer tech, is how to load your whole game state in just a few seconds, switching from game to game. That was faster than loading that single game that was chosen by some users here. What does that tell you?

People are simply nitpicking whatever is convenient. They are not interested in the truth. They are interested in ego-boosting with their favorite brand.
 
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Are you accusing them of false marketing?
bullshit was probably too strong.
But half truth until we can't verify it by ourselves or someone independent
show target and present thing in a best possible way is classic marketing.
(dev also do it for end of sprint presentation !)
 
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One of the things I'm looking forward to, only reason I really care about Backwards Compat.

Why is it laughable? I have a backlog of games I'm holding onto for early next gen to play with BC.
Man, my backlog is so big and it doesn't help to know they can be played in boost mode on PS5. I usually don't play games again after I finish them, so I have to decide between playing now on PS4 or playing better in next gen enhanced BC.
 
Man, my backlog is so big and it doesn't help to know they can be played in boost mode on PS5. I usually don't play games again after I finish them, so I have to decide between playing now on PS4 or playing better in next gen enhanced BC.
Yeah I'm the same it's my PS4 backglog that I'm looking forward to getting to.

I mostly PC games this gen partly because I just can't stand the load times on 5400 RPM drives. Kept buying the big PS4 exclusives and never getting around to them.

Don't have that problem on Xbox since all the exclusives come to PC where I have SSD and a much faster CPU/etc.
 
Now I'm wondering, does PS4 even have a startup sound? My TV switches later than the console so I don't know :D.
Yeah I'm the same it's my PS4 backglog that I'm looking forward to getting to.

I mostly PC games this gen partly because I just can't stand the load times on 5400 RPM drives. Kept buying the big PS4 exclusives and never getting around to them.

Don't have that problem on Xbox since all the exclusives come to PC where I have SSD and a much faster CPU/etc.
Weird reasoning. You can connect an SSD to PS4 too.
 
Now I'm wondering, does PS4 even have a startup sound? My TV switches later than the console so I don't know :D.

Weird reasoning. You can connect an SSD to PS4 too.
The PS4 boot logo is silent. And that was a first. The PS1, PS2 and PS3 all had a chime or sound when booting.
 
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Weird reasoning. You can connect an SSD to PS4 too.

Just never got around to upgrading any of my PS4's; partly because I have 4 of them and every time I talked about updating just my PS4 Pro my wife would bug me about the others lol, not wanting to spend 4 x's the amount or annoy my wife lol
 
The XSX SSD is 2.4GB/s RAW and 4.8GB/s Compressed; as it stands it's hard to say whether that compressed rate is an inherent peak or average expected. In regards to the 6GB/s; the way they have worded it seems to be that that is the max speed of the decompression block itself; perhaps overhead to ensure no hiccups (or just it's default speed), but it doesn't sound to me like they're saying it is the maximum throughput of the entire pathway.

As for PS5, it's 5.5GB/s RAW and 8-9GB/s Compressed; the latter seems to be an average given the ambiguous "8-to-9". I don't believe based on how it is worded that Sony's 22GB/s figure is equivalent to MS' 6GB/s figure. I think the 22GB/s figure is total peak throughput in rare circumstances where data compresses extremely well; whereas the latter 6GB/s figure is -- as mentioned above -- the speed of the decompression block itself.

It seems to me that MS have the better general compression but Sony can peak much higher in exceptional circumstances. Either way, the raw speed of the Sony solution means it will outclass it regardless.
 
show me the hardware for those demo ?
no hardware ? bullshit possible.
Do you think that this Wired journalist could be lying too? 👇:messenger_tears_of_joy:
Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. [...]On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early "low-speed" version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.
Source:
 
Besides being abit to long to load for my liking the big thing i don't like about this is that pop-in.
I can not stress this enough, I hate fucking pop in.
I see it alot in ps4 games, it drives me crazy but on this generation of hardware i kinda have to expect it, i really do not expect to see it in next gen consoles, it breaks my heart when i do see it.

Don't play Final Fantasy 7 Remake then. Man this game could be so much more. "Hidden" loadingtimes everywhere. And textures not loading fast enough or not switching to hires.

Im beginning to suspect this game was actually made with the PS5 in mind.

Loving it though despite all things that bother me. FF7 ons PSX was the reason i fell in love with gaming. 😂
 
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Don't play Final Fantasy 7 Remake then. Man this game could be so much more. "Hidden" loadingtimes everywhere. And textures not loading fast enough or not switching to hires.

Im beginning to suspect this game was actually made with the PS5 in mind.

Loving it though despite all things that bother me. FF7 ons PSX was the reason i fell in love with gaming. 😂
That game has two kind of scenarios:

1) Wow this should be one the best graphics of the generation
2)What fuck happened to the texture of my door? I mean is a door, right?
 
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